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Here the goal is to make the Starbase as much important as a Colony. With some editing on the starbase_view.gui I have managed to increase the maximum slots amount of modules and buildings up to 24, almost as big as a 25 tiles Colony. Each level will have an increased amout of module/building slots.
- Starport : 6 Modules / 4 Buildings
- Starhold : 12 Modules / 9 Buildings
- Fortress : 16 Modules / 14 Buildings
- Citadel : 21 Modules / 21 Buildings
- Stronghold : 28 Modules / 28 Buildings
- Headquarters: 35 Modules / 35 Buildings
Some people might be wondering why having such an amount of free slots, well that is to experience the high amount of new Starbase modules and buildings coming with that mod allowing you to endlessly customize it.
The AI will use the mod properly.
With that mod players will be able to rely on their Starbase to build a strong economy or even hold against the strong fleets of the endgame.
REQUIREMENTS
Stellaris
Full game
FORUM LINKS