SIZE
0.55MB
SUGGESTED GAME VERSION
*
282 Subscribers
5
Rewrites the Viking Adventurer event so the target region selected is randomised, adds a cooldown so the same region is not selected by the event twice in row, and adds a cooldown for characters who defeat Northman and Varangian adventurers so they can not be immediate retargets of other Varangian adventurers.
Stops the Viking AI from becoming fixated on a region and cycle relaunching invasions on the same target over and over again. Your Vikings will become more dynamic and less foolhardy. Northman Adventurers will no longer become fixated on a region or get stuck on a strong player. Boring cycle wars relaunching every five years are no more as your Vikings learn to seek out greener pastures on defeat before they retry breaking the tough nuts of the North Sea and Russian plains.
The Problem in Vanilla
The Viking Adventurer event in vanilla selects targets by progressing down a region list in order. If a region proves difficult to the AI, like confronting a strong player, the targeting will pause its progression and only fire on that region, over and over again, cycle launching wars on the same target, ignoring every other possible conquest prospect in its region list. This leads to boring predictable gameplay that is implausible and unfun.
The fix is to rewrite the region selection in the event so the target is randomised, and adding cooldowns to a region when it is selected as a target so that region can not be reselected the next time the event fires, forcing the AI to look to fresh fields after an invasion fails. The cooldown is also shared with the Varangian Adventurer casus belli so that the cooldown for defeating a Scandinavian Adventurer invasion also affects Varangian Adventurer invasions.
How long are the cooldowns?
The cooldowns are based on the Viking Adventurer game rule setting chosen at the beginning of the playthrough. The default setting is 5 years. Cooldowns are double the adventure game rule duration, minus one year; on the default setting the truce lasts 9 years. This means the AI will skip retargeting the same region the next time the event fires in 5 years, but then allowing an adventurer war to potentially be redeclared the second time the event fires 10 years after the first.
Feedback
Let me know how the mod performs in your campaign.
REQUIREMENTS
Crusader Kings III
Full game
FORUM LINKS