SIZE
0.39MB
SUGGESTED GAME VERSION
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718 Subscribers
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DESCRIPTION
For the full changelog, see the forum link as it is too long for this page. Fixes numerous bugs and provides workarounds for many issues such as bugged expeditions, colonial event spam, combat width being extremely low, etc.
To install : Click the "add" button to subscribe and login into your account using the launcher. Place the mod at the top and load other mods below it. Works fine with Anbeeld's AI mod.
Mod Compatibility :
Load this after the Anbeeld AI mod as it overwrites his strikes events file.
Load this after the Lotus AI mod as his mod contains many of the fixes from this mod, but some are outdated.
Load this after the Best War mod if you want his edited unit stats. If you do not want his edited unit stats and just want combat width changes, use this mod only.
All other mods should be loaded after this one if you are unsure about compatability. Compare which files they change if you are unsure.
Issues :
If you are experiencing anything weird in the mod, first check that you have no other mods that could be causing it, and try removing/resubscribing to the mod again. Feel free to report issues in the forum thread.
CHANGELOG
v1.5a - Released 2023-02-04
Legitimacy now works similar to the 1.06 system.
v1.5 - Released 2023-01-29
South Africa rework and major AI changes
v1.4a - Released 2023-01-08
Fixing Ghana and Granada.
v1.4 - Released 2023-01-06
See forum changelog for details.
v1.3c - Released 2023-01-03
Reupload just in case the previous version was corrupted.
v1.3b - Released 2023-01-01
1.3b, small update to try and tone down general AI aggressiveness
v1.3aa - Released 2022-12-30
1.3a, tweaked the border gore events further.
v1.3a - Released 2022-12-30
1.3a, small update to try and fix border gore events.
v1.3 - Released 2022-12-29
See forum changelog for 1.3.
v1.2b - Released 2022-12-20
1.2b, see forum for changelog
v1.2aa - Released 2022-12-16
Fixed typo error in event test.102
v1.2a - Released 2022-12-16
Version 1.2a (Patch 1.1.2)
v1.2 - Released 2022-12-15
Updated for patch 1.1.2.
v1.1a - Released 2022-12-07
Version 1.1a (Patch 1.1.0) AI -DIPLO_PLAY_SWAY_MINIMUM_OBLIGATION_VALUE set to 25 to try and reduce the AI being swayed by obligations from tiny countries. -PRODUCTION_METHOD_CHANCE_TO_CHANGE removed from the mod to try and stop the AI from switching PMs too often. Buildings -Railways should now use the new auto expand rule in the mod that takes into account goods shortage and devastation. -Railways now benefit from economy of scale. Countries -Winning a civil war should once again add 50% loyalists in all incorporated states. This was removed from a previous version by mistake. -Low legitimacy no longer generates constant radicals, this is a temp workaround because the AI in 1.1 does not know how to get high legitimacy and will end up in constant radical death spirals. -Tunisia and Tripoli are now releasable countries. Journals -The New Colossus journal will now complete if you have total seperation + multiculturalism as you have zero discrimination at that point anyway. Laws -Colonial resettlement has been reduced to a 25% migration pull bonus as it was causing people to flee incorporated states en-masse and leaving them empty. -The AI will now pass colonial resettlement or colonial exploitation if their capital region has any decentralized powers. -Oligarchy now correctly has a +25% ideological penalty. -The Distribution of power file should no longer use the outdated 1.06 version. Production Methods -Fixed double morale loss modifiers in naval doctrine production methods. Also increased the training rate to match the rate of barracks and added kill rate modifiers.
