The Great Rework

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DESCRIPTION
The Great Rework mod is a mod and collection of good improvements aimed to enhance Multiplayer experience in Victoria 3, by changing and tweaking certain things to make the game more playable in Multiplayer and integrating vital mods.

This mod adds many many new features and enhancements that cannot all be explained here due to characters limit. You can browse the screenshots in the workshop page to see some of the new stuff.

Click here to see a very detailed document with all the credits and details about The Great Rework features!

Join our discord for multiplayer games, suggestions and modding support!

CHANGELOG
v1.7.17 - Released 2023-07-08
 Patch V1.7.17 Save compatible  Bugfixes and enhancements: - Fixed the Haitian independence payments modifier bug not applied properly - Fixed a bug with the "already conducting an investment" issue definitely - Fixed a bug with the events adding and removing ideologies - Fixed some localization issues - Fixed a bug with demoting generals that did not make it work due to last pdx update - Fixed the bugs with French Empire content conflict. Basically removed Voice of the People's content and kept our existing pre-VOTP empire content - Fixed a bug when automating private construction where the script would sometimes pick states that have low to no infrastructure and then it would stop building. Now, it will only pick states with excess infrastructure - Fixed a bug where if you switch to council republic with publicly traded in all your buildings, they would get stuck at publicly traded and lose money forever. Now, they will be switched to government run until you get cooperative ownership - Fixed a crash-to-desktop that occurred sometimes if Paraguay did not exist when the native tribes in South America were conquered # Game balance: - Reduced capitalists employment for publicly traded to 150 instead of 500 - Removed the automation production method group for construction sectors, increased construction sector input materials by ~65%, and reduced the construction sector level cap gain from urbanization from 20 to 5. This should help greatly to slow down the game pace Enjoy!
v1.7.16 - Released 2023-06-04
Hotfix V1.7.16 Save compatible - Made it so only the host can unpause in MP, no more children unpausing while someone else is joining and ruining your game! Enjoy!
v1.7.15 - Released 2023-06-03
Patch V1.7.15 Save compatible Bugfixes and enhancements: - Fixed Communist Austria-Hungary dynamic name which did not show for some reason. - Removed the gold reserves requirement for "Found an archaeological mueseum" decision - You can now see literacy graphs of other countries when you hover over literacy on the country panel - Added stances on technocracy for moderate democrats and Japanese Imperialists - Fixed a bug where AI may not produce explosives - Removed some stances on some socialist laws for the liberal ideology Enjoy!
v1.7.14 - Released 2023-05-30
Patch V1.7.14 Save compatible Bugfixes and enhancements: - Added stance on mixed-market for protectionist ideology - Added stances for weighted wealth and weighted universal suffrage voting to Paternalistic and radical ideologies - Fixed a bug where agitators currently in your country wouldn't show up in the politics overview panel - Fixed a bug where new voice of the people achievements wouldn't show in the game (they were gainable, just were not showing) - Fixed a bug where once you enact council republic, all your ownership production methods for plantations will get stuck at publicly traded until you get collectivized agriculture - Fixed a crash-to-desktop when Denmark ceases to exist - Fixed some localization issues - Added a game rule option to disable cut down to size diplomatic play for AI countries only - Added the percentage of current good price / base price in the building details panel for better visibility - Fixed a small bug where a few historical characters didn't show as historical in-game with the green background - Added per-wealth education access & mortality buffs to private schools & hospitals - Added a button to demolish(delete) all bankrupt buildings countrywide - Added a dynamic name for communist Austria-Hungary, "People's Republic of Austria-Hungary" - Replaced the event after winning a diplomatic play from the reject back down diplo play to a new glorifying event with a cool little prestige bonus - Railways now employ less pops - Dynamite and nitroglycerin now reduce employees required for mines - Made it so worker cooperative only unlocks when you have cooperative ownership law enacted - Added an Austria-Hungary communist flag - Fixed a bug with the chinese reform edicts where sometimes there would be one remaining edict that doesn't count in the journal entry Enjoy!
v1.7.13 - Released 2023-05-27
Hotfix V1.7.13 Save compatible  Bugfixes and enhancements: - Fixed a crash-to-desktop when Sweden researches Nationalism - Fixed a bug where anyone could downsize construction sectors anywhere Enjoy!
