Dynamic Leader Cap

SIZE

0.39MB

SUGGESTED GAME VERSION

*

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DESCRIPTION

Do you think that a static leader cap doesn't make sense?

Do you think that immensely populated planets only resulting in 1 trustworthy politician is stupid?

 

Then this mod is for you!

 

My goal for this mod is to give users a way to increase Leader Cap even further, with some custom buildings!

This way your nature loving, God fearing, heavily industrialized empire can properly administer it self with dozens of leaders!

 

What does it modify?

A few planet buildings, starbase buildings, and the Strategic Coordination Center now increase your Leader Cap.

 

What does it add?

A custom holding that steals Leader Cap from subjects.

A branch office building that increases your Leader Cap.

 

Is it balanced?

I aimed to make it somewhat balanced.

It inheritely deviates from the intended use of Leaders, this mod will make science ship rush a thing again.

CHANGELOG

v3 - Released 2023-06-15

v2 - Released 2023-06-02

REQUIREMENTS

Stellaris

Stellaris

Full game


FORUM LINKS