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This mod adds followings depend on situation: 1 Relics 2 Ascension Perks 6 Planet Classes 2 Buildings 23 Districts 3 Technologies 7 Modifiers 25 Pop Jobs 1 Special Projects 7 Decisions 4 Special Districts(Gestalt can make and use it) 2. [b]Generator World[/b] - 4 Special Districts(Gestalt can make and use it) 3. [b]Megafarm World[/b] - 3 Special Districts and 2 More Special Districts which are changed by [b]Slavery Policy[/b](Gestalt can make and use it) 4. Menagerie World - 1 City District and 2 Special Districts.- 1 City District and 3 Special District. And 2 Special Buildings. These buildings are very powerful in defense, but there are some penalties. If you build anti-bombardment shield, Every time you first created a new planet(except ecumenopolis), you can get special country modifier(Does Not Stack). If you get all the special planets(include ecumenopolis), you can get special relic which has powerful effects. This ascension perk issues special projects, which unlocks Planetary Districts Laboratory building which adds 1 more housing and 1 more special jobs per rural districts.
v6 - Released 2020-08-23
v5 - Released 2020-03-31
v4 - Released 2020-03-28
v3 - Released 2020-03-22
v2 - Released 2020-03-17
REQUIREMENTS
Stellaris
Full game
FORUM LINKS