The Fallen Eagle (v.395.1) Main

SIZE

966.58MB

SUGGESTED GAME VERSION

*

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DESCRIPTION

This is a translation of the wonderful mod The Fallen Eagle: The Dawn of the Dark Ages [/url] [b]GAME VERSION 1.4.2 !!![ /b] Improvements and cosmetic changes have also been made for better immersion in the era. Does not require the original, subscribe and play))) Additionally, you need the Northern Lords DLC [b]It is recommended to read all descriptions before playing[/b] [b]!!! To use, you need a mod:[/b]  The Fallen Eagle Government RUS [/url] (It will help solve the problem with the eternal absence of an heir, adds the mechanics of large armies, and will also bring diversity to imperial politics) And recommended: The Fallen Eagle Buildings RUS Fallen Eagle Titles RUS  Tribal graphics Roman and Byzantine graphics Differences from the original mod: 1 Complete Russification (except for names, dynasties and land titles). 2 Improved appearance of cities on the company map. 3 The system of clothes and hats, as well as hairstyles, has been redesigned. 4 Soundtrack from Total Tar Attila (only calm melodies are left). 5 Now the trait “Birth of God” is received by all children of the ruler of any of the Roman empires, regardless of where the capital is. 6 Added a more authentic font. 7 All unit models correspond to the cultures (the Gaelic tribes no longer have models that look like knights from the original game, and all Latin and Anatolian cultures have Roman troops, etc.). 8 Cultural names of titles: king among tribes - Tsar; the duke of the feudal lords is Dux; Count among the Slavs - Voivode; Duke among the Slavs - Prince; etc. 9 The names of titles for independent rulers have also been reworked. 10 Christian religions have been improved. 11 New de jure titles for the Roman Empires. 12 The Huns use the Mongol conquest mechanics. And much more. Changes in fashion The Fallen Eagle Government RUS : 1 The mechanics of large armies have been created (More details on the mod page). 2 Added casus belli "Invasion". (after spending prestige, you will be able to declare wars of conquest for counties, duchies and kingdoms). 3 Each Roman Empire has access to all the features of the mod: the imperial Senate, the appointment of a co-ruler, etc. 4 The translation is adjusted, for example, all references to “Basileus” are replaced by “Emperor”. 5 If the ruler of one of the Roman empires does not own the capital, then you can use the solution and claim it for your possession. 6 To restore a unified Roman Empire, it is necessary to have de jure the territories of all Roman Empires (the main title must be Eastern). 7 It is possible to accept sons-in-law into the dynasty (the marriage must be matrilineal). 8 Added the ability to blind and castrate prisoners. And a few more little things) Changes in the The Fallen Eagle Buildings RUS fashion are described More Game Rules (But not with all options) (For example: the function of setting the number of possessions does not work, but the ability to prohibit external vassal wars works) For compatibility I can't vouch for other mods. When using other modifications, some functions may stop working, which will change the immersion for the worse, or the game may not start at all! Please be more careful.

CHANGELOG

v2 - Released 2021-07-03

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


FORUM LINKS