Zer0 Infinity Stones [3.0.1]

SIZE

29.51MB

SUGGESTED GAME VERSION

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DESCRIPTION

This is not my mod and is a port over of Zer0's Infinity Stones mod

As soon as I saw the relic system for Stellaris, I knew I had to add the Infinity Stones as relics! I wanted to implement each of the six stones into the game in a way that they still felt like they were from Stellaris, however, were slightly more powerful than the vanilla relics. The 3.0 version of the mod is an upgrade of the original I uploaded just after the release of Ancient relics, including all the updates I made to the original and brand new features and integrations to the new federation and galactic community features and now integration into the new intel and espionage system!

CHANGELOG

v1.2 - Released 2021-04-24

Corrected spelling issue in the Infinity Drive event Added new scripted effect for scoping to regular empires, fallen empires and awakened empires Add fallen and awakened empires to destroy enemies Changed the description of destroy enemies snap option to say what it’s new effect does rather than the old one Fixed an issue where destroy enemies in the cheat menu didn’t work Changed origins so only one empire can have the stone if multiple players select the origins at the same time (the AI won’t do this) Add option in the options menu to disable espionage (I don’t believe the AI can do espionage so the only reason to use this would be in multiplayer)

v1.1 - Released 2021-04-20

- Made the Mind Stone Origin give you Vision at the start of the game - Corrected an issue where the Mind stone theft operation mentions Time - Stone instead of Mind Stone - All operations now have the correct spelling for “planning” - Added a flag to the Infinity Drive event to prevent it from repeatedly firing every year

REQUIREMENTS

Stellaris

Stellaris

Full game


FORUM LINKS