D&D Classes

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Hello! Welcome to version 1.2 of my D&D Traits mod. Any edits, tips, suggestions welcome! I run a few Dungeons & Dragons campaigns and I thought it would be fun to create a Personality Trait for each of the 12 Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock & Wizard! I have made choices for the effects based on my knowledge of D&D and the mechanics involved in CKIII. Below is a Description and Summary of Effects for each Trait (note that there are some other minor effects that are not listed below): 1. BARBARIAN The Barbarian is a fierce warrior of primitive background who can enter a battle rage. (Prowess +8, Martial +7, Diplomacy -1, Stewardship -1, Fertility x0.5, Health +1, Martial Lifestyle XP Gain x0.5, Dread Gain x0.25) 2. BARD The bard is an inspiring magician whose power echoes the music of creation. (Prowess +5, Diplomacy +5, Intrigue +3, Learning +1, Fertility x2, Health +0.5, Personal Scheme Power x2, Monthly Piety x0.4, Attraction Opinion +25) 3. CLERIC The cleric is a priestly champion who wields divine magic in service of a higher power. (Prowess +3, Learning +5, Diplomacy -1, Stewardship -1, Fertility x0.5, Health +2, Monthly Piety x3.5, Clergy Opinion +40) 4. DRUID The druid is a priest of the Old Faith, wielding the powers of nature — moonlight and plant growth, fire and lightning — and adopting animal form. (Prowess +4, Diplomacy -2, Learning +6, Intrigue -2, Fertility x0.5, Health +0.25, Monthly Piety x0.4, Hostile Scheme Resistance x0.15, Personal Scheme Power x-0.15) 5. FIGHTER The fighter is a master of martial combat, skilled with a variety of weapons and armor. (Prowess 10, Diplomacy -2, Intrigue +2, Martial +5, Fertility = x0.25, Health +1, Dread Gain x0.25, Tyranny Gain x-0.2, Siege Phase Time x-0.25, Garrison Size +1, Farmlands/Plains/Steppe Advantages, Mercenary Hire Cost x-0.5) 6. MONK The monk is a master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Prowess +7, Diplomacy +4, Intrigue +4, Martial +1, Fertility x-0.25, Health +0.5, Scheme Discovery Chance x2, Stress Loss x0.1, Monthly Piety 1.5) 7. PALADIN The paladin is a holy warrior bound to a sacred oath. (Prowess +12, Diplomacy +2, Martial +5, Learning +2, Fertility x-0.25, Health +1, Monthly Piety 1, Monthly Martial Lifestyle XP Gain x0.2, Monthly Piety Gain x1) 8. RANGER The ranger is a warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (Prowess +9, Diplomacy +3, Intrigue +3, Stewardship +3, Martial +4, Learning +2, Fertility x0.5, Health +0.5, Monthly Stewardship Lifestyle XP Gain x0.3, Stress Gain 0.2) 9. ROGUE The rogue is a scoundrel who uses stealth and trickery to overcome obstacles and enemies. (Prowess +9, Diplomacy +2, Intrigue +5, Martial +3, Fertility x1.5, Health +0.5, Personal Scheme Success Chance +25, Hostile Scheme Resistance x0.5, Personal Scheme Power x0.3) 10. SORCERER The sorcerer is a spellcaster who draws on inherent magic from a gift or bloodline. (Prowess +5, Diplomacy -1, Martial +8, Learning +3, Fertility x0.25, Health -0.5, Hostile Scheme Resistance x0.3, Personal Scheme Power x0.4) 11. WARLOCK The warlock is a wielder of magic that is derived from a bargain with an extraplanar entity. (Prowess +3, Diplomacy -3, Intrigue +3, Learning +1, Martial +3, Fertility x-0.25, Health -0.5, Monthly Piety +0.5, Monthly Martial Lifestyle XP Gain 0.5, Siege Phase Time -0.2) 12. WIZARD The wizard is a scholarly magic-user capable of manipulating the structures of reality. (Prowess +5, Diplomacy +3, Intrigue +1, Stewardship +2, Martial +2, Learning +7, Fertility x0.5, Health -1, Monthly Learning Lifestyle XP Gain x0.5) Notes: - These descriptions are directly from the Dungeons & Dragons Players Handbook 5E - I did not write these. - In Version 1.3 I plan to add Events that trigger each. - This is still my first ever mod... so go easy on me! Testing testing, 123...

CHANGELOG

v2 - Released 2020-09-29

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Crusader Kings III

Crusader Kings III

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