v1.7.12 - Released 2023-05-27
Hotfix V1.7.12 Save compatible  Bugfixes and enhancements: - Fixed a bug where laws enactment time was very fast and sometimes laws would enact instantly - Fixed a bug where political movements would disband as soon as they're formed - Fixed a bug where you could revoke states of the puppets of another country that's in your customs union - Schools are now unlocked by Academia rather than empiricism - Autocracy no longer gives law enactment time buff, it now gives permanent law enactment success chance 10% Enjoy!
v1.7.11 - Released 2023-05-27
Patch V1.7.11 Save compatible  Bugfixes and enhancements: - Fixed a bug with political parties where only the landowners formed a party for the entire game - Fixed a bug where all characters wore the same clothes - Fixed some missing localization - Fixed a bug where Algeria had 0 pops - Fixed missing states for Grandelumiere formable - Mixed-Market economies can now have recessions - Nerfed investment pool efficiency gained from economic laws - Removed legacy TGR law enactment time modifications, it is now same as vanilla - Fixed missing "Origin of Staff" character trait icon - Added +20% provinces lost debuff to "Reckless Attack" production method - Advanced Pharmaceuticals Production is now unlocked with Electrical Capacitors - Added Automatic Irrigation for Rubber Plantations, which was missing - Removed "Italian customs union" modifier in customs union diplomatic interaction - Adjusted the laws effects on political strength to affect people based on their jobs/profession rather than interest group, to make it more realistic - Added a nice new UI on the country panel to indicate if the decentralized nation is at war with a colonizer - Fixed a bug where Mexico would sometimes be able to colonize Seminole - Added missing German flags from 1.3 - Fixed China opium wars issue and reworked the taiping rebellion, tested it and it works perfectly - Fixed a colonization bug where sometimes colonization will cancel itself once you unpause (which led to South America sometimes not getting properly colonized as well as some islands) New content and features: - Added a new "Automate Trade" button in the market panel, a TGR script that automatically establishes import/export trade routes based on market conditions, it focuses on routes profitability and importance Enjoy!
v1.7.10 - Released 2023-05-25
Patch V1.7.10 UPDATED TO BE FULLY COMPATIBLE WITH 1.3 Saves incompatible # Bugfixes and enhancements: - Made fully compatible with 1.3, and integrated all new content from 1.3 except for some flavor that we made in TGR that we think is better - Fixed some localization issues - Added a monthly script to delete all heavy industry buildings if you have banned industry law and just conquered a land with heavy industry factories (yep in vanilla they only delete once you enact the law and you can keep the buildings in newly conquered lands) - Some other enhancements and bug fixes on the side that I did not take a note of. Enjoy!
v1.7.9 - Released 2023-05-06
Patch V1.7.9 Save Compatible  Bugfixes and enhancements: - Added Amur to the Trans-Siberian Railway journal entry and event - Fixed a bug with Call-to-Arms and Join Wars diplomatic actions which brought every subject in the world to the war - Nerfed stock exchanges - Nerfed qualifications - Scramble for Africa game date restriction game rule now locks it until 1880 rather than 1850 - Nerfed Mixed-Market throughput bonuses - American Victory in the Mexican-American War will now lead to California being automatically annexed by the USA - Restored consumption based taxation instead of per-capita to the USA as it better represents taxation in the USA at this time period - Added some paper mills to Ohio, USA - Reduced paper consumption in government administration buildings - Added Mixed-Market law to the Economic Reform Spanish journal entry - Fixed a rare bug with some wars automatically peace-ing out - The restriction for publishing houses not allowed construction if there's an input shortage is now applied only to AI countries - Fixed the colonization bug which would get stuck at the end of first phase - Fixed a bug where if you were sending/receiving innovation with a country that no longer exists, you would keep the modifiers. Now, the modifiers will go away if this happens (monthly script) - Added a tooltip to the colonization progress bar to display progress details - Added a game rule to enable/disable spy agencies. Default: Enabled - Added a game rule to enable/disable state governors. Default: Enabled - Localization fixes and improvements - Adjusted some laws effects to optimize gameplay, including officers laws, made national militia and mass conscription more attractive, lowered disapproval coming from state atheism and gun control for rural folk and devout, and some more changes to SOL gain from laws # New Music Additions - Added "Partant pour la Syrie" and "La Vie En Rose" to the French music track Enjoy!
