Ringworld Start

SIZE

0.54MB

SUGGESTED GAME VERSION

*

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DESCRIPTION

This is a version of Aru's Ringworld Start mod edited to work properly with 2.3 and beyond. The included starting systems are: - Ringworld - Four special habitable sections. Random asteroids and gas giants present in the outer part. - Damaged Ringworld - As above, with two special and two normal ringworld sections; one damaged seam. - Destroyed Ringworld - Single special habitable section, 3 repairable ones. - Super Ringworld - 12 habitable sections (6 normal 6 special). Because 2.2 declared that ringworlds can't have mining districts, and 2.3 decided that normal districts were also not permitted on ringworlds, the starting planet is a non-standard ringworld section. You start with the ability to build proto-segments, which are roughly 40% of a real ringworld segment. Once you have Mega Engineering, there's a planetary decision to allow you to convert your starting planet to a normal ringworld section, but be aware that this will cause it to lose any deposits and cannot be done if you currently have any mining/farming/generator proto-segments.

CHANGELOG

v3 - Released 2020-11-15

v2 - Released 2020-03-21

REQUIREMENTS

Stellaris

Stellaris

Full game


FORUM LINKS