ZBeautiful Battles

SIZE

0.09MB

SUGGESTED GAME VERSION

*

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DESCRIPTION

This mod improves the battle aesthetics of the game by making changes that

alter the flow and spacing of space battles in Stellaris.

 

  • Updated for Stellaris version 2.1.1 Niven (d173)
  • Mod version 4.3 (PLEASE REFER TO CHANGELOG FOR DETAILS!!!!!!!)
  • COMMONSHIP_BEHAVIORSSTANDARD_SHIP_BEHAVIORS.TXT

* Ship behavior tweaked by changing collision awareness, prefered

attack range, formation distance and return to formation distance.

 

  • COMMONSHIP_BEHAVIORS0_STRIKE_CRAFT.TXT

* Increased Engagement & Return range to make fighters engage properly instead of

flying outwards.

 

  • COMMONDEFINES1_DEFINES.LUA (Should not be overwritable - custom file name)

* Increased combat_back_off rate for better spacing in close combat.

* Increased Fleet Base Formation Scale by a small amount to space out ships in

pre combat / sublight / lightspeed formation.

* Decreased Fleet Base Formation Div by a small amount to space out ships in

pre combat / sublight / lightspeed formation.

* Increased Ship / Fighter random height offset by a large amount.

* Decreased Trail durations for Fighters / Ships / Missiles for less visual noise.

* Increased Strike craft regen to make them more practical / present.

 

  • COMMONSHIP_SIZES0_SHIP_SIZES.TXT & ALL OTHER SHIP_SIZES.TXT FILES

* Ship COMBAT speed was reduced to allow for less blobbing & more long range

exchange of fire.

* Ship COMBAT rotation speed was reduced to eliminate unrealistic / jittery turning

behavior.

 

  • COMMONCOMPONENT_TEMPLATES0_LEVIATHANS_WEAPONS & 00_STRIKE_CRAFT.TXT (AND OTHERS)

* Strikecraft COMBAT speed was reduced to visualize them better / mesh with Ship speed

reductions.

* Strikecraft COMBAT rotation speed was reduced to eliminate unrealistic / jittery turning

behavior.

 

  • GFXPROJECTILESBALLISTICS.TXT, LASERS.TXT, POINTDEFENSE.TXT, XL_WEAPONS.TXT, ETC

* Decreased duration of all Beam / Laser / Bulletstream weapons for less visual clutter.

* Increased duration of Kinetic projectile weapons to visualize better.

* Decreased speed of Kinetic projectile weapons to visualize better.

 

  • GFXMODELSSHIPSARTHROPOID_01.TXT, HUMANOID_01.TXT, ETC

* Decreased size of cruiser & destroyer slightly for each faction.

* Decreased size of corvette by a larger amount for each faction.

* Battleships untouched.

 

The above listed changes alter the battle flow and graphics in a pronounced way and

(IMHO) vastly improve the visual quality of battles in Stellaris. With these changes

the following should be experienced:::

  • Battles are more 3D now!!!
  • Battles are clearer and ships move in less jarring ways.
  • Much less clipping of ships and generally more space between ships.
  • Projectiles, Fighters are generally easier to notice after secondary visual clutter greatly reduced (trails, beam weapon persistance, etc)

 

COMPATIBILITY

Achievement Compatible :: Not compatible.

Save game Compatible :: Should be compatible but no guarantees.

CHANGELOG

v5 - Released 2018-08-15

Update

REQUIREMENTS

Stellaris

Stellaris

Full game


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