v1.7.8 - Released 2023-04-17
Patch V1.7.8 Save Compatible Performance Improvements: - There will be significantly less buildings everywhere, which means late-game performance is expected to be significantly improved for new saves # Bugfixes and enhancements: - Literacy requirement for Chinese reform is now fixed amount, requires over 30% literacy - Fixed a visual issue where there would be mega cities everywhere and states are overbuilt on the map - Fixed missing Morgenrote journal entries - Fixed event spam of god-worshiping society missionaries - Fixed a bug where wars would sometimes bug and automatically peace out in early game - Financial deterioration cap is now 20 instead of 10, and businesses will now try to reopen in 2 years instead of 3 - Fixed a bug where financial deterioration wouldn't reset after a business reopens - Added a dynamic name for "French Republic" instead of "Republic of France" - Fixed an issue where Cascadia would always be formed by AI, therefore breaking Canadian content - Fixed a bug where Texan characters like Samuel Houston and Lamar Mirabeau would sometimes spawn for Mexico - AI will no longer overbuild universities - Fixed a visual bug where it would not show the advanced colonization progress - Fixed a localization bug that was displaying the incorrect return on investment amounts. We actually nerfed the returns on investment by 60% in an earlier patch, but forgot to update the localization - Fixed a major bug with the colonization system where countries would sometimes bug out in a colonial dispute with observer nations / non-existent countries. Whenever this happens, the dispute will end itself and colonization will reset from the advanced phase and continue as normal - "Encourage Urban Services" decree now increases Financial institutions throughput (banks) - Subjects and Overlords can now use the "Call to Arms" and "Join Wars" diplomatic action without needing to be in an alliance, because the subject relationship is already kind of an alliance # New features and content: - Added a Mixed-Market economic law, A balanced economic system that combines the principles of Laissez-Faire and Interventionism, fostering growth through market competition while maintaining stability through strategic government intervention - Implemented a human-like AI Construction script which improves AI decision making utilizing the private construction controls system offered by TGR. Players can also automate their construction through the private construction controls window. With this system in place, AI buffs are no longer needed, therefore they were removed Enjoy!
v1.7.7 - Released 2023-04-10
Patch V1.7.7 Not Save Compatible  Performance Improvements: - Removed sugar cane refineries building, should reduce lag Bugfixes and enhancements: - Fixed a bug with the investment system where it would not apply the investment cost & would lock you out of investing any further - Fixed a bug where it did not allow you to build any national stockpile warehouses - Added gold mines to the private construction controls panel - Upper and Lower Canada now have railways at game start - Fixed a bug where business financial deterioration might go over 10, it's supposed to max out and stop at 10 when a business goes bankrupt - Fixed a bug where it allowed you to disable all production in a specific building, via the new "no production" production methods - Added a "No telephones production" production method - Nerfed Stock Exchanges slightly - Fixed a bug where the private construction would sometimes build shipyards in non-coastal states, huge oversight - Fixed a bug where it would make the trade unions unhappy if you slow down production as a result of the "Dangerous equipment" event - Fixed a bug where the Canals modifiers would apply even if construction was not finished yet - Made it so Great Powers will never accept an offer to join another market, to avoid bugs like Britain joining the Belgian market - Fixed a bug with the Plombieres Agreement where it would sometimes trigger while France is a Republic - Implemented a monthly script that ends senseless wars, wars between countries with no coast and no bordering states (example: Andorra and the United States, assuming borders never changed since 1836.1.1) - You will now gain progress in "The Great Game: Persia" journal entry if Persia is your subject - Fixed a bug where it would not let you colonize the small nations in Oceania - Added 50% private construction allocation to cooperative ownership, it missing was an oversight - Nerfed investment efficiency buffs from laws & lower taxation policies - Greatly nerfed the success chance of the "Attempt a coup" operation - Fixed a bug where releaseables would sometimes give you a crazy amount of inflation the first inflation report after release - Independent Opera House Production Method will now employ Academics and give ownership shares to Academics, instead of half capitalist and half academics # New features and content: - Added more details about bankrupt businesses in the budget panel, with a button and window to bailout all businesses or bailout businesses of specific types - New QOL Improvements for the Private Construction Controls Panel: Now you can click on the state name in the "All States View" to enable/disable construction in that state for all buildings at once, a new "Reset/Toggle" button was added for both National Standards and All States View that resets all buildings in all states/nationally to allow/disallow construction at once. Also you can now click on a building icon in the "All States View" to enable/disable that building type in all your states - Updated the U.S. Dollar and Russian Ruble currency icons - Added the Gulden & Krone currencies to Austria. When Austria adopts the gold standard, their currency will dynamically change from the Gulden to the Krone, the exact same way it happened historically Enjoy!
