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Specialist, Research, and Infrastructure focused Mission Sponsor with drawbacks to population-oriented resources and techs. Description: Difficulty: Hard (180%) Starting Rockets: 1 Research per Sol: 300 Rare Metals price: $20M - Wasp Drone - faster, flying drone - Jumper Shuttle - faster shuttles that use parabolic trajectories - Dragon Rocket - has smaller cargo capacity (40.000kg) but is faster and requires less fuel - Starts with the Forever Young Tech researched. - All specialists perform better (+10 performance) - Starts with 2 visible Techs instead of 1. - Applicant generation reduced (drawback) - Minimum Comfort required for birth increased by 15 (drawback) - Basic resources are 100% more expensive (drawback) - Social techs are 10% more expensive (drawback) Goals: - Have 2 Martian Universities >> 200 Sponsor Research - Complete 3 Breakthroughs >> New Rocket - Train 40 Colonists >> $2.000M - Analyze 5 Planetary Anomalies >> 2 Fusion Reactor Prefabs - Complete 15 Techs in Robotics >> Reveal 3 Breakthroughs
REQUIREMENTS
Surviving Mars
Full game
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