431 Subscribers
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DESCRIPTION
[b] What is Supernatural? (SPN) [/b]
Supernatural is a mod that adds to the base game of CK3. It adds several layers of supernatural elements to existing gameplay, such as creatures, magic, artifacts and a lot more, while hoping to be compatible other mods.
⠀⠀[b] Vampires, Werewolves, Hybrids, Hunters, Witchcraft, Mages (Traits) [/b]
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- Secrets that integrate into base game to allow discovery of these Supernatural Traits
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- Options to allow the AI to obtain these traits dynamically
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⠀⠀[b] New Main Menu Color (Red)[/b]
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- Help distinguish and let you know Supernatural is loaded
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⠀⠀[b] New Loading Screens [/b]
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- Supernaturally themed loading screens
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⠀⠀[b] Custom Skillines [/b]
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- Vampires, Werewolves, Hybrids, Hunters, Witches all have unique and meaningful skilllines
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⠀⠀[b] Custom Units [/b]
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- Recruitable Bats, Wolves, Skeletons, Vampires and Werewolves (Men-At-Arms)
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⠀⠀[b] Custom Artifacts, Custom Events [/b]
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⠀⠀[b] Many game settings allow the player to customize their experience [/b]
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â €Please consider subscribing to my YouTube channel by clicking
⠀⠀- Rycie, for your Witchcraft Mod
⠀⠀- Nope, for your V&L Mod
⠀⠀- Princes of Darkness mod team (Especially BDW & Sparc)
⠀⠀- Supporters that have Subscribed to my YouTube
⠀⠀[b] Fully integrated with a plethora of Supernatural additions [/b]
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- Adds Sorcery & Witchcraft Skillines
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- Adds Magical Artifacts (Ring of Immortality, Ancient Singulair, Necronomicon, etc.)
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- Adds Curses, Demonic Summoning, Necromancy
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- Subscribe to their Mod to support them! Note: (do [b]NOT[/b] enable with Supernatural)
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⠀⠀[b] Fully Integrated with a plethora of custom Supernatural additions [/b]
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- Adds Vampires, Lycans, Hybrids and Slayers (based on Underworld Lore)
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- Adds Dozens of Events for roleplay and Game Rules to customize your experience
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- Subscribe to their Mod to support them! Note: (do [b]NOT[/b] enable with Supernatural)
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[b] Join the Supernatural Discord Server[/b]
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CHANGELOG
v15 - Released 2023-08-31
Version 2.03 CHANGES: + 1.10.0.1 Version Compatibility + Added categories for Game Rules (Supernatural and Witchcraft) + Added Witch Hunter trait to opposites of Supernatural BALANCING: + Rebalanced XP for Satiate Hunger/Thirst Events FIXES: + Fixed Bite Night for Hybrids (displaying two options...) + Added "Demon" trait to blacklist for supernatural events
v14 - Released 2023-08-29
Version 2.01 CHANGES: + 1.10.0.1 Version Compatibility + Updated Supernatural w/ partial Witchcraft Mod Update - Added localizations, and frameworks + Changed some scripts to be in UTF-8BOM for optimization + Removed Supernaturals from Harm events (brain-dead 129 yr old vampire, party of none) - Please verify this change, I just changed some words and hope it works + Removed previous Adoption system + Stopped overwriting the vanilla focuses, added a separate file for SPN (any mod that uses the IDs I used, will crash) BALANCING: + Various values were tweaked for % chance of X happening, etc. FIXES: + Ideally Harm events no longer affect supernaturals, please report bug if this doesnt
v13 - Released 2023-06-01
2.00 Update Added leveled traits, complete rework
v12 - Released 2023-05-26
Version 1.24b CHANGES: + 1.9.0.4 Version Compatibility + Changed some Hunter localization (some residual "Slayer" code was present from other mod) + New icons were created and added to the trait icon folder + VAL_ prefixes were changed to SPN_ from other mod
