Gigastructural Engineering & More (for 3.4)

SIZE

1128.11MB

SUGGESTED GAME VERSION

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DESCRIPTION

- 45 new megastructures with a wide range of effects, including weaponized planets, microwormhole generators, stellar lasers, and system-spanning computers! The mod massively expands the endgame, adding dozens of new things to build, allowing you to shape the heavens to your will.

 

A menu with a custom UI, allowing you to individually select which megastructures you wish to use in the game.

 

- 107 custom modded Achievements that can be earned during gameplay, and can give some rewards!

 

- A new challenging midgame crisis, which can be optionally buffed if you want an even greater challenge (or disabled).

 

- Several new origins that let you start on various ruined megastructures.

 

- Unique systems, containing the ruined megastructures of the empires that came before your own.

 

- The possibility of discovering, exploring, and exploiting the Galactic Core and its supermassive black hole.

 

- A powerful endgame threat in the Galactic Core (Can be disabled).

 

- A new endgame crisis related to vanilla's Hunters. (Can be disabled)

 

- Improved AI that will use the megastructures as well.

 

The mod, as said above, adds 44 new megastructures.

 

Please note that they might require more balancing, so feel free to point out something you think isn't right.

It is recommended to have a look at the documentation.

 

As there are too many megastructures to describe every one of them individually, please check the mod's gallery for each megastructure's description.

 

All megastructures can be individually disabled if you do not want to use them.

 

The megastructures added by this mod are:

- The Event Horizon Offset Facility

- The Matrioskha Brain

- The Hawking Radiation and Accretion Emission Macro-Collector (HRAE-MC)

- The Nicoll-Dyson Beam

- The Stellar Particle Accelerator

- The Orbital Artificial Ecosystem

- The Macroengineering Testing Station

- The Neutronium Gigaforge

- The Psychic Hypersiphon

- The Dynamic Core Ignitor

- The Amospheric Purifier

- The Yggdrasil Orchid

- The Fusion Suppressor

- The Automated Stripmine

- The Kugelblitz Containment Silo

- The Star Lifter

- The Substellar Compressor

- Upgrading Ringworlds to have more habitable segments

- The Penrose Sphere

- Building multiple Ringworlds around one star

- The Military Academy

- The Orbital Elysium

- The Interstellar Habitat & Ringworld

- Attack Moons

- Behemoth Planetcrafts

- The Stellar Systemcraft

- The Macroatmospheric Stabilizer

- The Orbital Arcology

- The Planetary Computing Complex

- The Nidavellir Hyperforge

- The Crystal Megabore

- The Superatmospheric Umbegaseous Collecto-Condenser

- Ecumenopolis, Machine & Hive Ringworlds

- The Equatorial Shipyard

- The Lunar Speculorefractor

- The Hyperstructural Assembly Yard

- The Birch World

- The Alderson Disk

- The Geothermal Stabilizer

- The Quasi-Stellar Obliterator

- The Asteroid Manufactory

- The Asteroid Artillery

- The Planetary Dockyard/Planetary Drive Yards/Planetary Defense Nexus

- The Psionic Beacon

- The Behemoth Assembly Plant

- The Maginot World

 

It also adds 3 crisises which can also be disabled.

- The Katzenartig Imperium, a militaristic empire fielding an Attack Moon as their flagship.

- Aeternum, an extremely ancient Fallen Empire residing on a Birch World in the galactic core.

- The Blokkats, ravenous galaxy harvesters intended to fill the role of vanilla's mysterious Hunters.

CHANGELOG

v2 - Released 2022-06-28

version for 3.4.4.2

REQUIREMENTS

Stellaris

Stellaris

Full game


FORUM LINKS