Dynamic Political Events 2.7.X

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48.64MB

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DESCRIPTION

Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. Imagine if we (us Humans) suddenly weren’t the only species on our planet – how we get on with the others would soon be one of the big topics. Or if machines produced half our output suddenly, one could imagine it might be difficult to adjust. These societal factors are currently not represented well in Stellaris - there are the factions, but they don't have events surrounding them. This mod seeks to change this by adding a large and growing number of event chains that will bring the politics of your empire to life. Some are positive, many are negative, others are more ambiguous. They will make you make decisions, not all of which will be obvious. Storylines include:

 

• Various events to do with integrating alien species, including tensions between species and your attitude towards interspecies marriages.

• Events focusing on pops’ and factions’ specific demands (e.g. emancipation movements).

• Colonisation Stories – your new colonists on a planet might choose their own leader or how they wish to organise themselves.

• Establish a ruler cult to your emperor.

• Factional Revolts (an extensive chain spanning 15 years).

• Various scandals and Conspiracies.

• Events affecting interstate relations.

• And more (more than 55,000 words of text in total). See the full list of events (spoilers alert) for details.

 

 

An aim of this mod is to make your empire’s ethics more important to the game. So, naturally, some events are more likely to happen if you have a certain ethic (or can only come then). Your choices are also determined by them – for instance, many events have a “Kill. Them. All.” option that is only available to certain empires like fanatic purifiers and fanatic authoritarians. I didn’t want to be too restrictive, though – most of the time, any ethic but egalitarian can choose to oppress pops that protest about stuff.

 

As part of the mod, ethic pulls have been rebalanced a bit. The gist is that now if your empire does well, it is better at keeping control of ethics, but if it doesn’t or its pops are displeased, it does worse (more so than in Vanilla). Also, if groups of pops of the same ethic are present on a planet, it will be harder to get rid of them, so opposition will clump – something which is important for factional revolts (and realistic).

REQUIREMENTS

Stellaris

Stellaris

Full game


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