Improved Dynasty Legacies

SIZE

0.75MB

SUGGESTED GAME VERSION

*

5

DESCRIPTION

steam mod

 

I've seen a couple of Legacy mods in the workshop but they all tend to make them too OP in one way or another so this is my attempt at balancing out the Legacies so that you can consider taking the legacies that you normally wouldn't.

 

If there are any issues or balance changes that may be needed, please leave a comment with your suggestions.

 

#Current Changes:

 

WARFARE

 

• House of Warriors

 

Knight effectiveness = +25%

Prowess = +4

 

• Generational Belligerence

 

Levy reinforcement rate = +15%

Casualty cost = -20%

 

• Squire Traditions

 

Levy Size = +15%

Enemy hostile scheme success chance = -10

Monthly martial lifestyle exp = +15%

 

• Inherited Tactics

 

Martial = +2

Movement speed = +10%

Advantage = +5

 

• Private Army

 

Knight Limit = 2

MAA regiment limit = +2

MAA unlock = House Guard

 

LAW

 

• Mostly Fair

 

Popular opinion = +10

 

• Faithful Magistrates

 

Development growth = +.2 p/m

Control growth = +.3 p/m

 

• Power and Prosperity

 

Building cost = -.10%

Monthly stewardship lifestyle exp = +15%

 

• Delegated Authority

 

Stewardship = +2

Powerful vassal opinion = +15

 

• Home Estates

 

Domain tax = +10%

Domain limit = +2

 

GUILE

 

• Ominous Reputation

 

Dread gain = +25%

Dread decay = -15%

 

• Long Reach

 

Hostile scheme success chance = +15

 

• Natural Schemers

 

Hostile scheme success chance = +10

Personal scheme success chance = +15

Monthly intrigue lifestyle exp = +15%

 

• Venial

 

Intrigue = +2

Monthly tyranny gain = -0.15 p/m

 

• Family Connections

 

Max personal schemes = +1

Major chance to prevent one murder for a dynasty member

 

BLOOD

 

• Noble Veins

 

Inheriting good congenital traits chance = +35%

New good congenital traits chance = +35%

 

• Convergent Blood

 

Reinforcing congenital Traits chance = +35%

 

• Resilient Bloodline

 

Inheriting bad congenital traits chance = -35%

New bad congenital traits chance = -35%

 

• Architected Ancestry

 

Inbreeding chance = -15%

Pick a congenital trait to be more common in the dynasty

 

• Octogenarians

 

Health = Small Boost

Life expectancy = +5

Years of fertility= +5

 

ERUDITION

 

• Vibrant Court

 

Courtier and guest opinion = +10

Stress loss multiplier = +10%

Better guests will be attracted

 

• Ordained Rulership

 

Monthly piety = +15%

Realm priest opinion = +10

 

• Treasured Knowledge

 

Cultural fascination progress = +15%

Monthly learning lifestyle exp = +15%

 

• True Believers

 

Learning = +2

Clergy opinion = +10

 

• Bureaucrats

 

Vassal Limit = +10

Base progress and councillor skill impact on councillor task = +20%

 

 

GLORY

 

• Desirable Match

 

Attraction opinion = +15

Marriage acceptance = +35

 

• Renowned Name

 

Monthly prestige = +15%

Independent ruler opinion = +10

 

• Earning Respect

 

Vassal opinion = +10

Monthly diplomacy lifestyle exp = +15%

 

• Assertive Rulers

 

Short reign duration = -25%

Diplomacy = +2

 

• Righteousness

 

Popular opinion = +5

General Opinion = +10

 

KIN

 

• Bounteous Loins

 

Fertility = +10%

Disease resistance (fertility) = +10%

 

• Studious Youth

 

All stats = +1

Dynasty members get better education traits

 

• Constant Care

 

Disease resistance (health) = Medium Boost

Spouse opinion = +20

Fewer complications during pregnancy

 

• Close Bonds

 

Stress gain = -10%

Dynasty opinion = +10

Personal scheme success chance on dynasty members = +30%

 

• Graceful Aging

 

No prowess loss from aging

Attraction opinion = +5

Gain a random skill every 4 years, starting at age 30.

 

Compatibility

 

• Incompatible with other dynasty legacy mods.

 

• Modifies the following files: dynasty_perks.txt, perk_effects.txt, dynasty_values.txt.

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


FORUM LINKS