1648

SIZE

34.35MB

SUGGESTED GAME VERSION

*

kons
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DESCRIPTION
03/17 update

1. According to version 1.2, some locations have added colony claims

2. Slightly improve colonial efficiency and increase the probability of AI changing colonial laws

3. Fix some bugs

recommend using Anbeeld's AI mod

Thanks to Anbeeld for adding AI to this mod

03/17 Update

1. According to version 1.2, colony claims have been added to some locations.

2. Slightly improve colonization efficiency and increase the probability of AI replacing colonial laws.

3. Fix some BUGs

It is recommended to use Anbeeld's AI module

Thanks to Anbeeld for adding AI module

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The time starts from 1648, adding more than 170 new technologies, a large number of production methods, a new education system and various parameter adjustments.

Starting from 1648, more than 170 new technologies, a large number of new manufacturing methods, new education systems, parameter adjustments, etc. have been added.

Tired of England taking over the world at the start of the game? Want to play small countries, but a hundred years is not enough to develop? Now you have three hundred years.

Tired of the fact that Britain has already occupied the whole world since the beginning of the game? Want to play as a small country, but one hundred years is not enough for development? Now you have three hundred years.

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Why is 1648

Europe had just ended the Thirty Years' War, and there were still many wars in Europe for the next century, and the Manchurian invasion of China was in its final stages. There are still plenty of places in the world to colonize. Player can experience from handicrafts to industry, from cold weapons to World War I.

Why 1648

Europe had just ended the Thirty Years' War, but there were still many wars in Europe over the next century, and the Manchurian invasion of China was in its final stages. There are still many places in the world that could be colonized. Player experience can develop from handicrafts to industry, from cold weapons to World War I.

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What's special

1. The education system has been modified, basic schools provide literacy rate improvement, and universities provide innovation points.

2. The war exhaustion system has been revised, the war exhaustion caused by casualties in the early stage of the game will be reduced, and the war exhaustion will gradually increase with the advancement of technology, that is, the wars in the 17th and 18th centuries will last longer.

3. The equipment of the troops is separated from the tactics. The troops can be equipped with muskets but still use the ancient phalanx tactics, or they can hide in trenches with spears.

4. The upper limit of the country's interest declaration needs to unlock new technology to increase. and the taxation method of government administration was revised. the upper limit of buildings was limited in the early stage, and the artillery factory was independent as a new building. There are also many new buildings, production methods and laws, not to list them one by one.

What's special

1. The education system has been modified. Basic schools provide improved literacy rates, and universities provide innovation points.

2. The war exhaustion system has been modified. The war exhaustion caused by casualties in the early stage of the game will be reduced. With the advancement of science and technology, the war exhaustion will gradually increase. That is to say, wars in the 17th and 18th centuries will last longer.

3. The equipment and tactics of the troops are separated. The troops can be equipped with muskets but still use ancient phalanx tactics, or they can hide in trenches with spears.

4. The upper limit of the national interest declaration needs to be unlocked to increase the number of new technologies, and the taxation method of government administration is modified. At the same time, the upper limit of construction is limited in the early stage, and the artillery factory is independent into a new building. There are also many new buildings, production methods and laws, too many to list here.

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The current version only has England, Spain, China, The Polish-Lithuanian Commonwealth has make a simple journal (events), which will continue to expand in the future version.

In the current version, only the United Kingdom, Spain, China, and the Polish-Lithuanian Federation have simple logs (events), and they will continue to be expanded in the future.

The population, territory, ruler, and historical events in the 17th century are all searched from the Internet. It may not be very accurate, or there may be mistakes. my personal time and energy are limited, please forgive me.

Information about the population, territorial scope, rulers, historical events, etc. in the 17th century were all searched from the Internet. It may not be very accurate, or there may be errors. Personal time and energy are limited, so please forgive me.

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Future version target

1.Balance, the balance of the current version is not very good, and the AI performance is not ideal. Will continue to find ways to optimize.

2.Add more events and journal, such as simulating the collapse of Ottoman Turkey, the independence of colonies in the New World, China's self-Isolation, etc.

Future version goals

1. Continuous balance optimization, the current AI performance is not ideal, I will find a way to make it normal.

2. Add more events and logs, such as simulating the collapse of Ottoman Turkey, colonial independence in the New World, China's isolation, etc.

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Finally, if you like this MOD, or have any suggestions, you can leave a comment below, thank you for your help.

Finally, if you like this MOD or have any suggestions, please leave a message  Thank you for your help.

CHANGELOG
v5 - Released 2023-03-17
v4 - Released 2023-03-17
v3 - Released 2023-03-17
03/17 update 1. According to version 1.2, some locations have added colony claims 2. Slightly improve colonial efficiency and increase the probability of AI changing colonial laws 3. Fix some bugs
v2 - Released 2022-12-16

REQUIREMENTS

Victoria 3

Victoria 3

Full game


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