v1.7.6 - Released 2023-04-09
Patch V1.7.6 Save compatible Bugfixes and enhancements: - Slightly buffed schools profitability, again - Fixed some localization issues with other languages, including game rules issues - Removed the old buildings from the private construction controls & investments windows - Fixed a bug where Afro-American Governors appeared nude - Custom currencies will now apply to the country and its subjects - Fixed a bug with recognized nations diplomatic actions that would some time bug out, like Japan and USA - Fixed the Orleanist ideology icon & Restored the "Bonapartist" ideology so Napoleon will now spawn with it. - Fixed a bug where Trade Unions only approved of cosmopolitism and nothing else leading them to not support any other less discriminatory laws - The 1848 Democratic Nomination will now only fire once, there was a bug of it firing multiple times - Hospitals can now always be government run - Added the following production methods to compensate the reversal of separation of buildings: No Military Shipbuilding, No Basic Clothes Production, No Basic Furniture Production, No Civilian Shipbuilding, No Small Arms Production - You can now assign Ministers as Agents - AI will no longer be able to do treaty port diplo plays against recognized nations - Reduced number of states required to form South America to 50 - Fixed a bug where industrialists would equally disapprove of some laws therefore they won't oppose changing to a worse law for their ideology - AI will no longer build ports over level 7 - Modified the spanish civil war incorporation journal entry to require at least 10% loyalists instead of 20% - Fixed a bug with the organized crime suppressed modifier where it gave a huge number of stability unintentionally - Now, you can only survey the suez or panama after 1852 - Fixed an issue with the national stockpiles where it was not possible to build any at all, due to a bug - Fixed a bug with the Public Trading journal entry which always remained at zero progression # New features and content: - Implemented a new Business Health system, which indicates the building's financial health. If a building reaches 10 financial deterioration, it will close its doors and shut down, then attempt to re-open in 3 years, unless the government bails them out - Added the Franc & Russian Ruble as new currencies Enjoy!
v1.7.5 - Released 2023-04-03
Hotfix V1.7.5 Save compatible Bugfixes and enhancements: - Slightly buffed schools profitability - Fixed all localization issues with other languages, should be fully compatible now - Completely reworked technologies weights, now the AI will always research older technologies (lower tier techs) before jumping to higher tiers - Fixed a bug where Minister of Immigration Affairs effects wouldn't show in a tooltip - Restored missing Literacy graph from vanilla - Cascadia is no longer formable by AI as it breaks Canadian content - Increased ai values of chemical plants and explosives pms - Added migration attraction buffs to more modern voting laws - Military wages now affect training rate Enjoy!
