Union Army

SIZE

456.42MB

SUGGESTED GAME VERSION

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233LIAN
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DESCRIPTION

[h1]Union Army background[/h1] [spoiler] The setting is so outrageous that it is feasible to compete across worlds in a sense, so it’s just fun to watch[/spoiler] A "creature similar to a cyborg" "An armed corps [spoiler] formed. However, most civilizations that have come into contact with them prefer to call them terrorists [/spoiler]. They only serve one organic humanoid creature for unknown reasons. Except for some special units, they can be said to be all soldiers. You can even see a platform used for mining minerals built like a fortress. The technological development of their legions seems "too early" or incomprehensible everywhere, and they have a set of "unique insights" into the laws of the universe so that they can attack anyone they don't like in every dimension. It would be useless for him to fight back, even beings beyond dimensions could not understand how they did it. [h1]What is this mod [/h1] 1.Reset of a failed trial product 2.An generic but special gestalt empire.It has origins and civic empires (which for some reason has a dedicated set of becoming crisis) 3.Allowed build branch offices and commercial pact action, oh and specialist subject types ,special federations 4.Homicidal civic[spoiler](You can even take a special civic to build criminal syndicate branch offices) [/spoiler] 5.BUGS LOL [h1]What are the features of this mod? [/h1] 1,Ordinary 2,Added two additional crisis countries.Super fleet: mid game crisis,infinite refresh.worms(pests):Some kind of strange combination of crisis countries[spoiler] (but worms are more deadly) [/spoiler] 3,Add a few neutral/hotile Nexus Army forces that will definitely appear,and if they are hostile they are unilaterally hostile to not Nexus Army forces 4,Add tow fallen empire,but only add[spoiler ] (control by fallen_empire_num) [/spoiler] 5,Mediocre [h1]Possible things to do[/h1] [list] [*]Add more guardian [*]Second crisis ascension perk for Nexus Army [*]Some events/special country events [*]Translate into two or more languages(But my frequent revision of the original text this work never started) [*]Patches mod for other mods [/list]

CHANGELOG

v27 - Released 2023-07-19

v26 - Released 2023-07-11

v25 - Released 2023-07-02

v24 - Released 2023-07-01

v23 - Released 2023-06-03

v22 - Released 2023-05-30

v21 - Released 2023-05-30

v20 - Released 2023-05-30

v19 - Released 2023-05-08

v18 - Released 2023-04-04

v17 - Released 2023-04-03

v16 - Released 2023-03-13

v15 - Released 2023-01-19

v14 - Released 2023-01-17

v13 - Released 2023-01-17

v12 - Released 2023-01-09

v11 - Released 2023-01-08

v10 - Released 2023-01-01

v9 - Released 2022-12-31

v8 - Released 2022-12-26

v7 - Released 2022-12-21

v6 - Released 2022-12-21

v5 - Released 2022-12-13

v4 - Released 2022-12-11

v3 - Released 2022-12-10

v2 - Released 2022-11-14

REQUIREMENTS

Stellaris

Stellaris

Full game


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