414 Subscribers
5
No big feature changes or anything for this update!
*Not been tested with Synthetic Dawn Story pack but I don't anticipate any problems, do let me know if you find any.
Features:
I think this version will also be a bit better on frame rate since the number of ships will be slightly lower overall in the galaxy, since each empire will vary more and the ships disappear after they are done with their stops.
There is still a limit on total per empire to keep it from absolutely blowing up.
The trade ships are also regular civilian ships that are part of your empire and appear in the civilian ship outliner. You can direct them a tiny bit but they will instantly go back on course.
With the way it is set up currently you don't have to do anything, it all runs in the background basically. Decisions you make will affect them but there is no real direct control you put on them.
This also means that it works perfectly with the AI.
Hopes and plans for the future:
Localization:
All of these are just English for the moment. Since so much changed basically all the text has changed and I couldn't keep any of the great translations you guys gave me.
There isn't a lot of text this time around so translating shouldn't be too hard. If you want to help I'll post the localization file in a discussion and you can just post it there.
German: English
French: English
Russian: Complete
Brazilian: English
Polish: English
Important for removing the mod!
Pause the game.
Open the console " ` "
type in " event civtrade.66 "
Hit enter and all the trade ships should disappear. Then just save a reload.
Compatibility:
This mod should be compatible with most every mod out there at the moment. Below though are some compatibility patches or notes for mods that do need it.
Primitive Players, Pre-FTL Players - All FTL , Pre-FTL Players : Compatibility patch
REQUIREMENTS
Stellaris
Full game
FORUM LINKS