Salt Mines & Things

SIZE

0.01MB

SUGGESTED GAME VERSION

*

Download mod

72 Subscribers

5

DESCRIPTION

Salt Mines & Things

 

 

This mod works with games that are already in progress as well as new game starts.  

 

 

I created a decision that is not visible to anyone but the AI. The AI will trigger the decision that places the Salt Mines within 1 - 10 days game time. Just run the game clock and check the provinces after the 1 - 10 days and you will see a special slot in them that will allow the building of a special salt mine. 

 

 

 

Added Salt Mines to select provinces. They are tiered similarly to Copper Mines with a few added bonuses. Salt Mines can only be built if you have the Feudal or Clan government. If somehow the county is a Republic the holder(AI) will probably build the mines because I set the AI level to 100.

 

 

 

Also made the Hagia Sofia(level 1) in Byzantion stay enabled as long as your are of a Christian religion. So if you are Catholic for example, you can take over the Byzantine Empire or take over Byzantion and still receive the bonuses the Hagia Sofia grants. I tweaked the bonuses slightly as well.

 

 

 

Changed the way Greenhouses are able to be built. Instead of a random event possibility after you gain the lunatic trait now all you need to have is the Genius, Lunatic, Hashishiyah or Miracle Worker trait (basically to build the greenhouse you must be a Genius, Crazy, High or have access to hidden knowledge) and your culture must have the Windmill innovation in order to build the Greenhouse. As well as those requirements, you can only build the Greenhouse in the counties capital holding. As long as you have either of those traits and your culture has the windmill innovation and you either have an available slot or make a slot available by destroying one of your buildings occupying a slot you will be able to build the Greenhouse.

 

 

 

 

Salt Mine Locations :

 

 

 

Danakil Desert Salt Pan - Located in the Kingdom of Adal in the Danakil Duchy (Southeast Africa across from Yemen and South of Egypt)

 

 

 

 

Danakil Duchy - Danakil County - Afera Province (Holding must be built first)

 

 

 

 

Danakil Duchy - Afar County - Afar Province

 

 

 

Wieliczka Salt Mines - Located in the Kingdom of Poland in the Duchy of Lesser Poland

 

 

 

 

Duchy of Lesser Poland - Sacz County - Wieliczka Province (Holding must be built first)

 

 

 

Blankenburg Salt Mines - Located in the Kingdom of East Francia in the Duchy of Anhalt

 

 

 

 

Duchy of Anhalt - Blankenburg County - Blankenburg Province

 

 

 

Salt Mines of Slănic - Located in the Kingdom of Wallachia in the Duchy of Transylvanian Alps

 

 

 

 

Duchy of Transylvanian Alps - Tabla Buții County - Tabla Buții Province

 

 

 

Khewra Salt Mines - Located in the Kingdom of Punjabi in the Duchy of Lahore

 

 

 

 

Duchy of Lahore - Bhera County - Katasraj Province (Holding must be built first)

 

 

Brine Pits of Cheshire - Located in the Kingdom of England in the Duchy of Lancaster

 

 

 

Duchy of Lancaster - Cheshire County - Northwich Province

 

 

 

 

As far as I know this mod will work with any other mods as long as those mods don't alter the Hagia Sofia or the Greenhouse and don't add special buildings to the provinces with the Salt Mines/Pans/Pits. 

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


FORUM LINKS