v1.1 - Released 2022-12-06
Version 1.1 (Patch 1.1) Battle Conditions -The dug in battle condition now correctly gives a defence bonus instead of an offense bonus. Commanders -General travel time has been changed to 1 day max because Paradox still hasn't fixed generals being teleported back home or to the wrong fronts. Admiral prep time reduced to 1 day as well due to buggy invasions. Countries -Base minting increased to 10k so that small countries can afford construction buildings easier. -The Olympic Games modifier is now -100 bureacracy instead of -20% as it unfairly penalized larger countries. Defines -AI reduced peace desire changed to 6 months (vanilla 10 months) temporarily for 1.1 compatability. Needs more testing. -Some changes to production methods to stop the AI from constantly switching PMs. -Base AI aggression reduced from 5 to 2.5. -States with less than 500k pops now get reduced economic migration, up from 300k. -The AI will now estimate conscript power as 20% of their size, down from 50%. The US in particular was vastly overestimating their combat power as they usually use national militia and they would get steamrolled by regular armies before they could finish mobilizing their conscripts. Decisions -The revive the olympic games decision is no longer visible after using it. Events -The event where the Ripper is caught can no longer pick characters that are busy. -The expedition event that is supposed to replace a character when he dies while on the expedition now works properly for all expeditions except the Antartic. -The Suffrage Rally event should no longer flood the log with errors. -The Veiled Protectorate should no longer flood the log with errors if the Ottomans no longer exists. Interest Groups -Facist leaders will now correctly spawn less often if approval is >=5 if you do not have Ethnostate enacted. Journals -The Fascism journal entry now require the interest group to be either bolstered, OR in government AND powerful, to stop a small IG from randomly grabbing power with no way to stop them. -Finishing the scramble of africa now gives you a second scramble journal entry so you can keep triggering colonial events until Africa no longer has any decentralized powers. This is not fully tested. -The Airships of the Sky journal entry now only starts when you have a skyscraper constructed. Misc -Redundant files and changes removed -For 1.06 saves, start the game in debug mode and type "event test.101" to have all countries research all era 1 techs. For some reason, trying to research only the new bureacracy tech causes an instant crash instead. This is a hidden event. Natives -Stat modifiers are now +100% offense and +200% defense. Pops -Bureaucrats, Capitalists and Shopkeepers should no longer have 0 political strength. Scripted Triggers -The default auto expand rule now requires at least 1 unemployed pop to stop buildings from auto expanding when there is a shortage of workers.
v1.06 - Released 2022-11-28
AI -DIPLO_PLAY_BACK_DOWN_GUARANTEED_ESCALATION set to 80 to make the AI back down past the diplomatic maneveur stage quicker. This does not affect the % chance of them backing down, it merely makes them back down faster when they are guaranteed to do so. -AI countries that sign a peace agreement or capitulate should now be blocked from starting diplo plays for 1 year to force the AI to recover from a war. Unfortunately, there is no way to prevent them from taking sides in a diplo play. Battles -Set BATTLE_LETHALITY_MIN to the same value as BATTLE_LETHALITY_MAX to try and make battles end faster when one side is down to the last few units. Set CASUALTY_ROLL_MIN to the same value as CASUALTY_ROLL_MAX for the same reason. -Set BATTLE_BASE_MAX_PROVINCES_TAKEN to 300 to try and solve the 1 province captured bug. I think it actually works now. Number of provinces captured is still limited by a depth of 3. Buildings -Government administrations can now be auto expanded. They will auto expand if there is a tax capacity shortage and the building is not suffering from any input shortages. -Railways now use a different auto expand rule. They will now auto expand if they have 75% or more cash reserves, there is an infrastructure shortage, there is no input shortages and the state has less than 1 devastation. Characters -The bandit trait once again gives -25% infamy, this was removed from the last version by mistake. Countries -Minimum Assimilation and Conversion has been increased to 100 pops per month to help clean up tiny cultures. -Political strength from wealth has been reduced by 75% to try and avoid overflow bugs. -Voting power from some laws have been reduced by 80% to try and avoid overflow bugs. -WORKING_ADULT_RATIO_SKEW_MAXIMUM increased by 10x to try and make pops adjust their workforce ratio to maximum faster (mainly to take advantage of suffrage and trade union bonuses). Events -The event that triggers when the Taiping is defeated no longer creates an incident worth 25 infamy in GPs that discriminates against non-christians. The option to convert them back to Mahayana now grants -25 relations with the GPs instead, and the option to forgive them now grants +25 relations. -The Rogue Imperialist event no longer gives the other country an incident worth 10 infamy. The options now reduce relations instead. -Oil rush subsides and Gold rush subside events should no longer trigger if the rush subsides debuff is already present on the state. Wars -WAR_EXHAUSTION_KIA_FACTOR increased to 200 to make casaulties more relevant in wars. -WAR_EXHAUSTION_TURMOIL_FACTOR and WAR_EXHAUSTION_CONTESTED_ENEMY_WARGOALS set to 5 to make them more relevant to war exhaustion.
v1.05c - Released 2022-11-20
Version 1.05c (Patch 1.0.6) -Fixed some typo errors with the Reckless and Tactful traits. -Added some defines to try and fix the problem where armies would only capture 1 province after a battle.
