Civics & Ethics : Bug Lem Edition

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4.18MB

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DESCRIPTION

Updated to Lem. Update Incorporated Out Now! Read Changelogs for Important Info Ethics and Civics: Bug Branch is a continuation of the everpopular Ethics and Civics Classic (2.8) by Petruxa, but with a number of additions such as gestalt-specific ethics and quite a few extra civics. Documentation (Coming Soon!) This mod adds 4 axes of ethics for Standard (Non-gestalt) Empires: - Anthropocentric vs Ecocentric, which represents the degree to which the Empire focuses on Industry vs protecting its Environment - Authoritarian vs Libertarian, which represents the degree to which the Central Government of the Empire has control over its citizens. - Competitive vs Cooperative, which represents the degree to which the means of production are owned by the average citizenry of the Empire - Elitist vs Pluralist, which represents the the degree to which different social classes are separated, and how much social mobility there is For Gestalt Empires, there is 12 new ethics that cannot be chosen by Standard Empires, which are split into two types: Form Ethics and Focus Ethics Form Ethics are split into 3 axes with 2 choices each and represent the basic structure of the consciousness. One Form Ethic from each axis must be chosen - The Affective vs Impassive axis represents the degree to which the Central Consciousness makes its decisions based on logic or emotion - The Autonomous vs Convergent axis represents the degree of freedom that each individual drone has from the Central Consciousness - The Extrospective vs Introspective axis represents the degree to which the Central Consciousness is willing to interact with outside Species and Empires Focus Ethics represent what the central consciousness is spending most of its cerebral processing power on. One Focus Ethic can be chosen, but it can be changed during the game using the Change Consciousness' Focus edict - Analysis is a focus on the smaller, more subtle parts of research, giving buffs to Anomaly discovery and Archaeology and First Contact skill - Connection is a focus on keeping the consciousness well connected, giving buffs to Unity and decreasing Empire Sprawl - Convalescence is a focus on defensive warfare, giving buffs to Ship Fire Rate in home territory and Sublight Speed inside Federation territory - Encroachment is a focus on offensive warfare, giving buffs to Ship Fire Rate and decreasing Ship Upkeep - Logistics is a focus on internal management and supply lines, giving buffs to both Planetary and Megastructure build speed - Progression is a focus on big picture research and development, giving buffs to Research Speed and adding a Research Alternative

REQUIREMENTS

Stellaris

Stellaris

Full game


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