v1.7.4 - Released 2023-04-03
Patch V1.7.4 Note: Not save compatible with previous versions  Performance improvements - Reduced recruitable commanders from 5 to 3, to improve performance - Removed the following buildings and merged them into their vanilla counterparts to improve performance: Luxury Furniture Manufactories, Luxury Textile Mills, Radios Industry, Automobiles Industry, Military Shipyards, Explosives Industry, Artillery Industry - Merged Arms Pop Need with Household items to improve performance and reduce lag - Merged Pharmaceuticals Industry into Chemical Plants - Merged news pop needs into household items needs, to improve performance - Eliminated medical equipment good, now replaced with tools # Bugfixes and enhancements: - Tweaked economic systems investment efficiency modifiers as they were giving too much investment - Visual improvements and reskinned many places of the UI - National Stockpiles window is no longer movable - Fixed the issue with unlocalized US Parties - Buffed Consumption Based Taxation - United Baltic Duchy now is formable via states not culture-based - Fixed a bug where the game would prioritize showing the minister role of the ruler over the ruler role in the character panel - Fixed some missing localization - Fixed a bug where it was not possible to build gold mines with Laissez-Faire - Fixed a bug with other languages compatibility with the music player, should be fully compatible now - Fixed the Afghanistan border issue where one province was misplaced - Added new different variations for the pop growth game rule - Fixed a bug where you could demote other countries commanders - Fixed a bug where US Intelligentsia had the Nationalist ideology - Fixed a vanilla bug where you would sometimes get "The Monarch Intervenes in the political process" to raise enactment success chance even if you're enacting a law to abolish the monarchy - Fixed a bug where the AI would enact the education decree in unincorporated states, ignoring its most important states - Fixed an issue with legitimacy balance and government size # New features: - Implemented a new currency system. For the moment, when you play the USA you will get the dollar, and when you play any other country you will get the British sterling - Added a huge taxation capacity debuff to Russia at game start. To get rid of that debuff, you need to complete a newly added journal entry called "Bureaucratic Reform" - Added a 90-days cooldown to changing tax rate via the budget panel - Monarchies now have a decision for the ruler to give a speech to increase war support by 50, usable every 10 years Enjoy!
v1.7.3 - Released 2023-04-01
Hotfix V1.7.3  Bugfixes and enhancements: - Fixed a GUI issue in the buildings list where the National Stockpiles text would clip with the expand building button - Fixed an issue where Honorable Restoration Journal Entry doesn't instantly complete if you win a civil war against the shogunate, as opposed to vanilla. Should work properly now - Fixed various issues with the Ultra historical politics mod integration, and added a missing ideology too, and modified the ideologies approval of certain laws - Removed "Investments" as a pop need, to reduce lag and improve performance - Merged "Popular art" and "luxury news" pop needs into one news pop need, to reduce lag and improve performance - Removed healthcare & education as pop needs, as i found out pop needs calculations are a major cause of lag, this should improve performance - Definitely fixed the issue where it would show the same interest group arguing with itself in the "argument in the newspaper" event - Fixed a few reported CTDs - Fixed a visual localization bug with characters names where it would sometimes show a weird color, or turn into complete whiteness - Prussian-Formed Germany now has the heir name as "Crown Prince" instead of Austrian "Archduke" - United Baltic Duchy now has East German as primary culture - Replaced the loading tip background with a cool TGR Premium one - Fixed 90% of the errors in the error log. There shouldn't be any errors logging when playing the game now, and some crashes and OOS issues are expected to be fixed - Corrected the flag of Province of Caucasus (Transcaucasia), added a Russian eagle - The Austria-Hungary (Dual Monarchy) journal entry will now fail if Hungary exists & not at war or in a diplo play with Austria, instead of just failing if Hungarians are trying to secede - Added an Ottoman AI Buff for the Turkish-Egyptian War - Reduced open market wargoal value for the AI - The Egypt prestige debuff will now last for 10 years instead of 5, as many players said they couldn't do the war within 5 years of the game start. - Fixed a bug where even if the private construction controls had art academies and synthetics plants turned off, they would still be built. Should be fixed now. - Fixed a bug where the governor of a state would not change with state ownership change. Now, simply unpause for a month and a monthly script should remove the old governor and place a new one. - Greatly nerfed "international trade" and "Education" goods production - Fixed a bug where land trade capacity modifiers were not added to technologies - Fixed an issue where you couldn't release Monaco, San Marino, Andora and Liechtenstein after owning / annexing them - Boer culture now has small arms obsession - Fixed a bug where Yankee & Dixie