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DESCRIPTION
For Stellaris 3.4.*
About
This mod adds 17 new Ascension Perks to the game, 9 of which are further extensions of vanilla perks, and 8 of which are entirely new creations with different effects. Unfortunately I'm no artist so the icons aren't that pretty.
Getting More Ascension Perk Slots
I highly recommend you grab a mod to expand your ascension perk slots. If you want a mod that allows an amount of customisation in the difficulty of getting new perks, check out my mod: Repeatable Ascension Perks - Here, for a mod that provides a customisable experience for unlocking new ascension perks
A list of the current perks
Colonising Efforts - When spreading your empire, the more the merrier. Pack your colony ships fuller and train those onboard to rapidly colonise the planet. You'll see a +3 increase to pops on colonisation, and 75% to colonisation speed.
Focused Placation - When your people aren't happy, or have anything fun to do, and your planets are unstable, grab this perk. You'll gain a boost to happiness, a flat boost to amenities on every planet, a flat boost to stability, a reduction to crime, and good times all around.
Influential Leaders - This perk will give you a flat boost to influence of 0.50 extra influence, as well as a percentage increase of your influence gain by 15%.
Scientific Discovery - Why bother exploring the galaxy if you're not willing to open your eyes and discover its mysteries? With this perk you'll gain a good boost to your anomaly discovery chance, anomaly research speed, survey speed, archaeological dig speed, and an extra technology alternative slot.
Job Productivity - With this perk your worker and specialist pops will be more productive, increasing both their outputs by 15%.
Fountain Of Youth - Gain Immortality through the research of a mysterious substance found in space. Eternal Youth has its perks, and each leader type gains its own specific benefits, on top of a species wide increase of many aspects.
Engineered Excellency - This perk will give you 3 species trait points and 2 extra trait picks. Enjoy the benefit from whatever your heart wants as you no longer have to choose between being erudite or being fertile.
Optimised Refining - This perk grants you an increase of 50% of all production of Volatile Motes, Rare Exotic Gases, and Rare Crystals. Not to mention that it also increases your empire storage capacity by 30000 as existing refineries have redundant areas dismantled and repurposed for storage.
Planet Expansion - This perk grants you the ability to expand the size of your planets 5 times per planet, giving you another planet district slot.
Engineering Paradigm Shift - This perk grants you an increase of 2 to your megastructure building capacity, a significant increase to megastructure build speed, a reduction in cost of building megastructures, and an increase to the output of megastructures, that means more science, more energy, and more minerals!
Our True Vision - Make sure you're not left in the dust with this upgrade to your unity production. Being a united people also means you're more easily able to find good leader recruits, so you'll enjoy an additional 2 leader choices when recruiting a new leader.
Technological Revolution - This simple perk that increases your research speed, and adds 2 more research slots, meaning you can find the tech you want much more consistently.
Fortify Our Grasp - With this perk you can enjoy an additional 10 starbases, along with a slight increase to your mining and research station.
Galactic Control Force - Ships. You need more of them if you want to control the galaxy. This perk will increase your navy capacity and fleet command limit by a flat amount, slightly decrease your upkeep costs, and then additionally increase your navy capacity by 10%. Don't complain if you end up with too many ships.
Executive Overhaul - Edicts can be pretty expensive, with an overhaul to the way executive administration works, you can squeeze in one or two more edicts before your unity takes a hit. On top of that it turns out your districts weren't as efficient as they could be, and with this perk you'll see a reduction of 10% in your district upkeep cost.
Neural Design - With this perk you can enjoy an increase to your max leader level (the max level of 10 still applies) and an increase of 50% in your leader experience gain.
Prioritised Diplomacy - With this perk you'll gain an extra 5 envoys, and a boost to your subject trust cap.
Please direct balancing feedback and any issues with bugs or compatibility on their respective discussion thread
Compatibility
This should be compatible with most other mods as it shouldn't overwrite any other files from vanilla or other mods.
Balance
This mod hasn't been balanced very well, it's mostly designed to make your empire more fun to play. Some perks may be too strong, some too weak. If you wish to give input on balancing please do so on the discussion thread labelled "Balancing"
Suggestions
If you have any cool ideas for an ascension perk, let me know in the suggestions discussion thread.
Translations And Icons
If you want to provide a translation for this, or provide any icons for this mod or any of my other mods please leave a comment on the mod comments, or leave a comment on my profile page with details on what you want to help with.
Known Issues/Concerns
Erudite overwrites the "youth" trait for leaders. It doesn't delete their immortality, but it does remove the buffs youth provides. Not sure how to fix this as I'm not sure why they're mutually exclusive to each other in the first place.
Expand planet uses a vanilla icon. I couldn't come up with a nice looking icon so I just re-used the hydrocentric expansion icon. Might cause an issue if you don't have the DLC, but I think it should be fine.
Special Thanks
Thanks to everyone over in the Stellaris modding discord for the help they gave in helping me figure out how to make a mod more complex than changing some vanilla files.
If you like this mod please rate it so that others can find it too, and if you dislike it, please rate it as such too, and let me know what it is that you're not enjoying about the mod so I can improve it. Thanks for the feedback in advance.
CHANGELOG
v2 - Released 2022-06-02
3.4
REQUIREMENTS
Stellaris
Full game
FORUM LINKS