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DESCRIPTION
Here comes any small correction or modification of Stellaris enters that I do not consider enough to implement it in an independent Mod, as well as the elimination or improvement of everything that bothers me or awakens my curiosity during the course of a game.
For Current Stellaris Version: 3.10.2 (Compatible with 'Pyxis'): This Mod is programmed to run in version 3.10.2 or higher from Stellaris, any execution in a previous version will probably cause errors.
Features:
At the beginning of the game, you can select the maximum allowed sizes (21) of the natal worlds through a menu. The "All species" option includes all capitals (primitive, AI empires and players). The "All empires" option includes everything except the primitive native worlds. The "All playable empires" option only includes the native worlds of the players. The "Cancel" option leaves the galaxy as it was generated (without altering anything).
synthetic_dawn_portrait_reptilian (I just hate using yellow to paint my drones).
No suffixes in names when colonizing.
map_setup_scenarios_huge (reconfigured in an attempt to create more choke points).
job_technician (retouched icon to avoid confusion). Also in the designation of the colony.
outliner_entity_status (retouched icons to avoid confusion).
At the beginning of the game you can select the desired Precursor through a menu. The "None" option removes all traces of precursors in the galaxy and the "Cancel" option leaves the galaxy as it was generated (without altering anything). By hovering over the options you can find out if that precursor eventually has a colonizable homeworld. [Adapted for multiplayer sessions]
AI Defines for War (almost all have been redefined in an attempt to improve their operations).
RESETTLE_DESTROY_COLONY_COST = 100 (just half, the default value to abandon a colony was excessive).
Added the ability to dismantle an orbital Habitat with a Construction ship. Its dismantlement will provide about half of its structural alloys.
A gradual menu was added to be able to choose the trajectory of the generation of colonizable precursor systems around the capital. First select the system from the capital-sector where you want to connect the hyperlane. Second select the desired trajectory.
Implemented Auto-Pause option for "First Contact" and "Archaeological Site". It is also necessary to have the active pause in the game menu. Although the pause is not activated, progress will not be blocked (contrary to what happened previously in the game) if the player is delayed in reviewing the alert. The pause will not be activated with some steps that only give or remove clues. [The new message pause system (Stellaris version 3.8.*) does not work with notifications of first contact and archaeological, therefore, this feature will remain available.]
New Edict to reduce population demotion time to work in lower stratum.
LEADER_CAPACITY_BASE = 9 (+3 capacity of leaders at the beginning. The basic default capacity is too scarce).
BASE_ENVOYS_REGULAR_EMPIRE = 3 (+1 base of envoys at the beginning. The basic default base is too scarce).
Now the governors assigned to the capital of the sector can influence, with their traits, on all the planets within their sector (most are traits with planet modifiers and that are only available without the Paragon DLC) [leader_trait_intellectual | leader_trait_academic | leader_trait_bureaucrat | leader_trait_environmental_engineer | leader_trait_architectural_interest | leader_trait_urbanist | leader_trait_enlister | leader_trait_iron_fist | leader_trait_righteous | leader_trait_army_veteran]. [This can exploit the new mechanics of sectoral leaders. Currently reviewing.]
Although it is not likely to interfere with your other installed MODs, it is recommended to place this Mod as high as possible in your load order.
Please, provide a link to this Mod if you are going to upload it elsewhere or integrate it into your own project
When necessary I translate my MODs to all the official languages of Stellaris [Supported languages currently include Portuguese (braz_por), English (english), French (french), German (german), Polish (polish), Russian (russian), Spanish (spanish), simplified Chinese (simp_chinese), Korean (korean) and Japanese (japanese)].
Fixes:
The limitation of 10000 characters at the maximum of the description of the Mod forces me to show only the most important corrections. A "fixes.txt" file is included with all corrections.
anomaly.2561
anomaly.2562
anomaly.3126
anomaly.3127
anomaly.5003
anomaly.5007
anomaly.6662
anomaly.7020
anomaly.7030
country.999
distar.156
distar.214
first_contact.1061
distar.190
mechanocalibrator_system
anomaly.3140
distar.244.desc: Incorrect property [GetStarName] in translations in Portuguese, French, Polish and Spanish.
distar.244.desc.machi: Incorrect property [GetStarName] in translations in Portuguese, French, Polish and Spanish.
distar.1.desc: Incorrect property [GetNamePlural] in translations in Spanish.
distar.1.a.tooltip: Incorrect property [GetNamePlural] in translations in Spanish.
distar.1.b.tooltip: Incorrect property [GetNamePlural] in translations in Spanish.