cultures did not have obsessions for small arms & ammunition - Removed governors from ministers selection list - Fixed an issue where it would show ghost generals when clicking "mobilize all generals" button - Fixed clipping information on the building construction map panel - Re-added Conquest of Algeria journal entry to France - Fixed arable land issues in North America - Fixed a bug where it wouldn't let you go past the "change a production method" tutorial step - Fixed a bug which made you have to click the "assign" button multiple times for ministers before succeeding to appoint one - Fixed the baltics flags - Reduced interest rate buff from gold standard & laissez-faire - Military buildings no longer consume infrastructure - Added a tooltip to "Ending discrimination" journal entry to specify that the intelligentsia leader is who needs to have one of the ideologies specified. - Updated and fixed some localization - Fixed a bug where if Governors became rulers, they would still retain the "Governor" title - Fixed an error where it would sometimes show the incorrect amount of generals in the military panel tab - Fixed a bug where it would show the pharmaceuticals industry throughput under ministry of health as "school" throughput. it actually was a localization error, fixed it! - Fixed a bug where "Join Wars" action did not work - Wallachia and Moldovia now have National Supremacy - Cooperative ownership investment pool restored, it can also subsidize all buildings now, and now has investment pool efficinecy for laborers, shopkeepers & farmers - Fixed a bug where it would not let you start a treaty port diplomatic play against non-unrecognized nations # New features: - You can now demote commanders, reworked how promote/demote buttons look in character panel & now the rank shows there as well - Compatibility with all languages supported by Victoria 3. The text will not show weird characters, it will not show in English either. We translated every single new line, to every single language supported by the game! Some slight issues may exist. Enjoy!
v1.7.2 - Released 2023-03-27
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vxyz - Released 2023-03-27
Hotfix V1.7.2 Bugfixes and enhancements: - Minimum law enactment time is now 90 days - Increased construction sector limit per state from technologies - Ministers no longer get command limit debuff - Fixed a bug where automatic selection of ministers would result in 5 years old children becoming ministers of education - Korean Teachers will no longer appear nude - Fixed a bug in the organized crime event & some other events which gave a modifier with insane stability - Fixed an issue with the Kazakh states missing the vanilla flags, i re-enabled them - Fixed North German Federation non-monarchist dynamic names - Added a fascist flag to Italy when presidential republic, cooperative economy and autocracy - Fixed a CTD & OOS caused by dynamic countries names - Fixed an issue in various Spanish Flavor events giving non-existent modifiers - Fixed french political events not firing and the Empire path being blocked due to bugs, should work properly now - Added more explicit information to Roman Republic events and JE concerning foreign intervention - Roman Republic can no longer form Italy - Fixed Garibaldi not appearing as leader for Rome after the coup - Fixed an issue where it would spawn Napoleon III in a different name - Fixed a bug with the new investment system where as soon as you invest one building it will not let you invest anymore & won't conduct the investment - Fixed a bug where landowners leader would sometimes appear as abolitionist. Now, there's a monthly check for Landowners leader to see if they're abolitionist. If they are, it will kill the leader - Fixed the issue with trade routes and trade centers where it would always be unprofitable and trade is almost non-existent - Added missing ideologies from Ultra Historical Politics mod & therefore fixed the broken ideology journal entries - Tweaked AI buffs & TGR AI Enhancement Script. With high AI buffs, the AI should perform significantly better - Renamed Inorganic Chemistry to Organic Chemistry, with a new description. Thanks to Matt! - Fixed an issue where the AI would be so backward in technologies due to researching unnecessary tier 3 techs at game start. With AI buffs enabled, AI will get a huge tech spread buff - Tweaked the country panel colonization information display, to fix the issue where the text would get cut off by modifiers - Fixed an issue where it would show a smiley face when clicking on a German state above Frankfurt - Fixed Holy Roman Empire dynamic name - Cooperative ownership now disables the investment pool - Fixed some missing Ottoman journal entries localization - Fixed an issue where opera houses might not be buildable in some states and there won't be a tooltip explaining why, a tooltip was now fixed and added - Berri-Nevers state in France is now called Berry-Nevers, name correction - Fixed Roman Empire & Holy Roman Empire borders to include newly added states - Fixed a bug with pop qualifications and pops not getting hired frequently - Reduced legitimacy government ideology penalty - Updated Morgenrote - Dawn of flavor to latest version - Updated Kikko's Formable and Releasable Nations, adding new releasables to the game - Fixed multiple reported CTDs & OOS issues Enjoy!
