Planet Diversity [3.0.2]

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1339.05MB

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DESCRIPTION

(This is not my mod. It is a port of this mod:

 

This mod adds 49 new habitable planet types to the game;

- 31 regular worlds some with events.

- 18 rare worlds.

+ 6 uninhabitable planets.

 

Wet

1. Continental

2. Tropical

3. Ocean

4. Cascadian

5. Atoll

6. Crag

7. Mangrove

8. Tepui

9. Retinal

10. Forest

11. Swamp

12. Lake

13. Tepid

 

Dry

1. Desert

2. Arid

3. Savannah

4. Steppe

5. Dune

6. Oasis

7. Mesa

8. Atacama

9. Prairie

10. Mediterranean

11. Outback

12. Veld

13. Semi-Arid

 

Cold

1. Arctic

2. Tundra

3. Alpine

4. Bog

5. Frigid

6. Glacial

7. Boreal

8. Mycelium

9. Antarctic

10. Snow

11. Highland

12. Mud

13. Aeolian

14. Dune Forest

 

Rare Worlds

You can start on these worlds, they have a slight bonus and they spawn in the galaxy randomly. They don't get ideal neighbour classes, but they do get nearby planets that are thematically appropriate for them. Some have habititability that is in two groups, if that is true then they don't get any in the third group.

1. Geothermal World (Wet/Cold) - A icy world with high levels of geothermal activity that create lush jungle pockets.

2. Superhabitable World - A super-earth that is larger than most habitable planets, aside from the high gravity it is a perfect place for life to flourish.

3. Tidally Locked World (Dry/Wet) - A planet that is tidally locked around its star, one side always faces the sun while the other is trapped in eternal darkness.

4. Bioluminescence Jungle - A hot jungle world that is under almost complete darkness.

5. Karst World - A hollow world of caves and underground oceans.

6. Primal World (Dry/Wet) - A young slowly cooling world of lava rivers and primitive jungles.

7. Aquatic World - A world covered completely in endless oceans, species with this trait can land in the ocean of any world and have special underwater city worlds. There are three different ocean portraits depending on how hot the planet is.

8. Storm World (Cold/Wet) - A world that is constantly battered by giant storms making it hard for life to flourish.

9. Coral World - Once a water world but now is just an arid land covered in giant land coral.

10. Rogue World - A world knocked away from its parent star, now orbiting a black hole. The high geothermal activity allowed for life to continue.

11. Eyeball World (Cold/Wet) - A wet, frozen tidally-locked world.

12. Glaciovolcanic World - A frozen world of ice and fire. Boiling lakes provide most of the world's food, with high levels of volcanic activity.

13. Megaflora World - A world of unrealistically large trees.

14. Salt World - A salty mineral world where food is hard to grow but minerals are everywhere.

15. Supercontinent World (Dry/Wet) - A world in which continents have formed a supercontinent.

16. Lanthanide World - A world of rare earth metals and high levels of magnetic activity.

17. Aquifer World (Dry/Wet) - A world of lagoons, sand dunes and underground rivers.

18. Lichen World - A lush tundra ideal for the growth of lichen forest.

 

Uninhabitable Planets

1. Hothouse World - This is an un-colonizable planet that can have an anomaly that will make it a terraforming candidate.

2. Diamond World

3. Chthonian World

4. Hot Gas Giant

5. Cold Gas Giant

6. Subglacial World

7. Volcanic World

8. Ethane Ocean

9. Hydrocarbon

CHANGELOG

v3 - Released 2021-05-05

- 6 new planets - support for 3.0.2

v2 - Released 2020-11-12

- Updated to 2.8 - Added Eyeball World, a cold rare world. - Updated Forest Art, I think it's better, old art also still there. - Tweak rare spawn rates a bit. - Fixed Rogue world Preference Effect - Added a special event for random planets, just for fun. - Species editor was updated to make room for future planets/plans - Primitive's planets who bomb themselves to oblivion should now loose their special modifiers - Nerf to Rare World Bonuses, would love feedback on this as always if you think I've gone too far. - Special Buildings should no disappear if planet is Terraformed on Rare Worlds - Added Start systems for Rogue worlds and Tidally Locked/Eyeball Worlds. - Reworked my uninhabitable a bit, should be more realistic and they have some new artwork, also added Ethane Oceans. - Fixed Issue with Tidally Locked/Eyeball and Rogue start systems. - Updated Chinese Localization - Necrophage start now has randomized planets - Fixed minor issue with Tidally Locked/Eyeball system

REQUIREMENTS

Stellaris

Stellaris

Full game


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