Less infamy by decreasing base value

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0.26MB

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DESCRIPTION
In the original VIC3, the base value of the conquered area is 5, and the base value of the puppet is 3. The calculation of notoriety is based on the base value multiplied by the population multiplier. This leads to a problem. Without considering the international status, each If you want an extra piece of land, it will cost 5 more base values ​​to conquer the area. This makes the notoriety of the conquest and the notoriety of the puppet unbalanced. The brainless puppet becomes the best option instead of you having to weigh the advantages and disadvantages of notoriety and direct conquest. The mod modifies the base value, reducing it to 10% of the original value, and also expands the population multiplier and upper limit by 10 times. This way the notoriety of your diplomatic game will depend more on the local population, rather than what you proposed. How many conditions are at the same time, the upper limit of notoriety is still the same as before. In fact, I originally wanted to set the base value very small, but I also thought that the land itself has a certain value (the above resources), but in order to improve the cost-effectiveness of conquering the area, I finally chose to reduce the base value to 10%. After all, no matter how valuable the wasteland is, not many people will care. While modifying the base value, I also made certain modifications: 1. Reduce the notoriety of the returned provinces by 50%, and lower the base value from the 0.2 it should be to 0.1. This is mainly based on the ratio of EU4. 2. The notoriety of the treaty port Reduced by 50%, from 0.2 to 0.1 because the treaty port itself only occupies one land parcel, and a province is mostly composed of more than a dozen land parcels. Compared with the conquered area, the treaty port receives less than 10% of the population and resources. But having to pay 40% of the notoriety is not very reasonable considering the role of the treaty port, so I made adjustments. 3. The base value of the Dominion is reduced from the 0.3 it should be to 0.2. The original Dominion has the same reputation as the Puppet State. However, it is not just diplomatic autonomy. The Dominion turns over 20% of the income, and the Puppet State turns over 30% of the income. In my opinion, the amount of income turned over is It is a reflection of their degree of control, so I matched the notoriety of the Dominion with its payment income. Otherwise, why would I want the Dominion? 4. The notoriety of the unity was reduced from 0.2 to 0.1. This is mainly to be consistent with returning provinces and seizing treaty ports. Matching Because these three are all actions of direct conquest. Since P Club has set the same notoriety, it may be better to adjust them together when making adjustments. Finally, I also modified the notoriety changes brought about by international status. I mainly modified this. The reason for the numerical modification of unrecognized countries is that unrecognized countries are excluded from the civilized world, except for a few large countries, and people should pay less attention to their situation. For unrecognized regional countries, conquest is reduced from +40% to +30%, the conquered country is reduced from -40% to -55%. For unrecognized countries, the conquered country is reduced from +30% to +10%, and the conquered country is reduced from -50% to -80%. In this way, Indonesia and Africa are noobs. Pecking won't produce a lot of notoriety. After all, even today, people don't care about weak countries far away. Why did the Victorians care? I didn't change the notoriety decay rate. In the original VIC3, conquer region has a base value of 5 and puppet has a base value of 3. The calculation of infamy is calculated by multiplying the condition of the base value by the pop multiplier. This leads to a problem, regardless of country rank, each additional piece of land requires an additional base value of 5 to conquer it . This makes the infamy of the conquest unbalanced with the infamy of the puppet. Brainless puppet became the best option, instead of weighing the pros and cons of infamy and directly conquering. This mod modifies the base value and reduces it to 10% of the original value, while expanding the population multiplier and upper limit by 10 times. Your diplomatic infamy will depend more on the local population than on how many war goals you put forward. At the same time, the infamy limit remains the same as before. In fact, I originally wanted to set the base value to be very small, but I also thought that the land itself has a certain value (the resources). So in order to improve the cost performance of conquer, I finally chose to reduce the base value to 10%. After all, no matter how valuable the wasteland is, not many people will care about it. While modifying the base value, I also made certain modifications. 1. Reduced the infamy of returned provinces by 50%, and lowered the base value from 0.2 to 0.1. This is mainly based on the ratio of EU4. 2. The infamy of the treaty port has been reduced by 50%, from 0.2 to 0.1. Because the treaty port itself only occupies one place, and a province is mostly composed of more than a dozen places. Treaty ports get less than 10% of population and resources but pay 40% of infamy compared to conquer region. Considering the role of the treaty port, I also think it is not very reasonable, so I adjusted. 3. The base value of the dominion is reduced from 0.3 to 0.2. Vanilla dominions have the same infamy as puppet states. However, not just diplomatic autonomy, dominions pay 20% of their income,
CHANGELOG
v3 - Released 2022-12-07
v2 - Released 2022-12-07

REQUIREMENTS

Victoria 3

Victoria 3

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