v1.7.1 - Released 2023-03-26
..
v1.7.0 - Released 2023-03-25
Patch notes too long, join the discord to see them.
v1.6.10 - Released 2023-03-14
Patch V1.6.10 - Updated to Official V1.2 - Fixed a CTD when clicking on strategic objectives. Enjoy!
v1.6.9 - Released 2023-01-31
Corrected version number
vxxxxx - Released 2023-01-31
Hotfix V1.6.9 Bugfixes and enhancements: - Definitely fixed the colonization bug where it does not proceed to the advanced phase. Enjoy!
v1.6.8 - Released 2023-01-30
Hotfix V1.6.8 Bugfixes and enhancements: - Added the ability to track colonization progress of a colony that was previously disputed and the dispute is over. - Fixed a bug in the colonization tracker where it would sometimes keep colonizing but always show progress for the advanced phase as pending initial phase. - Fixed a bug where colonization would just get stuck at pending initial phase and never advance colonization. Enjoy!
v1.6.6 - Released 2023-01-24
v1.6.5 - Released 2023-01-24
v1.6.4 - Released 2023-01-24
vV1.6.3 - Released 2023-01-20
vV1.6.2 - Released 2023-01-19
v1.6.1 - Released 2023-01-16
vV1.6.0 - Released 2023-01-16
vV1.5.3 - Released 2023-01-05
vV1.5.2 - Released 2023-01-02
vV1.5.1 - Released 2023-01-02
vV1.5.0 - Released 2023-01-01
vV1.4.7 - Released 2022-12-29
vV1.4.6 - Released 2022-12-23
vV1.4.5 - Released 2022-12-23
vvxx - Released 2022-12-23
vxzz - Released 2022-12-23
vV1.4.4 - Released 2022-12-23
vV1.4.3 - Released 2022-12-22
vV1.4.2 - Released 2022-12-21
vV1.4.1 - Released 2022-12-20
v1.4.0 - Released 2022-12-20
v1.3.5 - Released 2022-12-15
v1.3.4 - Released 2022-12-12
v1.3.3 - Released 2022-12-11
v1.3.2 - Released 2022-12-11
v1.3.1 - Released 2022-12-11
v1.3.0 - Released 2022-12-11
v1.2.9 - Released 2022-12-08
v1.2.8 - Released 2022-12-07
v1.2.7 - Released 2022-12-06
vtest1 - Released 2022-12-06
vtest2 - Released 2022-12-06
vtest3 - Released 2022-12-06
vxxxxxx - Released 2022-12-06
v1.2.6 - Released 2022-12-06
v1.2.5 - Released 2022-12-04
v1.2.4 - Released 2022-12-03
vV1.2.3 - Released 2022-12-02
v1.2.2 - Released 2022-11-30
v1.2.1 - Released 2022-11-27
vV1.2.0 - Released 2022-11-26
v1.1.8 - Released 2022-11-25
v1.1.6x - Released 2022-11-24
v1.1.6 - Released 2022-11-23
v1.1.5 - Released 2022-11-23
v1.1.4 - Released 2022-11-21
v1.1.3 - Released 2022-11-21
v1.1.2 - Released 2022-11-21
v1.1.1 - Released 2022-11-20
v1.1.0 - Released 2022-11-20
v1.0.1 - Released 2022-11-19
v1.0.0 - Released 2022-11-19
v22 - Released 2022-11-18
v21 - Released 2022-11-18
v20 - Released 2022-11-17
v19 - Released 2022-11-15
v18 - Released 2022-11-15
v17 - Released 2022-11-15
v16 - Released 2022-11-14
v15 - Released 2022-11-13
v14 - Released 2022-11-13
v13 - Released 2022-11-13
v12 - Released 2022-11-13
v11 - Released 2022-11-10
v10 - Released 2022-11-08
v9 - Released 2022-11-06
v8 - Released 2022-11-02
v7 - Released 2022-11-01
v6 - Released 2022-10-29
v5 - Released 2022-10-29
v4 - Released 2022-10-29
v3 - Released 2022-10-28
v2 - Released 2022-10-27

REQUIREMENTS

Victoria 3

Victoria 3

Full game


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