DESCRIPTION
Content added by District Overhaul 2:
- 40+ new districts
- Many new jobs and deposits
- Semi-Random District Generation depending on the planet class, planet subclass and some planet modifiers
- District Configuration Menu to disable districts from random generation
- new Housing Districts: Ocean Housing, Ascended Housing, Underground City, Slums
- new Mining Districts: Low Cost Mining, High Cost Mining, Surface Mining
- new Farming Districts: Hydroponic Bay, Nature Farm, Ocean Farm, Exotic Farm
- new Generator Districts: Wind Park, Geothermal Power Plant, Solar Array, Tidal Generator
- Primary Districts: Nature Reserve, Research Complex, Tourism, Chemical Industry, Gas Refinery, Crystal Mines, Gardens, Eco gardens, Cloning Facility, Robot Assembly, Drone Lab, Archeology
- Secondary Districts (two tiers): Local Stores, Spaceport, Workshops, Local Industry, Production Hub, Academy, University, Logistics Hub, Bureaucratic District
- new Ringworld Districts: Asteroid Belt Mining, Universal District
- technologies and decisions to construct secondary districts
- Special mechanics for special colonies like resort worlds
- A new ascension perk that will allow you to construct underground cities
- A new ascension perk that will allow you to infinitely expand your habitats
- A new policy to switch between centralized and rural housing
The new district system:
- Each planet has the basic housing district (city/hive/nexus)
- Random weighted generation that every planet has a semi-random mining, farming and generator district
- Primary districts are randomly added to planets to provide special resources (primary districts are those that require deposits)
- Secondary districts that are choseable via decisions after unlocking the respecitve technology (secondary districts are uncapped and limited to one type per planet)
- A decision to upgrade your secondary district when you unlock an additional tech and you planet has more than 40 pops to get powerful bonuses
- Special districts like slums for thrall worlds (those worlds have modified mechanics)
- Expanded ringworld districts with the asteroid belt mining (counts as a secondary) and a universal district for gestalt empires
- Ocean districts as a unique mechanic, their deposits reduce the planets max amount of districts, but the districts increase to planets max amout of districts
- Underground cities as a powerful district locked behind an ascension perk, which grants a one time per planet decision to find suitable caves, in those caves you can constuct cities which won't indirectly reduce the planets possible amount of districts
District Overhaul AI:
- the district AI has been completely overhauled
- the AI will build the districts required to stabilize it's economy
- the AI will prioritize building districts on planets that have relevant positive modifiers on them
Stellaris Origin System:
District Overhaul 2 rebalances some of the Origins in Stellaris. Sometimes this is simply a job rebalance, but especially the remnants origin has been reworked to add new districts to your homeworld