War Alerts - Customisable War Notifications

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1.25MB

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DESCRIPTION
War Alerts - Customisable War Notifications
Set customisable notifications to alert you to wars declared by or against family, friends, lovers, house members, dynasts, vassals, neighbours, and pinned characters. Toggle alerts on and off by decision.

Never again lose your landed heir to a peasant revolt you didn't notice besieging his holding until it was too late.

How to Activate
Subscribe in Paradox Mods and select the mod as normal in the Paradox Launcher. A new major decision will be available to your character in game to 'Activate War Alerts'. Select the decision. The War Alert customisable war notifications will then appear under minor decisions and can be toggled on and off.

Notification Options
Toggle alerts on and off for the following when they declare wars or have war declared on them:

Pinned characters
Peasant revolts against vassals
Close family (parents, children, spouse, grandparents, and grandchildren) and relations (friends, lovers, soulmates, rivals, wards, mentors etc.)
Extended family (cousins, uncles, and aunties)
House members
Dynasty members
Vassals external wars
Vassals internal and external wars
Neighbouring top lieges


Family and Relations Localised with Custom Alerts
War alert notifications are customised to have the characters relations to you listed in the title. Be immersed as your brothers declare wars, save your soulmate, rescue your landed spouse, fight with your cousin, laugh at your nemesis's troubles, and join your dynasts in their conquests.

Language Locations
French localisation added thanks to Khow on the Paradox Forums.

German localisation added thanks to Arimon on the Paradox forums.

Chinese localization added thanks to spores/ Captain Sanhua.

Italian localisation by Woldren available on Steam here:

If you'd like to help with localisations in your language then see the Paradox Forums thread here.

Co-op and Multiplayer
War Alerts is unlikely to work as intended when there is more than one non-AI player at a time. I expect that all human players will receive all alerts if any of the human player's relations satisfy the global settings that any player sets through decisions. Let me know if it performs better than that. 

See Also:
Fervour Inversion - Winning Holy Wars Increases Fervour

Inverts how vanilla awards fervour in Holy Wars. Vanilla counterintuitively decreases fervour for winning a Holy War and increases fervour for the losing side, causing Catholic Europe to collapse to minimum fervour and heresies because it wins wars. Victorious faiths are no longer punished with doubt and heterodoxy for being successful in battle. Faith is now justified by trial of combat, victory in Holy Wars increases fervour, faith and cohesion, while defeat now decreases it.

Also includes a fix to stop Crusade realms succumbing to immediate and cycling peasant liberation revolts by giving each county a +50 "Locals Pacified" opinion modifier for 25 years to represent the deep pacification, profound change, and generational enthusiasm of a victorious great holy war and protects crusade realms during their infant stages.

Fervour Midpoint Rebalance - Fervor Tends Towards 50%

Fervour will tend towards a midpoint of 50%. Fervour will decay when above 50%, and will gain when below 50%. Gives fervour freedom of movement from starting and returning to a mid-point, will not get stuck at minimum or maximum and do nothing. Less fervour snowballing, less fervour collapse, less implausible stickiness at 100% fervour for small faiths, and less inexplicable stickiness at 25% for large faiths. Highly complimentary with Fervour Inversion mod and Less Sinful Priest Scandals.

Less Sinful Priest Scandals - With Less Fervour Loss

Fixes the other major cause of fervour loss to large religions by increasing the number of sinful traits needed to trigger the sinful priest scandal event from 1 to 2, plus no virtuous traits, extends the cooldown timer from 4 to 12.5 years, and halves the fervour loss each time to -5. It no longer overtriggers fervour loss just because large religions have lots of priests.

Pacification Speeds Conversion

Extends the benefits of pacification to religion and culture conversion as a defeated people look to new gods and masters. Chancellors and Court Chaplins now convert post-crusade counties with triple their base skill.

Hagia Sophia & All Cathedrals Enabled For All Christians

Enables all Christians to use and build the Hagia Sophia, Cologne, and Canterbury Cathedrals, instead of the vanilla requirement that they must be a faith's Holy Site. Hamstrung no more, your Catholic Latin Empire can now celebrate Mass in the Hagia Sophia, and your resurgent Orthodox Roman Empire can now build and use Northern Europe's great holy buildings.

More Babies For Counts & Dukes

Counts and Dukes, and their unlanded children, will now have more babies. In a time of death by combat, disease, and maternal mortality, lineages at the feudal foundations will no longer be hamstrung by fertility nerfs. More babies means more future wives.

Less Old Wives - AI Men Marry Younger Fertile Women

Imposes marriage opinion penalties and hard nerfs on older and infertile women. The AI will no longer marry their teenage heirs to 60 year old grannies. Fertility and age become top matchmaking criteria and the AI will search wider and deeper on the map for the right young woman to bear their legitimate children in the longest reproductive window.

CHANGELOG
v1.10 - Released 2023-02-25
Updated for v1.8.*. No changes. Should now be fully detached from the vanilla on_action.
v1.8 - Released 2022-06-02
Korean loc added thanks to doongdori.
v1.6 - Released 2022-02-09
Updated for Royal Court/Fleur-de-lis.
v1.4P - Released 2021-06-18
Updated for v1.4.*
v1.3 - Released 2021-03-18
Updated for v1.3.0 No changes yet.
v1.2 - Released 2021-02-04
v1.1 - Released 2021-01-19
Loc fix. Thanks to kReoSo for spotting.
v1.4 - Released 2021-01-19
Better compatibility with More Game Rules.
v0.9 - Released 2020-11-29
German localisation added thanks to Arimon on the Paradox forums.
v0.8 - Released 2020-11-28
Updated for v1.2.1 No changes.
v0.7 - Released 2020-10-20
v0.7 English localisation copied over to the missing language locs as requested. Should now be compatible with The Barons' War mod by Lrds.
v0.5 - Released 2020-10-17
French localisation added thanks to Khow on the Paradox Forums.
v0.4 - Released 2020-10-17
Fixed loc file typo
v0.3.1 - Released 2020-10-15
Loc typo fixed. Partial French localisation added thanks to Khow on the Paradox forums. More to come.
v0.3 - Released 2020-10-14
Hide and show toggle decision added. War Alert options can now be hidden from the decision menu once alerts have been set to reduce menu clutter. Existing save games will have a new major decision to activate the hide and show toggle and redisplay the War Alert options. Decision title names changed from "Notifications" to "Alerts".
v0.2 - Released 2020-10-14
Fixed typo in loc files.

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


FORUM LINKS