v1.05b - Released 2022-11-20
AI_MONTHS_OF_REDUCED_PEACE_DESIRE set to 1 as the game can't seem to handle a value of 0.
v1.05a - Released 2022-11-20
Fixed the missing Antartica journal entries file.
v1.05 - Released 2022-11-20
Version 1.05 (Patch 1.0.6) IMPORTANT : If using Anbeeld's AI mod, load this mod AFTER his mod as it overwrites his strikes event file. All other mods should be loaded after this mod if you are unsure about compatability. AI -MIN_AVAILABLE_LABOR_FOR_NEW_BUILDING removed from the mod as the base AI is broken anyway. This makes it fully compatible with Anbeeld's AI mod. -AI peace desire from wargoals pressed against them has been reduced to -30 from -50 to try and make them more willing to accept peace deals rather than fighting till auto capitulation. -AI peace desire from "short duration of war" has been reduced to 0 months to try and get the AI to accept peace deals faster when they are already fully occupied in short wars. Battles -The defend order no longer slows front advancement as merely having a single general assigned to defend would slow front advancement by 50%, even if they are out of supply. Front advancement points required to start a battle is now a flat 70 points so you should have 1 battle per week. Characters -Reckless and Tactful now correctly give a % rather than a flat bonus to offense/defense. Countries -Germany's dynamic country name (German Empire) should now correctly check for a rank value of major power or above and stop flooding the log with errors. -Discriminated pops should now have -90% political strength, credits to The_Reader for this fix. Decisions -The decision to change combat width should now be working, the file was left out of the last version by mistake. Expeditions -The "average progress" event that only creates a notification and no event popup now only generates a small progress with no peril, because for the antartica expedition, it was possible to run out of events to reduce peril and it would be impossible to complete the expedition. -The chance of the Antartica expedition having the average progress event has been increased because most Antartica events are unique and cannot be repeated, and it was possible to get stuck on this expedition for years with nothing happening. -Increased the chance of the West America expedition having an small progress (notification only, no event popup). Also reduced the chance of nothing happening on the monthly pulse to make the expedition progress more smoothly. -The West America journal entry will now fail if all 3 possible outcomes have already been completed, as otherwise the expedition would complete successfully with no event. -The Cabin Fever event's first option now has a 50% chance to reduce peril. -The Snow event now reduces peril if you wait for the snow to clear. -The Circular Expedition event's first option now gives a 50-50 chance for either peril or progress. -Failed expeditions should now correctly remove the expedition leader variable from the leader. -When choosing who to go on an expedition, commanders with the explorer trait are now prioritized. -At the Mountains of Madness will no longer flood the error log with countless errors because it didnt save the expedition leader as a scope. -The End is Near should no longer trigger the event to replace the expedition leader mid-expedition, because the expedition is instantly ended by everyone dying. Events -Oil and gold discovery events should now trigger properly when the resource is discovered, as opposed to when a resource is discovered when an oil rig or gold field is already present. -Strike events have been updated to use Anbeeld's ai_chances. Modifiers -More state traits that grant an agriculture bonus now also grant a plantation bonus. Credits to kormer for this fix. Laws -Worker's Protections no longer gives minimum wage as the way it is currently implemented destroys economies. -----------------------------------------------------------------------------------------------------------------------------
v1.04a - Released 2022-11-17
Fixed some missing localization files in the zip file.
