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Compatible with Cernan update (Space Race & Green Planet DLCs) Changes the default yellow colour of the depots to match the colours presented in the standard info bar. Option exists to use the skin/paintbrush system to swap back to mono if wanted. The automated depots may remain texture-less unless a small depot of that type has been built before hand. (This issue should now be fixed, but easy solution if it does crop up) Includes support for LukeH's excellent extra Resources Mod Special Thanks to : ChoGGi for various code fixes and tweaks Eaglescout93 Modding Support LukeH for asking me to update with support for his mod Update Notes; If you had built Hydrocarbon Depots prior to v8 they might show as a spinning white cube on Game Load, they should be safe to Salvage/remove.
v7 - Released 2020-03-26
v9 The Long awaited update that includes LukeH's Booze and Meat storages
v6 - Released 2020-03-26
v9 The Long awaited update that includes LukeH's Booze and Meat storages
v5 - Released 2019-07-17
v8 Due to an update for LukeH's resources removed the Hydrocarbon Depot support, it is no longer required
v4 - Released 2019-07-17
v8 Due to an update for LukeH's resources removed the Hydrocarbon Depot support, it is no longer required
v3 - Released 2019-05-20
v7 Changed the colour of the Mystery (Wildfire) Depot to not clash with Green Planet Seeds Depot (which will now remain default yellow instead) Fixed a texturing issue with the Black Cube Dump Site Updated entity details with correct hex size, collisions! and selection ring thanks to ChoGGi for figuring how to inspect the originals Updated previews
v2 - Released 2019-05-17
v5 Added support for LukeH's excellent extra Resources Mod. Compatable with Armstrong Update/Green Planet as far as I could test.
REQUIREMENTS
Surviving Mars
Full game
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