Maid for GMs

SIZE

114.2MB

SUGGESTED GAME VERSION

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DESCRIPTION
[h1] The maid assistant has a new upgrade! [/h1] I'm sorry that this update comes so late, but I'll update it anyway! Will continue to update in the future! You can load this mod from any save, at any time. [b] Maid portrait updated! Click the rainbow box next to the maid to move the maid's position. [/b] [olist] [*]Dynamic Rem[*]Dynamic Sakuya Izayoi[*]Dynamic Umeka Sakuranomiya[*]Dynamic Kangna[*]Dynamic Rinya[*]Dynamic Navigator[/olist ] [hr][/hr] [h1]MOD menu function introduction[/h1] [list] [*]Game control: you can increase or decrease resources, spawn wild monsters, spawn fleets, increase or decrease administration, and the navy upper limit command is online Wait... [*] Empire Management: Statistics function can intuitively display some empire data that are not easy to view. The automatic population migration function is recommended to be enabled in the mid-to-late period. [*] Aid to other countries: Have you ever? Want to protect an AI, but don't have an alliance, and you don't want to send troops? Now you can give your own armada directly to AI! And you can take it back when you’re done using it! [strike]Although not all can be taken back[/strike] [*]Leadership trait modifier: Leaders with no future can be saved! The characteristics of the leader can be modified, and the available points can be customized. The default is three [*] Life Killer Control Menu: After obtaining the Heritage Life Killer, you can control it from the maid. [*]Planetary Assault Ship Control Center: After being built by the Galaxy Master, the landing planet can be controlled from the maid. The planetary attack ship will receive player control after entering the combat state. [*] Maid portrait modification: You can change the maid's portrait and choose the portrait you want! The vertical painting can be switched on and off in the decree, so there is no need to worry about blocking the ui [*] MOD function control menu: this window will pop up at the beginning, and you can make some changes here later. [*]More features are under development! [/list] [b] Highly customizable mod: most functions can be set from the menu that pops up at the start, and you can turn off some things you don’t want [/b] [hr][/hr] [h1]Details Function introduction[/h1] [olist] [*]Abnormal events on Eros[*]Ancient monument ruins: you can obtain terrible weapons that can destroy the planet's ecology[strike]Life killer[/strike][spoiler]Destroyed planet It's useless[/spoiler] [*]Funny Army[*]Two major ascension routes suitable for farming style and early combat style[*]Precision bombing that can accurately destroy the enemy's army and indiscriminate attack of destructive bombing[*]New Added three casus belli: [b]Use the United States to commit crimes[/b] Similar to the original casus belli: humiliation, plunder, and total war. The benefits of plundering are fully enhanced! And it is indeed snatched from the enemy empire, rather than the original version being given to you out of thin air. The enemy country has nothing to do with it. [*][u][b]Comprehensively strengthen carrier-based aircraft[/b][/u] The new carrier-based aircraft is extremely powerful! The combat power is almost invincible! Of course you need to configure it properly! Tip: Air supremacy is very important, and a certain number of anti-aircraft carrier-based aircraft must be allocated to the fleet. The ratio of anti-air to anti-ship is very important! [*]New ship section! New designs are provided for almost all ship types! [*]Chinese name book: Leaders and some ships are named in Chinese style! Welcome! [*]New ships: [u][b]Galaxy Master[/b][/u]The true master! It has exclusive weapons, accessories, and super powerful aura: Victory Galaxy Aura[*] and some technologies, which can bring some bonuses. [/olist] [hr][/hr] [h1] All possible conflict areas have been moved to other mods[/h1] [list] [*]defines: Closer camera distance [*]defines: Fleet command The upper limit of the upper limit: from 500 to 100,000 [*]defines: The upper limit of the orbital bombing scale: from 200 to 100,000. The larger the fleet, the higher the bombing damage! [*]defines: Navy capacity limit: from 9999 to 100000 [*]defines: Warp engine cooling: from [strike]I forgot[/strike] to 30 days, base range from 100 to 180 [*]defines: Faster The Galactic Community reduces the time required for proposals, elections, etc. to 2/3 of the original time. [*]defines: The number of available archives is from 100 to 999 [*]defines: AI has a lower probability of forming a federation. [*]defines: AI has lower basic vassal acceptance and higher strength gap acceptance. The greater the strength gap, the higher the possibility of accepting vassalage. [*]oponion_modifiers: Reduce the evaluation reduction caused by claims. [*]ship_sizes: The movement speed of the Juggernaut is increased, and a new ship section is added: the T-slot or the Juggernaut version of the Galaxy Juggernaut super cannon can be installed. The modification limit is 80, and 1 is added for every 100 ship capacity. [*]ship_sizes: Modify the Colossus The quantity limit is unlimited [*]ship_sizes: Modify the number limit of Titans: base is 10, upper limit is 10,000, +1 for every 20 ships [*]ship_sizes: Restore medium and large defense platforms? [*]starbase_buildings: Modified the output of trade buildings [*]starbase_modules: Modified the pirate suppression degree provided [*]strategic_resources: Modified the upper limit of influence from 1000 to 5000

REQUIREMENTS

Stellaris

Stellaris

Full game


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