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For version 3.0.* Customize your habitats by removing or adding districts via planetary decisions. If a district type is available, but none are built, a decision will be available to remove them from the displayed districts. If you have fewer than five district types, a decision will be available to add more. Allows adding the planetary deposit-restricted districts (energy, minerals, research) by spending influence and energy, with the cost decreasing the more acclimated your empire is to living in habitats: Base cost is 25 influence and 1000 energy, and takes 360 days to finish Void Dwellers or empires with the Voidborne ascension perk: cost 10 influence and 600 energy, and takes 180 days to finish Void Dwellers who have the Adaptability finisher have free and instant resource prospecting (since this mod makes the normal Orbital Prospecting finisher obsolete) The AI won't use these decisions; their habitats will be unchanged from the base game. Known issues: Gestalts always have reactor districts available, but can't remove them. Non-English localisations were generated via Google Translate and are probably awkward. This was generated in 3.0.3; if you are not using the beta you will notice clerk jobs for commercial zones have been reduced, but the mod should still work in 3.0.0 Compatibility: Probably not compatible with any mod that alters habitat districts.
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Stellaris
Full game
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