Steven Universe Homeworld Gems

SIZE

86.66MB

SUGGESTED GAME VERSION

*

Download mod

48 Subscribers

5

DESCRIPTION

Species mod for the Homeworld Gems of Steven Universe

 

[b]Current Content[/b]

[*]a new System that allows to modify the immortal ruler

[*]Custom Empires

[*]Character portraits - Not Animated

[*]Origins

[*]Civics

[*]Events

[*]Traits

[*]Buildings

[*]Custom Flags

[*]Namelist: with hundreds and hundreds of names

[*]Increased compatiblity with any other mods

[*]and more

this description is truncated cause steam deleted it and i had no backup.

[/list]

[b]Plannet future content[/b][list]

[*]more events - I plan to hook into many systems without changing any vanilla files.

[*]more traits

[*]more civics

[*]more origins

[*]more buildings

[*]new systems

[/list]

[b]Known Bugs[/b][list]

[*]Sometimes AI gets a gem ruler portraits or the Gem Homeworld System.

[*]Sometimes the ruler image doesnt update, reloading the save will fix this.

[/list]

 

[b]Important Player Info[/b]

To play this mod you need to construct kindergartens, you can do this by converting Farmland deposits into kindergarten deposits with a decision on the planet. You will have to build any district for the UI to update after the decision, this is just how the UI of the game works and idk how to get around this, for now.

 

In Short:

Decision:Kindergarten Site>Build:anyDistrict>Build:Kindergarten District>Kindergartener Job>Pop assembly

The edit in this game rule was to add trait_geoloid to the possible species that can be assembled.

CHANGELOG

v7 - Released 2023-03-16

v6 - Released 2023-03-16

v5 - Released 2023-03-15

v4 - Released 2023-01-03

v3 - Released 2022-12-20

v2 - Released 2022-09-30

REQUIREMENTS

Stellaris

Stellaris

Full game


FORUM LINKS