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0.01MB
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Greetings. This is a small mod I created to make the interest groups and political situation for Shogunate Japan a little more complex and immersive, taking advantage of the game's systems for interest groups to flesh out this era of Japanese history a little more. When I first played, I was disappointed that the Shogunate and Imperial House were conflated. It felt like there was no way to represent the interests of the daimyo as opposed to that of the imperial house. Doing a little digging, I decided to overhaul the Shogunate interest group situation and alter the Meiji reformation events accordingly. Two new interest groups are added to the game. While I figure out some finer details about interest groups, two *kinds* of additional interest groups have been added to every country as well as Japan. They are: 1. Imperial House (Generic: Old Money) Will behave like more xenophobic landowners and draw only from the aristocracy. 2. Tozama Daimyo (Generic: Crime Bosses) Outsider bourgeoisie, or specifically non-Fudai daimyo, without much loyalty to the central economy. These IGs are designed to work with the new Shogunate Japan. They may be interesting in the way they appear and behave in other countries, but it's not something I've looked at too closely beyond making sure it doesn't look too jank. From my testing, they shouldn't actually screw things up too much, but they do split the aristocracy up more than previously. Within Japan: The Shogunate/Landowners interest group is now called Fudai. They will rule the Shogunate government, and must be removed and marginalized in order to head towards the Meiji Reformation event. In addition however, you will need to put the Imperial House interest group in the government for the same duration of time you're marginalizing the Shogunate. This tends to make the reformation a little more technical to manage than it is in the vanilla version. The Emperors, once they start coming, will belong to the Imperial House interest group. This will separate them yet clearly represent the overwhelming power of their interests in a way that should emulate the major tensions of the Japanese imperialist government. CHANGES: > 2 new interest groups, Old Money and Crime Bosses > Special versions of the interest groups for Japan, Imperial House and Tozama > Revised history files for Japan to manage new character-interest group relationships > Edited Meiji reformation triggering event and follow-up events to properly interact with new interest groups > Changed the names of the interest groups for both Shogunate and Imperial Japan To come in FUTURE versions: > Special events detailing the Meiji reformation and the circumstances leading up to it; events for the Taisho and Showa period political developments as well. Presently there is not much content for Japan and I hope to expand it. > New and additional characters, both in the history files and through events.
REQUIREMENTS
Victoria 3
Full game
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