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A lighter, simpler version of my Molecular Synthesis mod. Provides Trace Element Extractors for raw materials. They are relatively cheap and produce very small amounts, allowing you to scale only as needed. All extractors use .5 energy. Now with Polymer, Electronics, and Machine Parts plants. Currently Includes: - Trace Metals Extractor: Produces 1 per Sol. - Trace Rare Metals Extractor: Produces 1 Rare per Sol. - Trace Silicate Extractor: Produces 1 Concrete per Sol. - Trace Water Extractor: Produces .3 Water per Sol. - Trace Oxygen Extractor: Produces 1 Oxygen per Sol. - Adv. Resource Production (All Indoor) - - All stations utilize .5 Power (except the Analytic Machine), and operate at 50% when unmanned. 1 colonist per shift. - - Chem Station: 2 Polymer per Sol, Requires .2 Water - - Metal Printer: 2 Machine Parts per Sol, Requires 1 Metal - - Circuit Printer: 2 Circuits per Sol, Requires 1 Rare Metal - - Micro Refinery: 4 Fuel per Sol, Requires .3 Water - - Bio Station: 3 Seeds per Sol, Requires .2 Water - - Analytic Machine: Produces 10 Research per Sol, Requires 1 Power
v9 - Released 2019-06-17
Tweaked some build costs, added Bio Station and Analytic Machine.
v8 - Released 2019-06-10
Tweaked some build costs, added Bio Station and Analytic Machine.
v7 - Released 2019-06-10
Tweaked some build costs, added Bio Station and Analytic Machine.
v6 - Released 2019-06-08
Tweaked some build costs, added Bio Station.
v5 - Released 2019-06-03
Made the Mod
v4 - Released 2019-06-03
Made the Mod
v3 - Released 2019-06-03
Made the Mod
v2 - Released 2019-06-03
Made the Mod
REQUIREMENTS
Surviving Mars
Full game
FORUM LINKS