17 Subscribers
5
Play as a released New England vs both the world and things from outside the world.
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"
Over the course of the century, Eldritch entities will emerge out of the depths of space and time, as they begin their corruption of humanity.
Slowly at first, working in the shadows via their cultists, but then accelerating their plans towards a final confrontation for the soul of the world.
Events are not limited to Lovecraft - Contains content from other Horror writers from the era and the historic events that helped inspire them.
v5 - Released 2023-10-06
Version v1.4.2 Major Changes Add 'Occult Investigator' Trait and Character Interaction to set it. Adjust 'Cult Spread' count to be slowed by available Investigators Add 'Oppose the Ritual' Journal, to use investigators to slow Ritual progress. Minor Changes Characters exiled due to Cult takeover gain 'Occult Investigator' trait 'Purge Cult' decision converted to Journal Button. New Flag variants for when the cult controls certain major countries. 'Lost Cities' now use high mortality Labourers Added 'Historic' event for Eliphas Levi Charles Dickens can become Investigator via 'Ghost Club' Custom Revolt names for Cult IG lead revolts Convert Character creation to Template based Bug Fixes Reinstate Cult IG traits lost in 1.4 conversion Add cooldown to Pit and Pendulum
v4 - Released 2023-09-02
Version v1.4.0 Major Changes Add 'Lost Cities' buildings and associated events. Add Occult Goods substitutes - 'Vril Rods' and 'Black Lotus Powder' Add the 'Red Death' (E A Poe) New 'Lost Countries' Formables. Minor Changes Add Historic Vril events. Add Masks to openly Cult Leaders as visual indicator. Increase mortality effects of existing bad things modifiers. Initial Cultists selected from those with negative/vulnerable traits. Bug Fixes Correct spelling of Spiritualist Change Ideology 'Cult Supremacy' to 'Cult Supremacist' Adjust Coven Leader selection to favour cult cultures
v3 - Released 2023-07-03
Version v1.3.6 Works with patch v1.3.6 Mainly a 'Religious' Rework Major Changes Add new 'historic' beliefs - Spiritualism and Theosophy. New mechanism for Religious and Cult Spread. Character Interactions to recruit / promote them within the Cult. Change Devout IG to be non-Cult only. Change Devout name in Cult countries. Decision for Cult country takeover if Cult IG in neutral is powerful. Minor Changes Extra 'Historic' events and additional text and actions associated with existing events. 'Haunter of the Dark' (HPL) event path. 'Ruination' decisions and events for when Cult owns the Vatican, St Basils, or Hagia Sophia. Add new Title for leader of Cult country. Prevent politically powerful Cults from being purged. Cult Crisis IG modifier if Cthulhu leaves. Add progress bar on 'Assist Ritual' journal. Bug Fixes Correct DAG references to DGN
v2 - Released 2023-05-29
Version v1.3 Works with current main game version 1.3, with Agitator Compatible game play. Major Changes Mi-Go 'Brain Swap Country Hop' mode returns. (based on Vic 2 version). New non-Cthulhu alternate end game based on a work by H G Wells (features Martians, but not those Martians). Cult Countries are semi-playable. They are now, in part, decision-based and not random events. Minor Changes AI Cult Countries have custom strategies. End-game effects and opponents toughened up. Context (aka Tooltips) added to generally improved localisation texts. Conjunction effects reworked. More Custom Cult IG names. Added small event paths for... 'Casting the Runes' (M R James) - For when you need to get rid of those who don't believe in Alchemy 'Pit and the Pendulum' (E A Poe) - added to the existing Inquisition path. 'Holiness of Azédarac' (C A Smith) * * Exclusive French Content * * (single event) Bug Fixes Use the correct Localisation for the 1838 event (was using 1848 text). Fixed final doom of 'Herbert West' 'Carnacki' path can finally complete. Characters in a Cult IG automatically gets the Cultist trait.
REQUIREMENTS
Victoria 3
Full game
FORUM LINKS