DH Gender Mod

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For my Master’s Thesis Digital Humanities, I have created this Mod. This mod functions as a proof of concept of a ‘Scholarly Mod’. This means that I have added annotation to all changes made. It is intended as a response to gender relations in CK3. Due to time constraints I have only managed to implement two features, but I intend to add more. [h1]Property Usurpation by Husband[/h1] When a wife gives birth to a legitimate male heir, her husband now gains custody over her property. This is not present throughout the entirety of Western Europe, but, currently, limited to France and Norman England. This is managed by a realm law, which a monarch can implement, as to make sure it works in certain regions as a whole, rather than get fragmented. This law is currently also available to the ‘Central Germanic’ culture group, which contains all the Germanic cultures in the Holy Roman Empire. There is currently, however, no instructions of the AI to implement the law. This method was chosen as a placeholder, when Royal Court gets released I will probably overhaul this feature. This means that, when this new feature is introduced to the game, this mod will be changed as well. The custody feature will probably be incorporated in a specific cultural tradition, which then enables this as a possible succession law for a title. [h1]Bride can object to a marriage[/h1] The second feature added to the game is that potential brides can now contest the marriage by appealing to a bishop. The bishop can then start a ‘learning challenge’ against the character trying to marry that bride off (the matchmaker). If the bishop is unsuccessful, he can call in the help of a higher-ranking bishop (potentially, depending on the rank of the original bishop and the matchmaker, even the pope), who then also can initiate a stronger learning challenge. If either one of these challenges are successful, the marriage is called off and the church gains some fervor. If the matchmaker is successful, the marriage goes through and the matchmaker then can more easily force through marriages in the future. This feature is available to all Catholic characters living in a Catholic realm (the bishop needs to be Catholic). I will probably also integrate this more with the new Royal Court DLC when it is released. [h1]Theoretical Framework[/h1] This mod is based upon, firstly, Ggnder as a concept outlined in Judith Butler’s 1990 book Gender Trouble. Here she describes gender as a fluid identity, performed within a cultural and social context. Building on “French theorists” such as De Beauvoir, Foucault, Irigaray and Kristeva, Butler unified feminist theory, queer theory and philosophy of sexuality to argue that gender is subject to changing norms and habits and therefore performative rather than innate. As such, by distinguishing between “sex” (biological) and “gender” (socio-cultural), it becomes possible to study to study gender norms and expressions both diachronically and synchronically. According to Butler, these gender norms are culturally established and inform an individual’s behaviour within that specific cultural context. When applying gender theory, this thus means studying what a culture finds “normal” for a person with a certain gender identity to do; i.e. what behaviour a culture imposes upon an individual. Gender itself operates within a Bourdieuan ‘habitus’. As study of gender generally relates to the way performance is accepted by society, each gender has a certain habitus, based on how they relate to the world. Furthermore, culture determines in how far capital is available to each gender. For example, before Aletta Jacobs finished her studies at the University of Groningen in 1878, women in the Netherlands were not allowed to study at universities and thus where unable to convert economic capital into cultural capital the same way men could. In many cultures throughout time certain economic, cultural or social positions were not accessible to people of a certain genders. For instance, men were generally not allowed to be midwifes in medieval times, for example. These gender roles also dictate how any person can attain and hold on to power. Please feel free to use this mod anyway you like. Part of Scholarly Mod process should be that modders can freely reply on each other’s work with their own mods, possibly using the mods they are ‘replying’ to. If you use this mod, please cite as follows: “H.G. Makkink, [i]DH Gender Relations Mod[/i] (Groningen, 2021), for “Crusader Kings III” (Stockholm, Sweden: Paradox Interactive, 2020). [h1]Change notes[/h1] V1.1 • Fixed the event that makes a wife have her titles usurped by her husband to actually fire correctly. [h1]Bibliography[/h1] Bogost, Ian. “The Rhetoric of Video Games.” In The Ecology of Games: Connecting Youth, Games and Learning, edited by Katie Salen, 117–139. Cambridge, Ma: The MIT Press, 2008. Bumke, Joachim. [i]Hoofse Cultuur: Literatuur En Samenleving in de Volle Middeleeuwen[/i]. Utrecht: Het Spectrum, 1989. Butler, Judith. [i]Gender Trouble: Feminism and the Subversion of Identity[/i]. New York: Routledge, 1999. Butler, Sara M. ““I Will Never Consent to Be Wedded with You!”: Coerced Marriage in the Courts of Medieval England.” [i]Canadian Journal of History[/i] 39, no. 2 (August 2004): 247–270. Chapman, Adam. [i]Digital Games as History: How Videogames Represent the Past and Offer Acces to Historical Practice[/i]. New York: Routledge, 2016. Clyde, Jerremie, Howard L Hopkins, and Glenn Wilkinson. “Beyond the ‘Historical’ Simulation: Using Theories of History to Inform Scholarly Game Design.” [i]Loading… The Journal of the Canadian Game Studies Association[/i] Vol 6, no. 9 (2012): 3–16. Beyond The Historical Simulation: Using Theories of History to Inform Scholarly Game Design.,” 2012. Crouch, David. [i]The Chivalric Turn: Conduct and Hegemony in Europe before 1300[/i]. Oxford: Oxford University Press, 2019. Donahue, Charles. “The Canon Law on the Formation of Marriage and Social Practice in the Later Middle Ages.” [i]Journal of Family History[/i] 8, no. 2 (1983): 144–158. Earenfight, Theresa. [i]Women and Wealth in Late Medieval Europe[/i]. Basingstoke : Palgrave Macmillan, 2010. Houghton, Robert. [i]World, Structure and Play: A Framework for Games as Historical Research Outputs, Tools, and Processes[/i]. Vol. 7, 2018. Huppatz, Kate. [i]Gender Capital at Work: Intersections of Femininity, Masculinity, Class and Occupation[/i], 2012. Karras, Ruth Mazo. [i]Unmarriages: Women, Men, and Sexual Unions in the Middle Ages[/i]. University of Pennsylvania Press, 2012. Lewis, Katherine J. [i]Kingship and Masculinity in Late Medieval England[/i]. London : Routledge, Taylor & Francis Group, 2013. McCall, Jeremiah. “The Historical Problem Space Framework: Games as a Historical Medium.” [i]Game Studies[/i] 20, no. 3 (2020). McDougall, Sara. “Women and Gender in Canon Law.” In [i]The Oxford Handbook of Women and Gender in Medieval Europe[/i], edited by Judith M. Bennet and Ruth Mazo Karras. Oxford: Oxford University Press, 2013. McNamara, Jo Ann. “The Herrenfarge.” In [i]Medieval Masculinities: Regarding Men in the Middle Ages[/i], edited by Clare A. Lees, 7:3–29. Minneapolis, MN: University of Minnesota Press, 1994. Reid, Charles J. [i]Power over the Body, Equality in the Family: Rights and Domestic Relations in Medieval Canon Law[/i]. Grand Rapids, Mich. : Eerdmans, 2004. Rigby, S.H. [i]English Society in the Later Middle Ages: Class, Status and Gender[/i]. Basingstoke : Macmillan, 1995. Skinner, Patricia. [i]Women in Medieval Italian Society 500-1200[/i]. Harlow : Longman, 2001. Wood, Charles T. “The Doctor’s Dilemma: Sin, Salvation, and the Menstrual Cycle in Medieval Thought.” [i]Speculum[/i] 56, no. 4 (1981): 710–727.
CHANGELOG
v3 - Released 2021-09-09
v2 - Released 2021-09-08

 

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Crusader Kings III

Crusader Kings III

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