More Men-At-Arms

SIZE

23.47MB

SUGGESTED GAME VERSION

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DESCRIPTION

Ever wanted more variety when recuiting your Men-At-Arms? With custom art and type?

 

Description

 

This mod is my attempt at adding more favour to the Men-At-Arms system, and also introduce a low-fantasy setting to Ck3. Most Men-At-Arms are location and culture based, and most are european focused. I do intent to be as balanced as possible, so feedback is necessary.

 

I have to many ideas to put in to this mod, yet to little time, I published this as it might motivate me to find time to do more. Regrading balance and feedback; I haven't play tested these units to the extend I want, balance is off so feedback is appericate!

 

Content

 

- 7 new basic Men-At-Arms

- 2 Animal Men-At-Arms

- 10 Fantasy Men-At-Arms

- Decisions to recuit strong Men-At-Arms

- Rules to disable animal or fantasy units.

- Completely fills your tribal innovations (I should apologize for that)

 

To-do

 

- More Men-At-Arms

- Buildings tied to the units added

- Consider artifacts / items to add for Royal Court

- More events and decisions

- Seperate this mod into fantasy and not fantasy

 

Compatibility

 

This mod is aimed at being compatible with most of mods, I avoided touching vanilla MaA as it might break compatibilty.

This mod does touch cultures innovation, which might break compatibilty with other mods touching innovations (sry)

 

What is low-fantasy?

 

Low fantasy is in my eyes defined as slightly changing the world we currently live in, a perfect example of it is probably this mod, as it introduces wyverns (dragons). The world is still the same as ours, there has just always been wyverns co-existing with the rest of nature, low-fantasy is then the idea of seeing what small changes would change if in fact wyverns were present on earth etc.

CHANGELOG

v2 - Released 2022-04-17

1.5.* update

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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