precursor.2098
precursor.1098
ancrel.2014
ancrel.4025
ancrel.9999
anomaly.4105
anomaly.4106
fallen_machine_empire.11
fallen_machine_empire.12
fallen_machine_empire.13
fallen_machine_empire.21
fallen_machine_empire.22
fallen_machine_empire.23
custom_tooltip added to HYPER_DRIVE_1_CIVILIAN | HYPER_DRIVE_2_CIVILIAN | HYPER_DRIVE_3_CIVILIAN
Localization: ANOMALY_CHANGE_SCIENTIST_PORTRAIT_DESC (braz_por)
Localization: UPGRADE_BUILDING_CLICK_DESC
sealed_system
anomaly.230
anomaly.231
anomaly.232
anomaly.233
Localization: leader.newtrait (spanish)
first_contact_grant_random_tech_option
action.140
is_domestic_robot
assimilation
awareness.100
tr_synchronicity_self_preservation
sindaw.30
colony.173
Localization: S_PEACE_ACCEPT_01 (braz_por)
countries modifiers in gestalt non-councilor traits? (disaster.30 > here we try to fix it)
situation.1045
situation.1055
leviathans.670
generate_parade_city
RUINED EMPIRE: JUNKHEAP RATLING SYSTEMS
district_hive
district_nexus
border_policy
lone_defender_planet
CHANGELOG
v0.5.6 - Released 2023-12-02
20231202 Mod version 0.5.6 for current Stellaris version 3.10.2 - Adapted to version 3.10.2 patch.
v0.5.5.1 - Released 2023-09-28
20230928 Mod version 0.5.5.1 for current Stellaris version 3.9.2 - Fix.
v0.5.5 - Released 2023-09-28
20230928 Mod version 0.5.5 for current Stellaris version 3.9.2 - Adapted to version 3.9.2 patch.
v0.5.4 - Released 2023-09-17
20230917 Mod version 0.5.4 for current Stellaris version 3.9.1 - Fixes. The governors assigned to the capital of a sector now apply their traits appropriately to all the planets within their sector that do not have their own assigned governor.
v0.5.3 - Released 2023-09-15
20230915 Mod version 0.5.3 for current Stellaris version 3.9.1 - Adapted new Stellaris version ('Caelum'). Fixes.
v0.5.2 - Released 2023-06-20
20230620 Mod version 0.5.2 for current Stellaris version 3.8.4.1 - Fixes.
v0.5.1 - Released 2023-06-20
20230620 Mod version 0.5.1 for current Stellaris version 3.8.4.1 - Fixes.
v0.5.0 - Released 2023-06-20
20230620 Mod version 0.5.0 for current Stellaris version 3.8.4.1 - Now the governors assigned to the capital of the sector can influence, with their traits, on all the planets within their sector (most are traits with planet modifiers and that are only available without the Paragon DLC).
v0.4.9 - Released 2023-06-19
20230619 Mod version 0.4.9 for current Stellaris version 3.8.4.1 - Fixes. Experimental: Now the governors assigned to the capital of the sector with the «leader_trait_intellectual» trait (previous investigating trait for those without the Paragon DLC) can foster such trait on all the planets within their sector.
v0.4.8 - Released 2023-06-17
20230617 Mod version 0.4.8 for current Stellaris version 3.8.4.1 - Fixes.
v0.4.7 - Released 2023-06-15
20230616 Mod version 0.4.7 for current Stellaris version 3.8.4.1 - Adapted to version 3.8.4 patch.
v0.4.6 - Released 2023-06-14
20230614 Mod version 0.4.6 for current Stellaris version 3.8.3.1 - Fixes.
v0.4.5 - Released 2023-05-30
20230530 Mod version 0.4.5 for current Stellaris version 3.8.3.1 - Adapted to version 3.8.3 patch. Fixes.
v0.4.4 - Released 2023-05-28
20230528 Mod version 0.4.4 for current Stellaris version 3.8.2 - Fixes.
v0.4.3 - Released 2023-05-21
20230521 Mod version 0.4.3 for current Stellaris version 3.8.2 - Fixes.
v0.4.2 - Released 2023-05-21
20230521 Mod version 0.4.2 for current Stellaris version 3.8.2 - Fixes.
v0.4.1 - Released 2023-05-17
20230517 Mod version 0.4.1 for current Stellaris version 3.8.2 - Fixes.
v0.4.0 - Released 2023-05-16
20230516 Mod version 0.4.0 for current Stellaris version 3.8.2 - Fixes.
v0.3.9 - Released 2023-05-12
20230512 Mod version 0.3.9 for current Stellaris version 3.8.2 - Fixes.
v0.3.8 - Released 2023-05-12
20230512 Mod version 0.3.8 for current Stellaris version 3.8.2 - Fixes.
v0.3.7 - Released 2023-05-12
20230512 Mod version 0.3.7 for current Stellaris version 3.8.2 - Fixes.
v0.3.6 - Released 2023-05-12
20230512 Mod version 0.3.6 for current Stellaris version 3.8.2 - Fixes.
v0.3.5 - Released 2023-05-10
20230510 Mod version 0.3.5 for current Stellaris version 3.8.1 - Fixes. Testing.
v0.3.4 - Released 2023-05-10
20230510 Mod version 0.3.4 for current Stellaris version 3.8.1 - Adapted new Stellaris version ('Gemini'). Fixes. Testing.
