501 Subscribers
5
DESCRIPTION
Trigger warning: This mod includes depictions of domestic, verbal and physical violence. [h1] Introduction [/h1] In the current meta, Security Stations aren't usually worth it. It's easier to ignore Renegades, or, if you are playing with Rebel Yell, to move them into a murder dome. Some mods have added a few ways to deal with Renegades, but I felt like they were missing something, so I made my own. I wanted to: 1. Replace Renegade murder domes with Rehabilitation domes 2. Make Officers and Security Stations more appealing 3. Make Crime more diverse and punishing 4. Make Rebel-Yell more fun 5. Add more Renegades to regular games And I think I've accomplished all points with this mod. [h1] Table of Features [/h1] Steam wouldn't let me paste the detailed here because it was too long; so instead, here is a table providing a summary of all features; check the pinned item at the bottom for a detailed description and a strategy discussion. [table] [tr] [th]Feature[/th] [th]Affects[/th] [th]Effect[/th] [th]Unlocked with[/th] [/tr] [tr] [td]Toggle: Rehabilitation center[/td] [td]Residences[/td] [td]Houses Renegades who need Rehabilitation[/td] [td]Behavorial Shaping[/td] [/tr] [tr] [td]Rehabilitation[/td] [td]Security Stations[/td] [td]Cures Renegades in Rehabilitation Centers[/td] [td]Behavorial Shaping[/td] [/tr] [tr] [td]Vigilance[/td] [td]Renegades[/td] [td]Renegades in Rehabilitation Centers don't commit crimes[/td] [td]Behavorial Shaping[/td] [/tr] [tr] [td]Perk: Vindicated[/td] [td]Colonists[/td] [td]+20 performance and cannot become a Renegade ever again[/td] [td]Behavioral Melding[/td] [/tr] [tr] [td]Upgrade: Vindication[/td] [td]Security Stations[/td] [td]Cured Renegades become Vindicated[/td] [td]Behavioral Melding[/td] [/tr] [tr] [td]Upgrade: Criminal Psychologists[/td] [td]Security Stations[/td] [td]+10 performance if at least one medical building present in dome. +20 if Spire or Hospital[/td] [td]Supportive Community[/td] [/tr] [tr] [td]First Responders[/td] [td]Domes[/td] [td]+(2*performance) comfort for each officer working in security.[/td] [td]Emergency Training[/td] [/tr] [tr] [td]Fitness for Duty Evaluations[/td] [td]Security Stations[/td] [td]Renegades can't work on security and will be fired at the end of the shift if turning Renegade[/td] [td]Mod installation[/td] [/tr] [tr] [td]Off-duty Hero[/td] [td]Officers[/td] [td]5% or 10% (Supportive Community) chance to stop suicides and become a Celebrity[/td] [td]Mod installation[/td] [/tr] [tr] [td]Domestic Violence[/td] [td]Colonists[/td] [td]30% chance to inflict health and/or sanity damage on other colonists when unhappy[/td] [td]Mod installation[/td] [/tr] [tr] [td]Domestic Violence: Reports[/td] [td]Colonists[/td] [td]33% chance that colonists who commit domestic violence can become Renegades[/td] [td]Mod installation[/td] [/tr] [tr] [td]Domestic Violence: Survivors[/td] [td]Colonists[/td] [td]Survivors of domestic violence have a chance to developt flaws[/td] [td]Mod installation[/td] [/tr] [tr] [td]Violence Prevention[/td] [td]Security Stations[/td] [td]Security Stations reduce the negative effects of domestic violence[/td] [td]Mod installation[/td] [/tr] [tr] [td]Curable Flaw: Violent[/td] [td]Colonists[/td] [td]Commits domestic violence more often. Retaliates violently when receiving violence. 11% of becoming Renegade instead of 33%[/td] [td]Mod installation[/td] [/tr] [tr] [td]Improved Supportive Community[/td] [td]Supportive Community[/td] [td]Reduces the chances of domestic violence, and the chances of gaining flaws from domestic violence; increases chances of Off-duty Hero[/td] [td]Mod installation[/td] [/tr] [tr] [td]Crime: Protest[/td] [td]Renegades[/td] [td]Reduces morale in the dome by 1 for each Renegade participating[/td] [td]4 Renegades[/td] [/tr] [tr] [td]Crime: Vandalism[/td] [td]Renegades[/td] [td]Increases the maintenance of buildings in the dome by 5% for each Renegade participating[/td] [td]4 Renegades[/td] [/tr] [tr] [td]Crime: Resource stealing[/td] [td]Renegades[/td] [td]Steals 1 resource per Renegade participating[/td] [td]8 Renegades[/td] [/tr] [tr] [td]Crime: Embezzlement[/td] [td]Renegades[/td] [td]Steals 1% of funds per Renegade participating[/td] [td]8 Renegades[/td] [/tr] [tr] [td]Crime: Sabotage[/td] [td]Renegades[/td] [td]Destroys 1 building per every 8 Renegades participating[/td] [td]12 Renegades[/td] [/tr] [tr] [td]Crime: Rebel-Yell[/td] [td]Crime[/td] [td]Unlocks new crimes with 2 Renegades less than normal[/td] [td]Rebel-Yell[/td] [/tr] [/table] Icons
CHANGELOG
v18 - Released 2022-05-10
Simplified code.
v17 - Released 2022-04-30
Fixed notifications showing in other maps
v16 - Released 2022-04-07
Chance of domestic violence shown in UI
v15 - Released 2022-03-30
New icons, more descriptions, and a section for domestic violence records.
v14 - Released 2022-02-15
Fixed an incompatibility with (QoL) Auto Upgrades mod.
v13 - Released 2021-10-10
Fixed a bug with Criminical Psychologists not applying the additional performance when medical facilities have missing shifts
v12 - Released 2021-10-10
Fixed Criminical Psychologists applying additional performance when the building has no workers
v11 - Released 2021-10-07
Fixed a visual bug with buttons
v10 - Released 2021-09-29
Fixed a bug where Vindicated colonists could become Renegades
v9 - Released 2021-09-20
Fixed a bug that prevented domestic assaults from happening within Rehabilitation Centers when there weren't enough Officers
v8 - Released 2021-09-08
Fixed a bug that prevented the rehabilitation ui from showing progress
v7 - Released 2021-09-08
Fixed a typo in the code.
v6 - Released 2021-09-07
Picard Update
v5 - Released 2021-09-06
Added Tremualins Library Dependency in preparation for Picard update
v4 - Released 2021-09-06
Added Tremualins Library Dependency in preparation for Picard update
v3 - Released 2021-09-06
Added Tremualins Library Dependency in preparation for Picard update
v2 - Released 2021-09-06
Added Tremualins Library Dependency in preparation for Picard update
REQUIREMENTS
Surviving Mars
Full game
FORUM LINKS