Pacification Speeds Conversion

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Pacification Speeds Conversion

A defeated people look to new gods and masters

Counties with the "Locals Pacified" modifier gained after defeating a peasant or liberation war are converted to your culture and religion at double your chancellor's and court chaplin's base skill. With the Fervour Inversion mod active this increases to triple their base skill post-crusade.

 

 

Highly Recommended Complimentary Mods:

 

Fervour Inversion - Winning Holy Wars Increases Fervour - With Crusade Realm Early Stability Fix

Gives crusade realm counties a 25 year +50 "Locals Pacified" opinion modifier on conquest to prevent immediate peasant cycle revolts that flip and defeat the new realm within months of the victorious crusade. Allows crusade realms to survive infancy from internal peasant liberation wars. With Pacification Speeds Conversion gives a triple boost to chancellor and court chaplin base conversion skill to represent the fervour of the winning crusaders.

 

 

See Also:

Less Sinful Priest Scandals - With Less Fervour Loss

Fixes the other major cause of fervour loss to large religions by increasing the number of sinful traits needed to trigger the sinful priest scandal event from 1 to 2, plus no virtuous traits, extends the cooldown timer from 4 to 12.5 years, and halves the fervour loss each time to -5. It no longer overtriggers fervour loss just because large religions have lots of priests.

 

Hagia Sophia & All Cathedrals Enabled For All Christians

Enables all Christians to use and build the Hagia Sophia, Cologne, and Canterbury Cathedrals, instead of the vanilla requirement that they must be a faith's Holy Site. Hamstrung no more, your Catholic Latin Empire can now celebrate Mass in the Hagia Sophia, and your resurgent Orthodox Roman Empire can now build and use Northern Europe's great holy buildings.

 

Fervour Midpoint Rebalance - Fervor Tends Towards 50%

Fervour will tend towards a midpoint of 50%. Fervour will decay when above 50%, and will gain when below 50%. Gives fervour freedom of movement from starting and returning to a mid-point, will not get stuck at minimum or maximum and do nothing. Less fervour snowballing, less fervour collapse, less implausible stickiness at 100% fervour for small faiths, and less inexplicable stickiness at 25% for large faiths. Highly complimentary with Fervour Inversion mod and Less Sinful Priest Scandals.

 

War Alerts - Customisable War Notifications

Set customisable notifications to alert you to wars declared by or against family, friends, lovers, house members, dynasts, vassals, neighbours, pinned characters, peasant revolts and more. Toggle alerts on and off by decision. Never again lose your landed heir to a peasant revolt you didn't notice besieging his holding until it was too late.

 

More Babies For Counts & Dukes

Counts and Dukes, and their unlanded children, will now have more babies. In a time of death by combat, disease, and maternal mortality, lineages at the feudal foundations will no longer be hamstrung by fertility nerfs. More babies means more future wives.

 

Less Old Wives - AI Men Marry Younger Fertile Women

Imposes marriage opinion penalties and hard nerfs on older and infertile women. The AI will no longer marry their teenage heirs to 60 year old grannies. Fertility and age become top matchmaking criteria and the AI will search wider and deeper on the map for the right young woman to bear their legitimate children in the longest reproductive window.

CHANGELOG

v1.14 - Released 2023-02-25

v1.12 - Released 2022-06-02

v1.11 - Released 2022-02-25

v1.10 - Released 2022-02-09

v1.7 - Released 2021-06-18

v1.6 - Released 2021-05-26

v1.5 - Released 2021-03-25

v1.4 - Released 2021-03-18

v1.3 - Released 2021-01-19

v1.2 - Released 2020-11-28

v1.1 - Released 2020-09-29

v1.0.1 - Released 2020-09-20

v1.0 - Released 2020-09-16

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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