v0.3.3 - Released 2023-05-08
20230509 Mod version 0.3.3 for current Stellaris version 3.7.4 - Fixes.
v0.3.2 - Released 2023-05-07
20230507 Mod version 0.3.2 for current Stellaris version 3.7.4 - Fixes.
v0.3.1 - Released 2023-04-25
20230425 Mod version 0.3.1 for current Stellaris version 3.7.4 - Fixes.
v0.3.0 - Released 2023-04-09
20230409 Mod version 0.3.0 for current Stellaris version 3.7.4 - Fixes.
v0.2.9 - Released 2023-04-02
20230402 Mod version 0.2.9 for current Stellaris version 3.7.4 - Fixes.
v0.2.8 - Released 2023-04-01
20230401 Mod version 0.2.8 for current Stellaris version 3.7.4 - Fixed randomness options. Fixes.
v0.2.7 - Released 2023-03-29
20230329 Mod version 0.2.7 for current Stellaris version 3.7.3 - Fixes.
v0.2.6 - Released 2023-03-23
20230323 Mod version 0.2.6 for current Stellaris version 3.7.3 - New Edict to reduce Population Demotion Time to work in lower stratum.
v0.2.5 - Released 2023-03-22
20230322 Mod version 0.2.5 for current Stellaris version 3.7.3 - Fixes.
v0.2.4 - Released 2023-03-22
20230322 Mod version 0.2.4 for current Stellaris version 3.7.3 - Fixes.
v0.2.3 - Released 2023-03-21
20230321 Mod version 0.2.3 for current Stellaris version 3.7.3 - Fixes.
v0.2.2 - Released 2023-03-21
20230321 Mod version 0.2.2 for current Stellaris version 3.7.3 - Fixes.
v0.2.1 - Released 2023-03-21
20230321 Mod version 0.2.1 for current Stellaris version 3.7.3 - Fixes.
v0.2.0 - Released 2023-03-21
20230321 Mod version 0.2.0 for current Stellaris version 3.7.* - Experimental: implemented Autopause option for "First Contact" and "Archaeological Site".
v0.1.9 - Released 2023-03-16
20230316 Mod version 0.1.9 for current Stellaris version 3.7.* - Adapted for multiplayer sessions.
v0.1.8 - Released 2023-03-16
20230316 Mod version 0.1.8 for current Stellaris version 3.7.* - Adapted new Stellaris version. Fixes.
v0.1.7 - Released 2023-02-25
20230225 Mod version 0.1.7 for current Stellaris version 3.6.* - Fixes.
v0.1.6 - Released 2023-02-22
20230222 Mod version 0.1.6 for current Stellaris version 3.6.* - Fixes.
v0.1.5 - Released 2023-02-21
20230221 Mod version 0.1.5 for current Stellaris version 3.6.* - Fixes.
v0.1.4 - Released 2023-02-07
20230207 Mod version 0.1.4 for current Stellaris version 3.6.* - Fixes.
v0.1.3 - Released 2023-02-06
20230206 Mod version 0.1.3 for current Stellaris version 3.6.* - Fixes.
v0.1.2 - Released 2023-02-05
20230205 Mod version 0.1.2 for current Stellaris version 3.6.* - New angle-trajectory menu with respect to the capital itself. Fixes.
v0.1.1 - Released 2023-02-03
20230204 Mod version 0.1.1 for current Stellaris version 3.6.* - New menu homeworld resize.
v0.1.0 - Released 2023-02-01
20230201 Mod version 0.1.0 for current Stellaris version 3.6.* - Fixes.
v0.0.9 - Released 2023-01-06
20230106 Mod version 0.0.9 for current Stellaris version 3.6.* - Added the ability to dismantle an orbital Habitat with a Construction ship.
v0.0.8 - Released 2022-12-12
20221212 Mod version 0.0.8 for current Stellaris version 3.6.* - Fixes.
v0.0.7 - Released 2022-12-06
20221206 Mod version 0.0.7 for current Stellaris version 3.6 - Fixes.
v0.0.6 - Released 2022-12-05
20221205 Mod version 0.0.6 for current Stellaris version 3.6 - Fixes.
v0.0.5 - Released 2022-12-04
20221205 Mod version 0.0.5 for current Stellaris version 3.6 - Fixes.
v0.0.4 - Released 2022-12-04
20221204 Mod version 0.0.4 for current Stellaris version 3.6 - Fixes.
v0.0.3 - Released 2022-12-04
20221204 Mod version 0.0.3 for current Stellaris version 3.6 - Fixes.
v0.0.2 - Released 2022-12-04
20221204 Mod version 0.0.2 for current Stellaris version 3.6 - Initial Precursor menu.
v0.0.1 - Released 2022-12-03
20221203 Mod version 0.0.1 for current Stellaris version 3.6 - More fixes.
REQUIREMENTS
Stellaris
Full game
FORUM LINKS