More Commander Profiles

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More Commander Profiles


11 new Commander Profile's for more diversity

#Claptrap

Grants 5 RP/Sol over 150 Sols on RC Explorer
Grant Tech Explorer AI

#Technocrat

“Personal qualities today are increasingly marginalized in favor of technocratic, market-driven skills. Instead, finance is the new courage, branding is the new compassion, and coding is the new contemplation.”
- Andrew Yang

- 200 RP per sol
- Starts with breakthrough technology - Coordinator - scientists are bio-enhanced +100% performance

# Architect

Prefab one Oval Dome
Tech Multispiral Architecture

# Nicola Tesla

We wind a simple ring of iron with coils; we establish the connections to the generator, and with wonder and delight we note the effects of strange forces which we bring into play, which allow us to transform, to transmit and direct energy at will.

Domes consume 25% less electricity
Wind Turbines produce 25% more electricity

# New Jericho

Survivors from Jericho learned how to be effective with what little they had left after surviving The Last War.

Buildings require upkeep less often
Buildings cost 20% less resources (incl domes)

# Saint John Carpenter the founder of Ghosts of Mars

Birth rate threshold -25%
Colonists are 50% less likely to commit suicide

# Dr. Gustaf Brackman

Gain 100 Research per sol
Breakthrough - Superconducting Computing
Drones are more effective +50% movement speed

# Dr. Mundo

Grants Microgravity Medicine (unlocks the Medical spire)
Colonists recover 25% more health per sol
Medical building performence increased +50%

# Meklars

From the distant homeworld of Meklon through diplomatic relations with the humans they decided to help prepare Mars for human settlements.

Technology - Rover Command AI
Breakthrough - The Positronic Brain
Breakthrough - Autonomous Hubs

All small factories, polymer factory, drone factory, all farms, all extractors and the research lab all run automated at 35%

Drawback

All technologies are 25% more expensive to research

# Engineer "Spark" Overgrind

Breakthrough - Superior Pipes
Breakthrough - Superior Cables
Engineers are more effective performance increase +25%


For bug reports and feedback contact me on discord https://discord.gg/GkuC5gDS
CHANGELOG
v22 - Released 2021-09-07
added link to discord for bug report and feedback
v21 - Released 2021-05-18
added link to discord for bug report and feedback
v20 - Released 2021-04-29
New commander profile Claptrap grants 5 RP/Sol over 150 Sols on RC Explorer Made a techtree for Commander techs
v19 - Released 2021-04-29
New commander profile Claptrap grants 5 RP/Sol over 150 Sols on RC Explorer Made a techtree for Commander techs
v18 - Released 2021-02-07
New commander profile Nano Specialist
v17 - Released 2020-11-30
Reworked to only have commander profiles in this mod, it was my first mod so I never thought it through Made changes to: Dr. Mundo - Research buildings +50% performance Dr. Gustaf Brackman - Drones more effective +50% movement speed Engineer "Spark" Overgrind - Engineers are more effective +25% performance, removed +5 passangers
v16 - Released 2020-11-30
Reworked to only have commander profiles in this mod, it was my first mod so I never thought it through Made changes to: Dr. Mundo - Research buildings +50% performance Dr. Gustaf Brackman - Drones more effective +50% movement speed Engineer "Spark" Overgrind - Engineers are more effective +25% performance, removed +5 passangers
v15 - Released 2020-11-13
Fixed issue with jumper shuttle hub on Cylons, now unlocked from start
v14 - Released 2020-10-01
Added a new commander profile Technocrat
v13 - Released 2020-10-01
Added a new commander profile Technocrat
v12 - Released 2020-09-01
Try to fix text on paradox
v11 - Released 2020-09-01
Try to fix text on paradox
v10 - Released 2020-09-01
Try to fix text on paradox
v9 - Released 2020-08-30
Added a new commander profile so people who wants to try build multispiral dome can do that
v8 - Released 2020-06-21
Surviving Pluto - fixed issue with Adv Sterling Generator, also nerfed it and reduced the building cost.
v7 - Released 2020-05-11
Removed Adv Moxie added Automated Hydroponic farm for oxygen production
v6 - Released 2020-05-11
Added a dust storm prof MOXIE to Challenge Sponsor Dune so people can breath and Nano Refinement so water deposits never runs dry
v5 - Released 2020-05-10
Added an new mode, Challenge Sponsor
v4 - Released 2020-04-23
Added a new Mission Sponsor - The Cylons scientific advanced androids with an heafty build cost Added a new Commander Profile - Nikola Tesla
v3 - Released 2020-04-20
Added a new Mission Sponsor - Outcasts
v2 - Released 2020-04-19
Changed Meklars to all factories and all research buildings run at 35% automation Fixed issue that resulted in small factories working at 105% Gave Meklons Service bots breakthrough, because they are all robots

REQUIREMENTS

Surviving Mars

Surviving Mars

Full game


FORUM LINKS