SIZE
0.75MB
SUGGESTED GAME VERSION
*
491 Subscribers
5
steam mod
I've seen a couple of Legacy mods in the workshop but they all tend to make them too OP in one way or another so this is my attempt at balancing out the Legacies so that you can consider taking the legacies that you normally wouldn't.
If there are any issues or balance changes that may be needed, please leave a comment with your suggestions.
#Current Changes:
WARFARE
• House of Warriors
Knight effectiveness = +25%
Prowess = +4
• Generational Belligerence
Levy reinforcement rate = +15%
Casualty cost = -20%
• Squire Traditions
Levy Size = +15%
Enemy hostile scheme success chance = -10
Monthly martial lifestyle exp = +15%
• Inherited Tactics
Martial = +2
Movement speed = +10%
Advantage = +5
• Private Army
Knight Limit = 2
MAA regiment limit = +2
MAA unlock = House Guard
LAW
• Mostly Fair
Popular opinion = +10
• Faithful Magistrates
Development growth = +.2 p/m
Control growth = +.3 p/m
• Power and Prosperity
Building cost = -.10%
Monthly stewardship lifestyle exp = +15%
• Delegated Authority
Stewardship = +2
Powerful vassal opinion = +15
• Home Estates
Domain tax = +10%
Domain limit = +2
GUILE
• Ominous Reputation
Dread gain = +25%
Dread decay = -15%
• Long Reach
Hostile scheme success chance = +15
• Natural Schemers
Hostile scheme success chance = +10
Personal scheme success chance = +15
Monthly intrigue lifestyle exp = +15%
• Venial
Intrigue = +2
Monthly tyranny gain = -0.15 p/m
• Family Connections
Max personal schemes = +1
Major chance to prevent one murder for a dynasty member
BLOOD
• Noble Veins
Inheriting good congenital traits chance = +35%
New good congenital traits chance = +35%
• Convergent Blood
Reinforcing congenital Traits chance = +35%
• Resilient Bloodline
Inheriting bad congenital traits chance = -35%
New bad congenital traits chance = -35%
• Architected Ancestry
Inbreeding chance = -15%
Pick a congenital trait to be more common in the dynasty
• Octogenarians
Health = Small Boost
Life expectancy = +5
Years of fertility= +5
ERUDITION
• Vibrant Court
Courtier and guest opinion = +10
Stress loss multiplier = +10%
Better guests will be attracted
• Ordained Rulership
Monthly piety = +15%
Realm priest opinion = +10
• Treasured Knowledge
Cultural fascination progress = +15%
Monthly learning lifestyle exp = +15%
• True Believers
Learning = +2
Clergy opinion = +10
• Bureaucrats
Vassal Limit = +10
Base progress and councillor skill impact on councillor task = +20%
GLORY
• Desirable Match
Attraction opinion = +15
Marriage acceptance = +35
• Renowned Name
Monthly prestige = +15%
Independent ruler opinion = +10
• Earning Respect
Vassal opinion = +10
Monthly diplomacy lifestyle exp = +15%
• Assertive Rulers
Short reign duration = -25%
Diplomacy = +2
• Righteousness
Popular opinion = +5
General Opinion = +10
KIN
• Bounteous Loins
Fertility = +10%
Disease resistance (fertility) = +10%
• Studious Youth
All stats = +1
Dynasty members get better education traits
• Constant Care
Disease resistance (health) = Medium Boost
Spouse opinion = +20
Fewer complications during pregnancy
• Close Bonds
Stress gain = -10%
Dynasty opinion = +10
Personal scheme success chance on dynasty members = +30%
• Graceful Aging
No prowess loss from aging
Attraction opinion = +5
Gain a random skill every 4 years, starting at age 30.
Compatibility
• Incompatible with other dynasty legacy mods.
• Modifies the following files: dynasty_perks.txt, perk_effects.txt, dynasty_values.txt.
REQUIREMENTS
Crusader Kings III
Full game
FORUM LINKS