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1. Trains stopped at a station because they can't depart for some reason will be returned to that station so track demolition can proceed 2. If a station is destroyed for some reason (maybe some story bit or cheats) the remaining unconected tracks will be demolishable - trains missing at the unconnected end will be destroyed and return half of the construction cost - note that rebuilding the station won't reconnect the track, will look further for a better solution 3. Fixed RC Transports in automated mode not to drop resources at stations if that resource is not accepted there or up to the limited quantity per resouce 4. Rolls back the change to reserve desired amount for every resource as it was a bit odd, for who wants fixed amount per resource there's now the MOD "Stations - Fixed Storage Per Resource"
v13 - Released 2022-07-03
roll back reserved space per resource
v12 - Released 2022-05-28
better resource capping
v11 - Released 2022-05-24
fixed RC Transports
v10 - Released 2022-05-23
fixing returning trains to stations under some conditions
v9 - Released 2022-05-19
Removed Hotfix1 released changes
v8 - Released 2022-05-08
bit more balanced mode tuning
v7 - Released 2022-05-06
- fixed some possible hanging when colonists use the elevator
v6 - Released 2022-05-06
- manualy remove colonists from trains - fix existing bugged stations from the complete while on different map issue
v5 - Released 2022-05-05
- handling colonists taken by CargoTransporter
v4 - Released 2022-05-05
- colonists not transported when stations or connected buildings finished while on other map - duplicated colonists in station's IP
v3 - Released 2022-05-05
- changes to transport policies - fixed a couple of error logs
v2 - Released 2022-05-04
- fix for Remote Farming tech - increases the number of colonists that can wait at a station
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Surviving Mars
Full game
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