DESCRIPTION
District Overhaul 2 for Stellaris Version 2.6.*
Make sure to put this mod at the bottom of the list in the Paradox Launcher.
If your resolution is lower than 1080p, you can use any other UI mod that allows you to have more than 4 districts.
Ever felt that the Stellaris District Mechanics don’t 100% make sense? This mod aims to improve that. District Overhaul 2 will semi-randomly generate alternative districts on all your planets. Additionally it adds new unique mechanics to improve the district system.
Content added by District Overhaul 2:
- 40+ new districts
- Many new jobs and deposits
- Semi-Random District Generation depending on the planetclass, planet subclass and some planet modifiers
- District Configuration Menu to disable districts from random generation
- new Housing Districts: Ocean Housing, Ascended Housing, Underground City, Slums
- new Mining Districts: Low Cost Mining, High Cost Mining, Surface Mining
- new Farming Districts: Hydroponic Bay, Nature Farm, Ocean Farm, Exotic Farm
- new Generator Districts: Wind Park, Geothermal Power Plant, Solar Array, Tidal Generator
- Primary Districts: Nature Reserve, Research Complex, Tourism, Chemical Industry, Gas Refinery, Crystal Mines, Gardens, Ecogardens, Cloning Facility, Robot Assembly, Drone Lab, Archeology
- Secondary Districts (two tiers): Local Stores, Spaceport, Workshops, Local Industry, Production Hub, Academy, University, Logistics Hub, Bureaucratic District
- new Ringworld Districts: Asteroid Belt Mining, Universal District
- technologys and decisions to construct secondary districts
- Special mechanics for special colonys like resort worlds
- A new ascension perk that will allow you to construct underground cities
- A new ascension perk that will allow you to infinitly expand your habitats
- A new policy to switch between centralized and rural housing
The new district system:
- Random weighted generation that every planet has a semi-random mining, farming and generator district
- Primary districts are randomly added to planets to provide special resources (primary districts are those that require deposits)
- Secondary districts that are choseable via decisions after unlocking the respecitve technology (secondary districts are uncapped and limited to one type per planet)
- A decision to upgrade your secondary district when you unlock an additional tech and you planet has more than 40 pops to get powerful bonuses
- Special districts like slums for thrall worlds (those worlds have modified mechanics)
- Expanded ringworld districts with the asteroid belt mining (counts as a secondary) and a universal district for gestalt empires
- Ocean districts as a unique mechanic, their deposits reduce the planets max amount of districts, but the districts increase to planets max amout of districts
- Underground cities as a powerful district locked behind an ascension perk, which grants a one time per planet decision to find suitable caves, in those caves you can constuct cities which won’t indirectly reduce the planets possible amount of districts
District Overhaul AI:
- the district AI has been completly overhauled
- the AI will build the districts requiered to stabilize it’s economy
- the AI will prioritize building districts on planets that have relevamt positive modifiers on them