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DESCRIPTION
Powerful Dynasty Perk. ####################################################### # Family legacy modification === Adventure part (buff) Wanderlust: No change Gift donor: Gift sending cost -50% -> -75% Temptation success rate +15% -> +25% Strange gods: Opinions of other faiths +15 -> +20 Public opinion of other faiths -50% -> -75% Faith conversion cost -50% -> -75% Whether or not a family member agrees to conversion request +50 -> +65 Seasoned explorer: Success probability of enemy plotting -15 % -> -20% Movement speed +10% -> +20% Otherwise unchanged. Distributed rule: For each friendship, you get +3 -> +5 vassal opinion, 2 -> 4 public opinion, and pay vassal taxes. This increases by +1%->+3%. Up to 7 people === Plunder part (buff) Pirates: Prowess +1 -> +3 Sailing speed +20% -> +35% Other no changes The more the better: Troop loot capacity +50% -> +100% Defense side has an advantage + 5 -> +8 Maximum size of heavy infantry regiment +2 -> +3 Experienced kidnapper: Kidnapping success rate +20% -> +30 Hanmitcheon: Enemy critical casualties +10% -> +15% Gold coins obtained through battle (critical casualties) 5 -> 6 gold coins per 100 people) Merciless: Daily siege progress: +25% -> +75% === Customs part (buff) Linguist: Language acquisition plot power +20% (no change) No disadvantage 1-> Can acquire 2 additional languages. Cultural tolerance increases by 1% -> 3% upon completion of language acquisition scheme. Efficient Interpreter: +1 maximum language acquisition scheme (unchanged). Cultural tolerance promotion effect +30% -> +60%. Share ideas: Cultural Infatuation progress +15% -> +30%, no other changes. Respected Tradition: Gain cultural tolerance +20% -> +30%, no other changes. Hand in Hand: New! Territory limit +2, vassal limit +20 (planned) No other changes === Combat part (buff) Warrior's family: Prowess +2 -> +4 Knight efficiency +15% -> +30% Generation ~ Will to fight: Pursuit Efficiency +15% -> +30% Retreat Loss -15% -> -25% War Justification Cost -20% -> -35% Seed Tradition: Monthly Combat Life Experience +10% -> +30% No other changes Tactics Inheritance: Armed Soldier Compatibility Efficiency +15% -> +30% Advantage +5 -> +7 New! Daily siege progress: +20% Private troops: Maximum number of armed regiments +1 -> +3 No other changes === Legal part (buff) Emphasis on process: Public opinion +5 -> +10 Hunting and banquet costs -30% -> -50% Faithful Praetor: Title Creation Cost -20% -> -35% Control Increase +0.2/month -> +0.4/month Power and Prosperity: Building Construction Cost -5% -> -10% Fief construction cost -5% -> -10% Monthly management Life experience: +10% -> +30% Delegated authority: Power vassal's opinion +5 -> +10 Power vassal advisor's tax contribution and conscript contribution +10 % -> +15% Private land: Territory limit +1 -> +5 Defense advantage in occupied territory +5 -> +3 === Cunning part (buff) Ominous reputation: Gain fear +20% -> + 25% Other no changes Extensive scheme: Success probability of hostile plot +10% -> +25% Conspirator bribe cost -50% -> -75% Natural plotter: Scheme confidentiality +15% -> +25% Monthly plot life experience +10% -> +30% Lesser Sins: Tyranny per month -0.05 -> -0.1 Threatened vassal's tax contribution +10% -> +15% Terrified vassal's tax contribution +20% -> +30% Family connections: new! Territory limit +2, vassal limit +20 (planned) No other changes === Bloodline part (buff) Noble bloodline: Probability of inheritance of good innate traits +30% -> +75% Probability of occurrence of good innate traits +30% -> +75% Unified Bloodlines: Chance to enhance innate traits +30% -> +75% Indomitable Blood: Chance to inherit bad innate traits -30% -> -65% Chance to develop bad innate traits -30% -> -65% Designed Ancestry: New! Monthly life experience +15%, no other changes. Longevity bloodline: New! Territory limit +2, vassal limit +20 (planned) No other changes === Erudition (buff) Lively court: Opinions of court subjects and guests +10 -> +15 Court authority bonus +5 -> +10 Better Visitors gather -> Better customers gather Customer recruitment cost -30% -> -50% Status commanded by God: Monthly faith gain +10% -> +20% Cleric's opinion +5 -> +10 Treasure-like knowledge: Development growth +20% -> +50% Monthly learning Lifestyle experience +10% -> +30% True believer: Territory tax (same faith) +5% -> +10% Cost of faith creation and reform -20% -> -35% Other no changes Bureaucracy: Basic progress of advisory council missions and influence of advisor abilities +10% -> +30% // erudition_legacy_5_percentage === Glory part (buff) Favorable opponent: No change Prestigious Name: Monthly prestige gain +10% -> +20%, number of knights +1 -> +3, cost of hiring mercenaries -10% -> -15%, other changes unchanged. Personal plot power +25% -> +35%, monthly diplomatic outlook on life experience +10% -> +30%, majestic ruler: vassal limit +10 -> +30 units, reign period -20% -> -30%, court authority bonus + 5 -> +10 No other changes. Nobility: New! Territory limit +2, vassal limit +20 No other changes === Relative parts (buff) Voluptuous waist: Fertility +10% -> +20% Charm opinion +5 -> +10 Academic young man: Child's opinion + 10 -> +15 Family members have better education traits -> much higher chance to have better education traits Constant Care: Disease Resistance (Health): +0.5 -> +0.8 Spouse's Opinion +10 -> +15 No other changes Close ties: Family opinion +10 -> +15 Family opinion +5 -> +10 No other changes Graceful aging: Abilities increase every 5 years -> 2 years from age 30 -> 20 Other changes doesn't exist
REQUIREMENTS
Crusader Kings III
Full game
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