Fervour Inversion - Winning Holy Wars Increases Fervor

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Fervour Inversion - Winning Holy Wars Increases Fervour
Winning Holy Wars increases your faiths fervour, and losing them decreases the defeated faiths fervour.

Inverts how the game distributes fervour by rewarding victory and punishing defeat. Successful religions will remain unified and cohesive, while defeated faiths will be overcome by doubt and heterodoxy. Make medieval faith justified by combat again, proven true in war, and exposed bereft of God's grace in defeat.

Vanilla currently punishes faiths for being successful in Holy Wars and rewards them for losing. It's very counter-intuitive and at best a gamey and artificial way to stifle snowballing. It's responsible for the almost universal result in present playthroughs of Catholicism being at minimum fervour and overcome by heresies because it is successful in religious wars. This mod restores the intuitive consequences of religious conflict by inverting the fervour distribution in Holy Wars from vanilla, and adding a fervour risk/reward to losing Holy Wars you and the AI declare.

Balance

To balance conquest snowballing the cooldown timer between crusades and great holy wars is extended to 30 years. Crusades can no longer be chained together every 5 years as in vanilla and instead are major once in a (papal) lifetime events. This protects the main balancing effect of vanilla fervour. Feedback is welcome on crusade cooldown times and other balancing from inverting the mechanic.

The other anticipated balance effect is less heresy in Europe which may now under trigger and need a boost.

Early Crusade Realm Stability Fix

Fervour Inversion also includes a fix to the problem of crusade realms losing to cycling peasant liberation wars within months of winning a crusade. The problem is that no pacification bonus is given to counties on winning a crusade, and the foreign culture and false religion county opinion modifiers are so large they auto-spark revolts. Even winning the first post-conquest peasant war, often impossible for the AI, only applies a +20 opinion bonus that isn't enough to counter the culture and religion malus and so the revolt cycle launches again straight away.

Fervour Inversion's fix is to apply a "Locals Pacified" county opinion modifier of +50 for 25 years on victory in a crusade. This is enough to counteract the foreign culture and false religion modifers and prevent the first peasant result from occurring, and cycling after that. It represents the super generational pacification that occurs on the special conquest of a crusade and the early fervour of a vindicating victory of the faith and people. It will protect the new crusade realm from internal peasant threats during its infant stage and stop crusade realms flipping and succumbing to the conquered straight after victory.

Highly Recommended Complimentary Mods:
Fervour Midpoint Rebalance - Fervor Tends Towards 50%

Fervour will tend towards a midpoint of 50%. Fervour will decay when above 50%, and will gain when below 50%. Gives fervour freedom of movement from starting and returning to a mid-point, will not get stuck at minimum or maximum and do nothing. Less fervour snowballing, less fervour collapse, less implausible stickiness at 100% fervour for small faiths, and less inexplicable stickiness at 25% for large faiths. Highly complimentary with Fervour Inversion mod and Less Sinful Priest Scandals.

Less Sinful Priest Scandals - With Less Fervour Loss

Fixes the other major cause of fervour loss to large religions by increasing the number of sinful traits needed to trigger the sinful priest scandal event from 1 to 2, plus no virtuous traits, extends the cooldown timer from 4 to 12.5 years, and halves the fervour loss each time to -5. It no longer overtriggers fervour loss just because large religions have lots of priests.

Pacification Speeds Conversion

Extends the benefits of pacification to religion and culture conversion as a defeated people look to new gods and masters. Chancellors and Court Chaplins now convert post-crusade counties with triple their base skill.

Hagia Sophia & All Cathedrals Enabled For All Christians

Enables all Christians to use and build the Hagia Sophia, Cologne, and Canterbury Cathedrals, instead of the vanilla requirement that they must be a faith's Holy Site. Hamstrung no more, your Catholic Latin Empire can now celebrate Mass in the Hagia Sophia, and your resurgent Orthodox Roman Empire can now build and use Northern Europe's great holy buildings.

War Alerts - Customisable War Notifications

Set customisable notifications to alert you to wars declared by or against family, friends, lovers, house members, dynasts, vassals, neighbours, pinned characters, peasant revolts and more. Toggle alerts on and off by decision. Never again lose your landed heir to a peasant revolt you didn't notice besieging his holding until it was too late.

More Babies For Counts & Dukes

Counts and Dukes, and their unlanded children, will now have more babies. In a time of death by combat, disease, and maternal mortality, lineages at the feudal foundations will no longer be hamstrung by fertility nerfs. More babies means more future wives.

Less Old Wives - AI Men Marry Younger Fertile Women

Imposes marriage opinion penalties and hard nerfs on older and infertile women. The AI will no longer marry their teenage heirs to 60 year old grannies. Fertility and age become top matchmaking criteria and the AI will search wider and deeper on the map for the right young woman to bear their legitimate children in the longest reproductive window.

CHANGELOG
v1.24 - Released 2023-02-25
v1.21 - Released 2022-07-05
v1.18 - Released 2022-06-02
v1.16 - Released 2022-02-16
v1.15 - Released 2022-02-10
v1.14 - Released 2022-02-10
v1.13 - Released 2022-02-09
v1.8.1 - Released 2021-06-18
v1.7 - Released 2021-03-18
v1.6P - Released 2021-01-19
v1.6 - Released 2020-11-28
v1.4 - Released 2020-10-25
v1.3 - Released 2020-10-15
v1.2 - Released 2020-09-29
v1.1.1 - Released 2020-09-20
v1.1 - Released 2020-09-19
v1.0 - Released 2020-09-16

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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