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Less Sinful Priest Scandals - No More Fervour Collapse
Large numbers of local priests no longer cause the global collapse of large religions
The Sinful Priest Scandal event in vanilla only needs one priest to have one sinful trait to cause an entire faith to lose -10 fervour, and relaunches it every four to five years, causing up to -240 fervour loss per century. Because large religions have lots of priests, and only one sinful trait is needed to fire it every four years, large religions like Catholicism overtrigger the event, and because the effect isn't scaled to reflect this, they quickly suffer fervour collapse due to their size.
Less Sinful Priest Scandals reserves the event for the truly reprobate rather than the mere lapsed. Like CK2's Wicked Priest trait the scandal will now require multiple sins (2) and no virtues to fire. While large religions will still be disproportionately afflicted by it, the increased rarity, longer cool downs and decreased fervour loss each time make it a flavour event, like Wicked Priest was in CK2, rather than the present massively gameplay altering occurrence it is in vanilla.
Overview
Increases the cooldown timer on the Sinful Priest Scandal event to 12.5 years, up from 4 years in vanilla.
Increases the number of sinful traits needed to trigger the Sinful Priest Scandal event to 2, up from vanilla's 1.
Adds a requirement that the priest have no virtuous traits. The remaining traits must be neutral to the priests faith.
Decreases the fervour loss suffered to -5, down from vanilla's -10.
Cuts the maximum possible fervour loss over 100 years to a manageable -35, down from vanilla's -200 to -240 (Head's of Faith scandals exempted).
With MTTH of one year post-cooldown the maximum number of times the event can fire over 100 years is now 7, down from vanilla's 20 to 24.
However the event is likely to fire less than 7 times per century because:
It will only fire if there is an truly reprobate priest eligible, unlike vanilla which always had dozens to a hundred eligible one sinful trait priests.
If the mirrored Virtuous Priest +5 fervour event fires first, the Sinful Priest Scandal event is placed on a new 12.5 year cooldown timer
Version 2 Update
Because Fervour Inversion mod stops the lion's share of fervour collapse, and in response to feedback, Version 2 of Less Sinful Priest Scandals now opens the event back up a little bit so your campaigns don't miss out on the flavour of wicked priest events. Because characters can typically only have three traits eligible to be sins or virtues, the number of sinful traits required is now a more realistic two, and a new requirement that the third trait not be a virtue is added. Faith's consider many traits to be neutral, so the reprobate now must have at least two sinful traits, and can have one neutral trait the faith is agnostic to, but no traits that the faith considers a virtue.
The cooldown timer on the event is extended to 12.5 years, up from four. This caps the maximum possible fervour loss over a century to -35, down from vanilla's -200 to -240. But because there may not always be an eligible reprobate priest, and because the event shares the same cooldown timer with the mirrored Virtuous Priest event, the number is expected to be less in actual gameplay.
This should strike the right balance between stopping excessive fervour loss and the fervour collapse of big religions from vanilla overtriggering, but still allow the event to seek out the truly reprobate priests of the gameworld to fire flavour events. Feedback is welcome on striking the right balance.
Head's of Faith
Head's of faith will still cause 20 fervour loss as in vanilla if they are the subject of a scandal, but will likewise require two sinful traits, up from one, and require the HoF to hold no virtuous traits, making it well earned. Global apostasy should be expected from the severe sins of a global religious leader.
Balance
The mirrored Virtuous Priest event is likewise changed to require two virtues, up from vanilla's one, and no sinful traits. It increases fervour by 5, down from vanilla's 10. This similarly reduces it to a flavour rather than major gameplay event. The event shares the same ~12.5 year cooldown timer with the Sinful Priest Scandal event, the first to fire as determined randomly by the game (provided there are eligible candidates), disables the other event for the duration of the cooldown.
Highly Recommended Complimentary Mods:
Fervour Inversion - Winning Holy Wars Increases Fervour
Fixes the greatest problem with fervour by inverting how vanilla awards fervour in Holy Wars. Vanilla counterintuitively decreases fervour for winning a Holy War and increases fervour for the losing side, causing Catholic Europe to collapse to minimum fervour and into heresies because it wins wars. Victorious faiths are no longer punished with doubt and heterodoxy for being successful in battle. Faith is now justified by trial of combat, victory in Holy Wars increases fervour, faith, and cohesion, while defeat now decreases it.
Fervour Midpoint Rebalance - Fervor Tends Towards 50%
Fervour will tend towards a midpoint of 50%. Fervour will decay when above 50%, and will gain when below 50%. Gives fervour freedom of movement from starting and returning to a mid-point, will not get stuck at minimum or maximum and do nothing. Less fervour snowballing, less fervour collapse, less implausible stickiness at 100% fervour for small faiths, and less inexplicable stickiness at 25% for large faiths. Highly complimentary with Fervour Inversion mod and Less Sinful Priest Scandals.
See Also:
Pacification Speeds Conversion
Extends the benefits of pacification to religion and culture conversion as a defeated people look to new gods and masters. Chancellors and Court Chaplins now convert pacified counties with double their base skill. With the Fervour Inversion mod active this increases to triple their base skill post-crusade.
Hagia Sophia & All Cathedrals Enabled For All Christians
Enables all Christians to use and build the Hagia Sophia, Cologne, and Canterbury Cathedrals, instead of the vanilla requirement that they must be a faith's Holy Site. Hamstrung no more, your Catholic Latin Empire can now celebrate Mass in the Hagia Sophia, and your resurgent Orthodox Roman Empire can now build and use Northern Europe's great holy buildings.
War Alerts - Customisable War Notifications
Set customisable notifications to alert you to wars declared by or against family, friends, lovers, house members, dynasts, vassals, neighbours, pinned characters, peasant revolts and more. Toggle alerts on and off by decision. Never again lose your landed heir to a peasant revolt you didn't notice besieging his holding until it was too late.
More Babies For Counts & Dukes
Counts and Dukes, and their unlanded children, will now have more babies. In a time of death by combat, disease, and maternal mortality, lineages at the feudal foundations will no longer be hamstrung by fertility nerfs. More babies means more future wives.
Less Old Wives - AI Men Marry Younger Fertile Women
Imposes marriage opinion penalties and hard nerfs on older and infertile women. The AI will no longer marry their teenage heirs to 60 year old grannies. Fertility and age become top matchmaking criteria and the AI will search wider and deeper on the map for the right young woman to bear their legitimate children in the longest reproductive window.
CHANGELOG
v2.13 - Released 2023-02-25
v2.11 - Released 2022-06-02
v2.9 - Released 2022-02-25
v2.8 - Released 2022-02-16
v2.7 - Released 2022-02-09
v2.6.1 - Released 2021-06-18
v2.5 - Released 2021-03-18
v2.4P - Released 2021-01-19
v2.4 - Released 2020-11-28
v2.2 - Released 2020-10-25
v2.1 - Released 2020-09-29
v2.0.1 - Released 2020-09-21
v2.0 - Released 2020-09-20
v1.0.1 - Released 2020-09-20
v1.0 - Released 2020-09-16
REQUIREMENTS
Crusader Kings III
Full game
FORUM LINKS