Rhomaioi - 1.2

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[h1][b]UPDATED TO 1.2[/b][/h1] - Made Usurper faction less likely to form due to it constantly forming when possible -Innovations are now available with Roman culture (you will have to manually add them however). - Built-in COW2 compatibility! Original mod by Markellus[/url] - Minimal features will be added (besides fixes) until it is clear the original mod is discontinued and I have permission to continue by Markellus This mod aims to create an unique Byzantine Experience for Crusader Kings 3 with the introduction of new systems, vassal contracts, character interactions, a brand new government type and much more. What's in the mod right now: [h1]IMPERIAL AUTOCRACY[/h1] Unlike feudal Western Europe, the Roman Empire employed a complex bureaucratic system which emphasized that all land, ultimately, belonged to the Empire. Hold both castle and city holdings like you once did in CK2! [b][u]Exarchate:[/u][/b] In the civil administration of the Byzantine Empire an exarch was the imperial governor of a large and important region of the Empire. The Exarchate system was a response to weakening imperial authority in faraway provinces and constitued part of the overall process of unification of civil and military offices, initiated in early form by Justinian I. Currently brings major military bonuses to a vassal with this contract. [b][u]Themes:[/u][/b] The vastness of the Empire may also be its greatest weakness. The thematic system was implemented in order to allow for quick responses to the various threats to its existence. While subject under a Theme, the vassal may be called to external defensive wars in aid of the Basileus, but provide an opinion malus to all of your subjects. [b][u]Pronoia:[/u][/b] While the Theme System had its merits of saving the Empire from the brink of extinction, it led to the creation of a strong nobility capable of opposing Constantinople. The Pronoia System was a late attempt to take back control by leasing tax grants instead of land. You can use this to massively weaken your vassals and take most of their levies. [b][u]Men-at-Arms:[/u][/b] The armies of the Empire were mostly consisted of professional soldiers than raised levies. We're still not sure how to reflect this in the game without making Byz more OP than it should be, but for now it enjoys a reduced MaA maintenance costs and can create bigger regiments at the expense of a massive penalty to vassal levy contribution. [b][u]Senate[/u][/b] - The Senate in the Middle-Ages Byzantine Empire wasn't as powerful as it was back during Ancient Rome, but still functioned as a supportive council. For now they're randomly picked amongst barons in the Empire and don't interact much with the game. They gain a Senator trait to distinguish from the rest and can be filtered in the character finder. You will, however, get some random minor events based on senators' opinion of you (good opinion = good events, bad opinion = bad events). This can range from prestige bonuses to vassals getting hooks to being deemed a tyrant. More events to come later. The senators you have to worry about are only seven - the [b]Consistorium[/b], a council of the most senior senates in the entire Empire. The Senate's power is dictated based on the opposite of the Emperor's Crown Authority. The less absolute, the more influence and power the Senate will have, making events stronger and more impactful upon the gameplay. [h1]IMPERIAL ELECTION[/h1] Down to its fall in the fifteenth century the Empire remained elective, and the election rested with the Senate and the army. Either the Senate or the army could proclaim an Emperor, and the act of proclamation constituted a legitimate title. As a rule, the choice of one body was acquiesced in by the other; if not, the question must be decided by a struggle. Any portion of the army was considered, for this purpose, as representing the whole army, and thus in elections in Constantinople it was the troops stationed there with whom the decision lay. But whether Senate or army took the initiative, the consent of the other body was required; and the inauguration of the new Emperor was not complete till he had been acclaimed by the people. Senate, army, and people, each had its place in the inaugural ceremonies. (J. B. Bury - History of the Later Roman Empire) As of launch, the election system in CK3 is very primitive.To make elections more fun, this mod adds some localization scripts and modifiers present in the base game that aren't currently used (probably upcoming in a DLC). It also implements some modifiers of my own, such as making electors closer to Constantinople more influential. [b][u]Adoption[/u][/b] - In the Roman Empire, adoption was widely accepted as means of perpetuating power when the Basileus had no male issues. Provided you're the Dynastic Head, and leader of the Byzantine Empire, you're able to adopt any sons-in-law who are married matrilineally to one of your daughters and are of the same faith and culture as you. This interaction costs tons of Renown and Prestige and will flip the recipient to your dynasty. Adopted sons are viable heirs, so the high cost is more than worth it to bring a genius into your inbred family. [b][u]Co-Emperor:[/u][/b] One of the reasons the Emperorship was considered closer to a Monarchy rather than a 'Republican Office' was the fact that succession was normally cheated by the designation of a Co-Emperor, who would take over after the reigning Emperor passed away. In this mod, you can set someone eligible to succesion as your Caesar, which gives a massive +100 bonus to the candidate and adds half of his skills to yours. Beware! It may be advantadgeous to promote talented nobles for their skills but this costs prestige and could end up also costing you the throne in an untimely death. [b][u]Seize Domains:[/u][/b] No subject of the Empire is a sovereign of their lands. Spend Prestige to revoke a county without tyranny penalties or revolt chance. Use this interaction consecutively to completely unland a character! [b][u]TRANSLATORS:[/u][/b] PENGUINMAN - Korean Translation osornorivera - Spanish Translation [b]-- KNOWN ISSUES --[/b] - Unknown bug causes you to become feudal if you create a faith as Temporal Head. Please be patient i'm trying to fix this. But to keep playing Imperial Autocracy you'll either have to use the in-game decision or the console to give yourself back the government with "effect [{change_government = RHOMAIOI_imperial_government}]". - Recreating the Roman Empire uses the default decision for now, so it deletes the Republican Empire election law and you'll have to re-add it again. - Unknown bug causes you to become feudal if you create a character via ruler designer. Be patient, I am trying to fix. In the meantime you'll have to use the in-game decision or the console to give yourself the back the government via the same way stated previously.

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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