The Zenith of Fallen Empires - Zenith Difficulty

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Introduction

A lightweight mod in which the Fallen Empires will fully employ Lost Technologies to Celestial Warships, alongside the Original Empire that will spawn their Celestial Warships to fare better when using with Gigastructural Engineering.

 

Feature

  • Fallen Empires' normal designs will employ Lost Technologies, and Second Crusade designs will fully use Lost Technologies.
  • Fallen Empires' ships have been retrofitted with powerful computers.
  • Seen It Before Modifier has been changed to deal damage to Ascended Empire, Lost Empire and Modded Crisises such as Katzen, Blokkat, Aeternum and Stellarborne.
  • Seen It Before also provides 1000 Minor Artifacts per month to help with ship production.
  • Fallen Empires will employ Behemoth Planetcraft with a deadly aura with 50% shield reduction and neutralization of penetration value.
  • Original Empires' ships have been retrofitted with powerful computers and auras.
  • Original Empire will spawn Celestial Warships such as Mooncraft and Planetcraft.
  • Original Empire's Goliath and Planetcraft have a powerful aura with 100% shield reduction and neutralization of penetration value.
  • Original Empire's modifiers have been massively buffed to deal more damage to Vanilla Empires and Crisises, and to Modded Empires and Crisises such as Aeternum, Blokkats and Stellaborne.
  • Original Empire's Planetcraft is far deadlier than normal Planetcrafts since it has a Systemcraft Beam and two Super Omega Lances.
  • Original Empire's reinforcement fleets have 10% chance to spawn a Planetcraft and 25% chance to spawn two Mooncrafts with Gigastructure.

Compatibility

 

A majority of fallen_empire_ship_designs has been rewritten under a high-priority name, hence, will overwrite similar files from ACOT or ESC.

CHANGELOG

v19 - Released 2023-12-15

- Changed Second Crusade Fleets will not come with a leader by default since FEs do not bother to dismiss leaders even when their Unity is in red and has over 100 leaders (same with Original Empire).

v18 - Released 2023-12-07

- Fixed an issue where reinforcement fleets of FE come with 2 Titans instead of 1 Titan like normal fleets

v17 - Released 2023-12-06

Fixed Spiritualist FEs not having Dark Energy Jump Drive, and changed monthly Minor Artifact production for FE to 200 per month.

v16 - Released 2023-11-25

Overhaul for 3.10 Update.

v15 - Released 2023-10-03

I do not play Leviathan Event Xtended anymore, this mod is also too old already and the Ancient Empire is good as a spiritual successor. So I created this... last mod, I guess? An update for some mods once in a while, maybe, but I'm semi-retire from Stellaris modding as of from now. The mod is self-explanatory as it is, please do check and enjoy this submod for one of my favorite Stellaris mods.

v14 - Released 2022-04-10

3.3 Libra Update: - Remove modified contents from lex weapon upgrade. - Keep a localization to improve the English in lex weapon upgrade in the case you want to use two mods together. - Keep only the changes in weapons and other components and the ability the build more than one for some powerful Leviathans.

v13 - Released 2021-04-23

Update to 3.0 Sync-update with Leviathan Event Xtended and lex weapon upgrade. Added a scripted_trigger to support planets and structures from a few famous mods for bombardment events.

v12 - Released 2021-03-30

Sync-update with lex weapon upgrade.

v11 - Released 2021-02-15

This is embarrassing. Just found that some numbers for another mod mixed up and created distorted stats for the ships. Should be fixed now. Also reuploaded the image.

v10 - Released 2021-02-15

Allow the you to build more (and costlier) Conduit Ships, Solar Envoy, Gravekeeper and Avatars to fight better against Ancient Empire on Hard Difficulty.

v9 - Released 2021-02-14

Major Update: The number underwent major change for the assets in LEX to have better chance against Ancient Empire.

v8 - Released 2021-02-08

Somehow Eternal Empire and Omega Empire still receive "Doomed Us All" modifiers. Fixed. Another bombardment file was left unchanged. Now support to Gigastructures. Also added a few more megastructures should be on the kill-list.

v7 - Released 2021-01-20

Rebalance the modifiers of Ancient HQ and Eternal Crucible.

v6 - Released 2021-01-19

Add Playable Stellarborne to the events and some support on a few megastructures from Gigastructural to interact with bombardment events.

v5 - Released 2021-01-18

English Localization Improved

v4 - Released 2021-01-17

Images Uploaded

v3 - Released 2021-01-16

Found and fixed some malformed tokens.

v2 - Released 2021-01-16

Description Updated

REQUIREMENTS

Stellaris

Stellaris

Full game


FORUM LINKS