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Welcome to the New & Improved Martian Economy! We've revitalized the Martian Economy, good luck in your quest to bring peace and prosperity to your thriving Mars Settlement! Your colonists are now paid an hourly wage, of which they can now satisfy their needs using their hard earned money. Can you handle the competition? Powerful management tool Martian Economy gives you intuitive, elegant and effective tools to fine-tune your colony! Have you ever wanted to restrict your Arcologies, Electronic Shops or Smart Homes to your most precious workers? Or maybe ban the non-specialists from them? Martian Economy lets you do just that! And it's really simple! Wages, rents & prices With this mod your all workplaces have Wage Level, while Residences have Rents Level and Service buildings have Prices Level. Colonists will only use buildings with Prices / Rents lower or equal to their Wages. Unemployed, seniors and children will only use Level 1 buildings. Also, all workers get a modifier to their Comfort and Morale when paid. It's +/- 2 per level of difference between their Wage Level and the Dome average. So a high pay means happy and effective workers. Bad pay - the opposite. Tips & tricks Unemployed taking your Smart Homes? Increase the Rent Level to 2 and watch them go away! Too few Machine Parts? Increase the wages of factory workers and roll in them! Too many Renegades? Need loyal security officers? Pay them good and watch their Morale raise! Smart Workers Specialists will only work outside of their respective field if there are no free slots in the dome for their specialization. Then and only then will they look for work elsewhere. Simple as that and much more effective than the default workers! Smart Migration Specialists not working in their profession will migrate as soon as there will be an open slot in workplace of their specialization in any nearby dome. They will also migrate if they find a workplace matching their specialization where non-specialists work. Cases for Migration Specialists going to specialized work - a specialist has found out that he can migrate to a dome where he would be a better worker than some non-specialist in a specialized workplace. Non-specialist is kicked out from this workplace in result. He also gives his residence to the specialist. Homeless going to a dome, which has residence. Unemployed going to a dome, which has BOTH work & residence. Children and not-working seniors migrating according to the filters - these groups are controlled only by the filter and residence availability. For all these cases domes' filters have to be at least equal. Known Issues You will experience a strange bug with this mod if you also have Thorik's SmarterAI/Migration mod enabled. (The mods use similar aspects when it comes to AI/Migration). To solve the issue, simply remove Thor's Mods. Incompatible Mods The following list constitutes known incompatible mods, there could be more: Smarter Migration AI - The original by Thorik Smarter Worker AI - The original by Thorik Martian Economy - The original by Thorik Pending Co-Existence Mods The following mods are not compatible yet but are actively being worked on to make compatible and co-existent: Career A.I - SkiRich will make the necessary changes in the near future to make Career A.I and this mod work together.
v2 - Released 2019-02-21
v.0.4a Released -- Uploaded to Paradox Mods -- Removes the inflation cost on Importing goods (needs tweaking).
REQUIREMENTS
Surviving Mars
Full game
FORUM LINKS