v1.04 - Released 2022-11-17
Version 1.04 (Patch 1.06) Battles -Number of front advancement points needed to trigger a battle has been reduced to 50 because defending generals could easily stall front advancement to 2 weeks or more to trigger a battle, causing wars to drag on forever. Countries -Decentralized powers now have a +50% bonus to subsistence farms and building output to try and stop decentralized nations from starving themselves into oblivion before they can be colonized. -Assimilation and conversion has been increased to a base of 1% per month to try and make them relevant, up from 0.2% per month. Decisions -There is now a decision to swap between the vanilla and modded combat width which scales with numbers of troops on the front. This will not affect battles that are in progress. Diplomacy -The infamy discount for taking a homeland state is now -75% as a workaround for the Return Lands diplomatic play being hardcoded to use the same infamy as Conquer State. Events -The Western Investment event for Japan will no longer allow Japan to repeatedly invest in themselves to get a constant tech spread bonus in exchange for owing an obligation to themselves. It will also only trigger if Japan is an unrecognized power. -"A Brazen Expedition" should no longer trigger for NULL states. -Colonial Clash events now only create an incident worth 2.5 infamy (before modifiers), half that of a regular conquer state diplomatic play. -The AI will now cede colonies to you in a colonial clash if you have an alliance, defensive pact or customs union with them. They will never cede it to you if they have a rivalry, am embargoing you or am at war with you. -The Rogue Imperialist will no longer trigger for states you already have a claim on and the incidents now give 2.5 infamy before modifiers. The event should only trigger once per state as well. -The Tax Cut event modifier should now grant -5% tax rather than -10% as -10% could completely remove tax income if you were under medium land based taxation. -The Brave Engineer event should no longer flood the error log with countless errors. -The Secular Teachings event now correctly grants +20% law enactment time if you make the intelligentsia happy, and -20% time if you make them unhappy. Journal Entries -The Scramble of Africa now only completes if you have at least 7 states in Africa, and those regions do not have any decentralized powers. This allows the scramble to continue for longer instead of instantly ending when you have 1 province in 7 different states with plenty more colonization left. -The Congo Free State, Belle Epoque and Communism journal entries should no longer flood the log with errors. Modifiers -The Good Soils and Terra Rossa state modifiers now correctly affect plantation output. Laws -Interventionism and Laissez-Faire now allows you to use the investment pool to build power plants. Unification -The pre-ITA unification journal entry has been reworked. It only requires 12 states or more to complete, and you can complete it as ITA. This allows you to form ITA via the cultural tab which only requires 12 states, and you can then complete the journal entry to trigger the unification evnent. -The pre-GER unification journal entry can now be completed as GER to ensure that you do not miss out on the unification event. -The +25 bonus for inviting one of your ITA unification supporters to join your customs union should now work.
v1.03 - Released 2022-11-14
Version 1.03 (Patch 1.05) Battles -Generals should no longer pick an ocean, lake or river province to fight battles on. Canals -You should no longer be able to use the purchase canal decision if the owner of the canal province is at war or is a committed participant in a diplomatic play, to avoid the canal province from being purchased by someone else while someone is at war to take it. Events -Psychological Affair : Commanders should no longer have affairs with their own wives. -"A Brazen Expedition" and it's follow up event, "Disrespecting Our Maps" should now only happen once per state to stop infamy spam. -Path to Liberalism's 2nd and 3rd options to change a leader to radical or reformer ideology will now only appear if non-marginal interest groups are present, and will prioritise powerful groups followed by normal groups. Expeditions -The West American expedition journal entry should now remove the correct variable when it ends. Credits to Restitutor Orbis for this fix. History -The UK should now start with +30 relations with all of their subjects. This will not take effect until you start a new game. -The Papal States now starts with Government Administration buildings to collect tax. Journals -The Taiping rebellion journal should only trigger once now. This will not take effect if they have already spawned in your save. Unification -NGF, SGF, GER and ITA now get additional journal entries after unifying to auto annex leftover minors. -NGF, SGF, GER and ITA auto annex events should now let you annex any relevant country below your rank.
v1.02a - Released 2022-11-11
Should now work with the subscribe function.
v1.02 - Released 2022-11-10
Canals -Canal survey decisions should no longer be available if someone else has purchased the canal province. -The Panama canal survey decision should no longer be available once someone has completed the canal. Events -The Labor Negotiations event triggered via strikes should no longer give you the option of negotiating to downgrade laws. -The Pen and Paper event should now correctly give you a -15% bureaucracy modifier for providing school supplies. -The plague should no longer be able to spread from a country with lockdown measures. Migration -Migration targets no longer require arable land as this was preventing many late game states from being picked once constructions have been completed. With any luck, this will also fix the bug where states have a migration target but no actual migration occurs. Misc -Government wages should now affect petite bourgeouis approval and military wages should now affect training rates, this was left out by mistake when I updated to 1.04. -Specified that 1.05 is the supported version in the mod's metadata file, hopefully this allows the subscribed version to work now.
v1.01a - Released 2022-11-10
Fixes some minor issues with the German Unification journal entries and Spanish Flu events.
v1.01 - Released 2022-11-09
1.01, see full the forum link for the full changelog
v2 - Released 2022-11-08
Fixed test.100 for the bugged expedition leaders workaround.
REQUIREMENTS
Victoria 3
Full game
FORUM LINKS