Asymmetric Traits

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0.17MB

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e1lo87
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DESCRIPTION

wayfarer 6 pop housing -100% pops consumer goods upkeep -25% growth immigration +50% resettlement cost -25% jobs mult -10% stalwart 7 habitability +20% leader age +50 slave political power +50% purge political power +100% slave mult -20% purge mult -75% purge speed = -50% army defense damage +50% army damage +25% army health +25% fragile brain 3 researchers mult +30% specialist mult +10% worker mult -20% growth immigration -50% resettlement cost +75% leader levels +1 leader exp +25% army health -95% army damage -50% I got lazy, the rest is copy pasted directly from the code gene_bomb 6, requires genetic ascension pop_growth_speed = 0.6 #8 pop_assembly_speed = 0.5 #5 planet_jobs_produces_mult = -0.20 #-6 leader_age = -30 #-3 DO NOT PUT ANY LOWER CAUSES GHOST LEADER SLOT pop_happiness = -0.4 #-4 day_dreamers 4 planet_jobs_society_research_produces_mult = 0.25 #1.5 planet_jobs_physics_research_produces_mult = 0.15 #1 planet_jobs_engineering_research_produces_mult = -0.1 #-1 planet_jobs_unity_produces_mult = 0.5 #4 planet_jobs_produces_mult = -0.05 #-1 pop_government_ethic_attraction = -0.25 #-1.2 craftsmen 5 planet_jobs_engineering_research_produces_mult = 0.25 #1.5 planet_jobs_society_research_produces_mult = -0.25 #-1.5 planet_jobs_physics_research_produces_mult = -0.25 #-1.5 planet_jobs_alloys_produces_mult = 0.25 #2.5 planet_jobs_consumer_goods_produces_mult = 0.25 #2 planet_jobs_minerals_produces_mult = 0.25 #2 hyper_specialization 7 planet_jobs_produces_mult = 0.25 #15 pop_demotion_time_mult = 2.5 #-1.5 pop_government_ethic_attraction = -0.35 #-2.5 planet_pops_consumer_goods_upkeep_mult = 0.20 #-2 pop_cat_slave_happiness = -0.5 #-0.5 pop_cat_worker_happiness = -0.25 #-1 pop_cat_specialist_happiness = -0.15 #-1.5 pop_cat_ruler_happiness = 0.15 #0.5 locust 6 pop_growth_speed = 1 #20 pop_assembly_speed = 0.5 #4 pop_housing_usage_mult = -0.25 #2 planet_pops_consumer_goods_upkeep_mult = 0.5 #-4.5 planet_pops_food_upkeep_mult = 1 #-6 planet_jobs_produces_mult = -0.25 #-8 leader_age = -20 #-2 pop_happiness = -0.15 #-1.5 self_obsessed -4 planet_pops_consumer_goods_upkeep_mult = 0.25 #-2 planet_pops_food_upkeep_mult = 0.25 #-1.2 pop_amenities_usage_mult = 0.2 #-1.5 pop_housing_usage_mult = 0.25 #-1.2 pop_happiness = -0.1 #-1 leader_skill_levels = 1 #1 species_leader_exp_gain = 0.15 #0.7 leaders_cost_mult = 1.00 #-0.2 leaders_upkeep_mult = 1.00 #-0.5 pop_cat_ruler_happiness = 0.15 #0.5 planet_jobs_ruler_produces_mult = 0.25 #1

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Stellaris

Stellaris

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