Additional Vanilla Designs - Global Overwrites

SIZE

0.07MB

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DESCRIPTION
INTRODUCTION


Integrates the components from Additional Vanilla Components and Weapons for the Fallen Empires, Leviathans and Crisises to use the new powerful components as tougher opponents.

FEATURES


The Fallen Empires, Crisis, Enclaves and Leviathans will use the new components and weapons.
Introduces the Beacon Materialist and Fallen Empires from Fallen Empire Expanded - Celestial Dynamo, Eternal Citadel, Ethereal Bastion, Empyral Sanctuary and Apostolic Basilica.
Major damage and resource modifiers for Fallen Empires and Awakened Empires to enhance defensive capacity and the ability to deal with Crisises from various mods.
An extra reinforcement event supplies ships to the FEs during wars (disabled with ZOFE) and peace, where the latter will stop until they reach 2 million fleet power.
Marauder and Endgame Pirates will use a mixture of T4 and T5 weapons and components to be better challenges throughout midgame.
Planet-State Stations and New Enclave Stations will use the new components and weapons.
A define file reduces fleetpower overflow based on ACOT Defines and Extra.
 Support for Additional Crisis’ Super Weapons to use AVCUR and AVW Components.
Overwrite the designs of FE Planetcraft and Mooncraft from Gigastructural Engineering to use new components.


MOD COMPATIBILITY


To lessen the compatibility issue, this mod overwrites only specific entries for many files:

ai_ship_designs.txt
event_ship_designs_distant_stars
extra_dimensional_ship_designs.txt
fallen_empire_ship_designs.txt
overlord_designs
leviathans_designs.txt
marauder_ship_designs
pirate_ship_designs
reanimated_designs
swarm_ship_designs
This somewhat solves the compatibility issue with the base game, but causes major incompability with similar contents, as the files have higher priority due to naming.

Overwrites the map files to accomodate a larger number of Fallen Empires.

DO NOT use this together with Ancient Caches of Fallen Empires. You can simply play with ACOT and AOT to fight the new toys that FEs have.

ESSENTIAL MODS


You will need these mods for this mod to work:

Additional Vanilla Ultimate
CHANGELOG
v14 - Released 2023-12-09
Fixed an issue where Celestial Warships used ACOT Components instead of AVU Components.
v13 - Released 2023-11-26
It seems the reinforcement event still keeps the 5 million fleet power limit so I changed to 2 million fleet power limit.
v12 - Released 2023-11-25
I have given up on all the grand ideas and focused on what should be done for an easier life. 3.10 Update and Overhaul: - Removed all the redundant files to go back to a lightweight and simple design overwriting mod, with some extra fallen empires and unique home systems.
v11 - Released 2023-10-03
Switch to the naming scheme of Additional Vanilla Ultimate as it is the latest updated for weapons and components.
v10 - Released 2023-09-24
Removed hull modifier from Aeon Ships and increase hull modifier for other ships to balance out the disparity between hull, armor and shield.
v9 - Released 2023-09-23
3.9 Update: - Changed the name of the mod to "Additionality of Precursor Empires". - Used the default sections (comparable to Delta Section) of SAS on Fallen Empires due to the major jump in resource requirement, and the Fallen Empires do not have the resource to sustain such resource comsumption. - The reduction of section should make the FEs more plausible to handle instead like before. - Reduced to tworeinforcement fleets for every three years, which is equivalent of Hard or Vetera Difficulty in ZOFE. Is distabled with any of ZOFE Difficulty. - Reduced the building time for FE ships, because the issue at the end of the day is resource, and the Ancient Ships are still plenty expensive enough.
v8 - Released 2023-09-18
A complete overhaul that requires a new game. Once I am done with a few things, we can move to 3.9. Until then, I will stick with 3.9: - Fallen Empires to use new ships and a new megastructure for minor artifact production. - Several variants of Fallen Empires. - An Artefact Superforge will be spawned in the capital system of each Fallen Empire. - Artefact Superforge can be built by Fallen Empires or Ascended Empires. - Planetcraft and Mooncraft of the FE will use the new components. - Modifiers to enhance starbase and efficiency of the FE against Crisises.
v7 - Released 2023-07-09
Fixed an issue where AVCUR components were not available to Extradimesional.
v6 - Released 2023-06-17
3.8 Update
v5 - Released 2022-04-29
- Fixed the issue of FE Escorts, Constructors and Colonizers using Tier-3 DM Thrusters and Reactors instead of Tier-4 Thrusters and Reactors.
v4 - Released 2022-04-19
Support for Militarist FE and Hivemind FE from Fireprince's Fallen Empire Expanded.
v3 - Released 2022-04-19
Adopted the fleet power defines from ACOT Defines since this mod works way too well that value overflow happens too easily.
v2 - Released 2022-04-18
Yes, this is a remake of a mod of mine that integrated AVW and AVC to various factions in the game. The difference is, this mod will be much simpler, focusing on solely overwriting ship designs.

REQUIREMENTS

Stellaris

Stellaris

Full game


FORUM LINKS