Historical Japan

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DESCRIPTION

↓Translated at DeepL

V1.4.2 support

Improve Japan's borders and more. The era of first-hand colonial research is over. Let's quickly do industrial research and strive for a wealthy nation and strong military.

I made this because I felt that if Ryukyu, which was in the state of paying tribute to the Satsuma Clan for the Ryukyu invasion, was treated as a territory of the Shogunate, it was strange that Ezo, which was supposed to have been ceded in 1799 and become a natural territory, was a non-incentive state.

Referring to the extent of the Kuril Islands prior to the Treaty of Exchange of Sakhalin and Kuril Islands, the Kuril Islands up to Etorofu Island were designated as Shogunate territory.

The decision on issues still pending in modern times is basically based on the view of the Japanese government.

 

Mods that have been checked for compatibility

Japonism

Basically, there is no conflict with this mod, but please place Historical Japan at the bottom of the mod loading order in the launcher.

 

Basically, the mods added to the following collections are the mods that have been checked for compatibility.

Please feel free to use them to help you play Japan.

 

The following mods have been implemented in Japan.

All of Hokkaido, excluding the Northern Kuril Islands, is now Japanese territory.

Kamchatka, which had been treated as Russian territory, is now treated as North Kuril Islands.

The Siberian state is removed, and the Ainu territory is made into the North Kuril Islands (Tokunashi - Utsumori-shima) and the entire Sakhalin region.

Historical adjustment of the Ainu and Japanese populations

Eliminate Han Chinese from Kyushu

∙ North Kuril Islands changed to Ainu territory.

The Ogasawara Islands were changed from Kyushu to Kanto.

∙ Northern Mariana Islands changed to Micronesia

・Ryukyu Islands and Taiwan allowed to grow sugarcane

The Northern Mariana Islands, originally treated as Kyushu, are changed to Western Micronesia.

The Yaeyama Islands became Japanese territory.

Hokkaido was changed to a "non-annexed state.

The Seto Inland Sea was made under the jurisdiction of the Chugoku region, where Kure City is located, to weaken Shikoku.

Change Kyushu to produce iron

Buff sericulture

Change Sakhalin to produce oil

Change so that Hokkaido can produce sugar (sugar beet cultivation began in the 1870s)

∙ Sakishima Islands to the east of Taiwan modified as Japanese territory

Added the Kingdom of Ryukyu as a Japanese dependency.

Taiwan was made an unannexed territory.

Separates Sakhalin into north and south.

The Kuril Islands are made independent states.

Decisions on the Treaty of Exchange between the Kuril Islands and Sakhalin

Ryukyu Disposition Decision

Relaxed requirements for industrialization for the increased number of states.

After the Meiji Restoration, the entire Korean Peninsula was modified to be claimed (is this a bug?).

Same as above Taiwan

Reduce oil in the central region from 30 to 5.

Add Malaysia and Singapore as countries that can be formed.

Amami is now treated as Japanese territory.

 

Japanese only

Sakhalin is renamed Sakhalin

Rename Formosa to Taiwan.

 

Future plans】(WIP)

Buff to hydroelectric power generation

After the Meiji Restoration is complete, I would like to add a buff to promote immigration to Hokkaido (Tondenbei event).

Annexation of Japan and Korea

Divide Korea into 8 provinces.

Cede southern Sakhalin to Japan upon victory in the Russo-Japanese War.

Change the demographics to be more realistic. Improve literacy rate.

Change the balance of Buddhism/Shintoism.

∙ Trigger events to open the country to the outside world.

∙ Add Polynesian Taiwanese natives.

∙ Foreigners for hire

∙ Invite British, French, German, Russian, and American experts for each technology such as railroad/engineering/chemistry/electrical/economics/law/political science/army/navy, etc., and buff technology significantly.

Consume influence and money

Events related to railroad national ownership laws.

It would be strange to claim rights to a mod that is just a cut and paste of the original Vic3 code, so you can use the internal data for other mods or whatever you want.

CHANGELOG

v16 - Released 2023-09-09

v15 - Released 2023-07-05

v14 - Released 2022-11-21

v13 - Released 2022-11-21

v12 - Released 2022-11-09

v11 - Released 2022-11-09

v10 - Released 2022-11-09

v9 - Released 2022-11-09

v8 - Released 2022-11-03

v7 - Released 2022-10-31

v6 - Released 2022-10-30

v5 - Released 2022-10-28

v4 - Released 2022-10-28

v3 - Released 2022-10-28

v2 - Released 2022-10-28

REQUIREMENTS

Victoria 3

Victoria 3

Full game


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