v11 - Released 2023-05-25
Version 1.24a CHANGES: + 1.9.0.4 Version Compatibility + Changed some "Lycan" localization to "Werewolf" (Going for 80/20 split, versus the original 60/40) + "Book" localization for the Magical Artifact to "Tome" (not completely, just partially for immersion) BALANCING: + FIXES: + Stables, Smiths, etc. all show up now when using this mod + Changed Witchcraft events from OPINION=NO, OPINION=0
v10 - Released 2023-05-24
Version 1.24 CHANGES: + 1.9.0.4 Version Compatibility + Added Traveling to Witchcraft components + Added highlights to lifestyles for Supernaturals if you have the trait + Added new files for legacies, artifacts for better organization + Changed Niklaus and Rebekah Mikaelson DNA for better accuracy + Changed variables for better readability (immortal versus supernatural) + Changed Game Rules for Supernatural to have "Default" (On) etc. BALANCING: + Increased Life Expectancy for Lifestoler magic from 25 -> 40 + Revamped "Adoption" to be more unique from original author's version + Revamped some coding variables to be more unique from original author's version FIXES: + Fixed dozens of localization fixes for Witchcraft for grammar, and punctuality in events + Fixed dozens of variable changes for files for better readability + Fixed the 00_perk_effects.txt document which fixed the Activities Dynasty Legacy + Fixed the Monthly Lifestyle XP from 0.## -> #% for all Supernatural traits + Fixed error.log issue with bearded script (99_beards_scripted_characters.txt + Fixed spn_killed_attacking localization bug
v9 - Released 2023-05-21
Fixed Supernatural message popping up too much
v8 - Released 2023-05-12
Version 1.22a CHANGES: + 1.9.0.3 Version Compatibility + BALANCING: + FIXES: + Magical Artifacts are now distributed at game start (Thanks Rycie) + Witch Hunters now work again (Thanks Rycie) + Embrace Decisions for Hunter & Hybrid have been fixed
v7 - Released 2023-05-11
Version 1.22 CHANGES: + 1.9.0 Version Compatibility + Added 1 new Loading Screen + Made the mod compatibile with latest CK3 update
v6 - Released 2023-05-10
Version 1.21 CHANGES: + 1.8.2 Version Compatibility + Removed the Werewolf Form model - You can still shapeshift currently, it just doesn't change your portrait, but it applies the modifiers still BALANCING: + Added -30 opinion for Hunters at Supernaturals - IF they have the known trait FIXES: + Removed some items from the Demon trait - Made it impossible to remove in ruler designer, lol + Supernaturals are now opposite of Demon a well - Demons couldn't be Supernaturals, but Supernaturals could be demons (fixed now)
v5 - Released 2023-05-04
Version 1.20b CHANGES: + 1.8.2 Version Compatibility + Add demon trait to ruler designer + Removed "Supernatural" bookmark, may create a standalone mod one day for it + Reverted back to V&L muscularity so not everyone was buff as hell
v4 - Released 2023-04-20
Version 1.20 CHANGES: + 1.8.2 Version Compatibility + Arcane Legacy "Open-Minded Lords" Perk - Grants dynasty access to construct the Mage's Tower + Black Magic Focus - Can be accessed at all times (minus focus switching cooldown) + Summon "Skeletons" (Requires Necromancer trait) - Shows up as Man-At-Arms Regiment - 20% Implemented (Missing .pngs, Balancing, etc.) + Supernatural Traits - You cannot be a Witch & another Supernatural (Subject to change, again) + Total Revamp of Mage's Tower - Changed from Special Building -> Duchy Building - Changed from 2 -> 3 "tiers" - Changed all the benefits BALANCING: + Changed Hybrid Fertility to be -35% (Across all Tiers) + Changed Source trait base spawn rate from 0.01 in every 100, to 0.05 + Changed "Known Vampire/Werewolf" negative stats to ALL -1 (Help balancing) + Added negative stats to "Known Hybrid" (-1) FIXES: + Ancient Singularity (Magic Item) - Added more traits that can study it + Arcane Focus - Description updates dynamically (before, if you gained one of it's requirements, it would just blank the description) + Supernatural Prowess to Muscularity Ratio - Changed BACK Muscularity to work as before (vampire women were too damn THICC) 20_spn_portrait_mod.txt + Black Magic Focus - Fixed the description; It was not showing up + Random Embrace Events - Events like.. A Bump In The Night, Peddler Event, Carriage Ambush, etc. - You are unable to encounter them if you already possess a Supernatural trait + Shapeshift: Werewolf Form - Partially fixed; AI that shift shouldn't have gorgeous air while shifted anymore
v3 - Released 2022-12-21
v2 - Released 2022-12-18
REQUIREMENTS
Crusader Kings III
Full game
FORUM LINKS